This game was insane. I probably made mistakes but after valeera I somehow managed to turn it around. Valeera hero power let me play 0 mana arcane giant, and double vilespine slayer. Then the next round I was able to mimic pod for van cleef (last card) and play 2 van cleefs at 6/6 and 8/8. Next turn I was again planning to play 2 van cleefs. And I had gotten a heal off hallucination I was gonna heal for 6 twice the turn after. Just insane power from that death knight.
https://hsreplay.net/replay/ErCLNxhqvfc3vCVs4D48nG
Here is the deck 2.0 version btw. It is tailored to beat druid and control decks in general, it's weaker to aggro and murloc paladin as a result.
### Shadow Deaths
# Class: Rogue
# Format: Standard
# Year of the Mammoth
#
# 2x (0) Backstab
# 2x (0) Counterfeit Coin
# 2x (0) Preparation
# 1x (1) Cold Blood
# 2x (1) Hallucination
# 2x (2) Eviscerate
# 2x (2) Sap
# 1x (3) Edwin VanCleef
# 2x (3) Fan of Knives
# 2x (3) Mimic Pod
# 2x (3) Questing Adventurer
# 1x (3) Shaku, the Collector
# 1x (4) Sherazin, Corpse Flower
# 1x (5) Leeroy Jenkins
# 2x (5) Vilespine Slayer
# 2x (6) Gadgetzan Auctioneer
# 1x (9) Valeera the Hollow
# 2x (12) Arcane Giant
#
AAECAaIHBowCsgLJvwKCwgKvBIDTAgy0AfW7AoYJm8gCiAfNA5sF/MEClwaBwgKkB4K0AgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
I ended up going 10-4, and oddly only played 4 druids so... lol. Should be higher than that if the druids come back. I won all 4 druid matches.
Because strong decks that have no RNG work more consistently obviously.
Yes, sometimes random decks can be very strong as the variance is lopsided to work than not work in your favor, like in mage. If something is powerful, you gotta play it because everyone else will too but the failure rate is frustrating for the players. They don't like it, it feels bad to win with, it feels bad to lose to, we keep hearing from players all the time. Which part of this you don't get?
Most recently, evolve/devolve is target of the most complaints but it's good so people play anyway but they're not exactly happy about it. You never hear these things about druid.
Druid might not have card generation, maybe even less overall RNG. BUT, ragnaros was staple in many druid lists. And in ramp druid you had ysera. Now in ramp druid you have ysera still, plus lich king, plus barnes (barnes pulled lich king which got him frostmourne just today), and you have other annoying forms of RNG like innervate openers, having or not having ramp (much more common now since they have so many options but back in the day the joke was that if druid got ramp they won but if they didn't they lost).
It's true that most pros aren't happy with certain RNG cards, but that won't stop them from running them if they think it's the best fit. Evolve shaman is perfect example.
edit:
On second thought, they do have some RNG stuff in their cards, it just happens that some of those cards are not good enough. There is the 3 drop that generates a random minion with attack of 5 or higher, just for example. Then you had that discover card that rotated out. Plenty of RNG there. Yoggsaron was basically staple in most druid lists, especially token, especially at the pro level.