They will just rotate out Ice Block (along with Gadgetzan) next year when they've finished building up a significant card pool by having three expansions in a row.
They were pretty clear about those having been on the radar, but getting delayed rotations due to not having enough cards to enable combo decks without them at the time.
I'm not sure I agree with this. So much of mage right now is based on Ice Block that if you took it away or severely limited it, the class may completely crumble. I don't usually advocate for this kind of "fix," but I think I'd prefer a Golakka Crawler-style tweak. Eater of Secrets is just too gimped in off matchups. A 2-3 for three that destroys enemy secrets would be better -- maybe even just one enemy secret, so that it wouldn't be too good.
I feel if we had better anti secret tech, ice block prolly won't that much problematic.. I'll hold out thought rotating it soon before we see gluttonous ooze for secret ot not in new released cards.
they never mentioning ice block.
Eater of secrets is fine as it is.
The problem is nobody is playing Pally. So that leaves some random Hunters and then Freeze mage.
So if you tech for secrets and end up playing Quest Warrior, Miracle Rogue, or Jade Druid you are SOL.
Just make eater of secrets a 4 mana 4/4 destroy all enemy secrets.
It's not... If you look at the text, most of it is irrelevant against iceblock. Who cares about it gaining stats or destroying ALL secrets. You just want to destroy one secret. You're overpaying a lot for the card's effect which you have no use for. Let's say if we have a 2 mana 3/2 destroy a single secret, it wouldn't be that bad to draw it in games you have no use for the text. Eater of secrets was made to counter MC and failed at even that, of course it's even more awful against mage and iceblock.
Nah Eater of Secret is very bad, almost no deck could afford put it in the deck to just counter one class
EoS ironically most popular in mage itself, because they can afford one bad card in their stall, draw, burn gameplan
If you think EoS is bad, then that must also mean harrison jones and the oozes are bad (which of course they arent but they are more competitively statted). I run harrison in most of my decks nowadays just to take out atiesh, which is always a feelsgoodman.
If you think EoS is bad, then that must also mean harrison jones and the oozes are bad (which of course they arent but they are more competitively statted). I run harrison in most of my decks nowadays just to take out atiesh, which is always a feelsgoodman.
The only reason anybody techs against secrets is Ice Block. Just one more reason to rotate that card. If they don't, they'll be pressured to print new secret tech cards every two years.
I have like five IB , blizzard pls nerf.
I'm not asking for much, just for one or two cards to be moved to the Hall of Fame.
- Ice Block
- Alex The Dragon
- Primordial Glyph
- Shadow Visions
- Taunt Discover Turtle
- Evolve
If I get those, I'll let you also move Innervate to the Hall of Fame if you like. I might also add Frost Bolt, Pyroblast, and Blizzard, but that's asking for too much.
Yep! I liked when I looked at one of the most recent meta reports and it was just "Tier 1: [one or two mage decks]" at legendary level. Not a single other class.You must just really, really hate mage, lol.
That feel when you can't play anymore because you have a 40 gold quest about to be completed if you just play one more minion 5 cost and above.
I'm not asking for much, just for one or two cards to be moved to the Hall of Fame.
- Ice Block
- Alex The Dragon
- Primordial Glyph
- Shadow Visions
- Taunt Discover Turtle
- Evolve
If I get those, I'll let you also move Innervate to the Hall of Fame if you like. I might also add Frost Bolt, Pyroblast, and Blizzard, but that's asking for too much.
Its kinda nonsense thinking moving ice block is destroying the class thoI disagree that you can change IB w/o crushing the mage class (which maybe you want,) but I also disagree even more with them nerfing it. Cards that are pivotal and significant like IB and Auctioneer (along with Warsong Commander and Molten Giant previously) should be moved to the Hall of Fame instead of nerfed. Taking away an entire gameplay style and deck, never to be playable again, is just a bad move, IMO. Let people continue to relive the memories in Wild, at least.
Plus, you still get your refunds when they go to the HoF.
I'm not asking for much, just for one or two cards to be moved to the Hall of Fame.
- Ice Block
- Alex The Dragon
- Primordial Glyph
- Shadow Visions
- Taunt Discover Turtle
- Evolve
If I get those, I'll let you also move Innervate to the Hall of Fame if you like. I might also add Frost Bolt, Pyroblast, and Blizzard, but that's asking for too much.
This is actually a very level-headed analysis. Yes, if I'm being serious, Stonehill Defender is only really an issue because it can discover legendaries in the Paladin case. I suppose crap Paladin taunts would help.Evolve rotates out next year anyway.
Stonehill defender will be balanced later this year when they add horrible paladin taunts to the game. I feel it's fine in warrior. In shaman maybe it is above average but it's no where near paladin. They balanced murloc knight the same way, the card was the only inspire card seeing play in TGT, then they added trash murlocs in the next two sets...
That's a good point. However, when I think about the poor people, I think maybe Blizzard should always have given double gold for packs, instead of just this one event. I think maybe Blizzard should always have login bonuses, instead of just certain events. I think maybe Blizzard shouldn't print so many legendaries in Un'goro, many of which are required to even experiment with a certain deck archetype. I think maybe Blizzard shouldn't have so many epic cards that are so expensive and basically required for some of the more powerful decks.stonehill defender is so great for poor players though. and HS is practically impossible for new people to get into. think about this before you join the public hate train on reddit. it's good for the community.
To be honest these kind of burn mage as long they cannot OTK, Its allow heal deck to prey.. burn mage is one of reason control pally and priest get popular recently I'm not sure what slow deck that consistenly beat aside shaman tbhThe way mage plays now it's just not healthy. They're the only class that can ignore board state, that's just BS. I had this mage just throwing burn in my face since turn 5 and he won. His entire hand was burn and nothing I could do would have mattered in that game even my little healing I could possibly draw. Just fireball face, portal portal both face, frost bolt face, pyro face. Most classes just can't heal out of that ever. You have to heal and pop the block if your board is not frozen that is just not realistic without a way to get rid of block. Most of the time mage wins the race since they don't have to worry about your board but you have to trade in theirs. It's complete BS.
I'm not asking for much, just for one or two cards to be moved to the Hall of Fame.
- Ice Block
- Alex The Dragon
- Primordial Glyph
- Shadow Visions
- Taunt Discover Turtle
- Evolve
If I get those, I'll let you also move Innervate to the Hall of Fame if you like. I might also add Frost Bolt, Pyroblast, and Blizzard, but that's asking for too much.
innervate is the most powerful card in Hearthstone by far.You guys and your HoF Innervate non-sense. All the fucking time.
Might as well do Fiery War Axe and Frostball and Evisc, and etc etc.
When are they going to start previewing cards?
innervate is the most powerful card in Hearthstone by far.
And? Even if that were quantifiably true (which I'm still not convinced it is) it has never, by itself or in conjunction with certain cards, made Druid the most powerful class or deck every expansion (you could say barely any expansion, and hardly down to the card itself), despite spurious claims to the contrary. As a class staple card, it has never had an effect greater to that of other such cards on ladder or arena, and that "most powerful card by far" label has never manifested itself to unbalanced winrate percentages to the degree other cards and deck archetypes have since the game was launched.
At most, it makes certain Innervate plays very good at certain times, with the obvious, widely ignored downside that it can also be a dead card in plenty of other times, and that by design, using it conveys a certain risk playing into the class inherent weaknesses.
There's probably an argument to be made that it shouldn't allow you to go over 10 mana, but even then I'm not too bothered by that.