My Shaman and Rogue ones are delightful.
I don't have a problem with the shaman one. Rogue seems a bit much though.
My Shaman and Rogue ones are delightful.
So far liking taunt warrior the best of the decks I have tried. Any opinions on elemental Shaman vs Murlocs? Was thinking of crafting Kalimos.
Do you think stone sentinel worth running?Elemental shaman is fun. I reached rank 10 from 14 with it.
Kalimos is legit, just make sure you played elemental in previous turn. Otherwise the elementals have no huge impact on board.
I wanted to craft rogue quest just because of Maiev, but I disenchanted my moroes lol.
Do you think stone sentinel worth running?
I think its not right.. too many 7 drop
I got 5 legendaries in 54 packs
all quests tho :/
Lol a priest mass dispelled my board of 5/5 rogue minions.
It had no effect.
That's just stupid.
It makes perfect sense based on the wording of the card though. It's a unique effect that nothing else has really done but I think it's good that we are seeing something different.Lol a priest mass dispelled my board of 5/5 rogue minions.
It had no effect.
That's just stupid.
All I wanted were quests and I got one.
MFing Paladin.
I also got the Hunter dino legendary and that neutral Deathrattle legendary. :-(
Lol a priest mass dispelled my board of 5/5 rogue minions.
It had no effect.
That's just stupid.
All I wanted were quests and I got one.
MFing Paladin.
I also got the Hunter dino legendary and that neutral Deathrattle legendary. :-(
I could not blame that player, I would have tried that too, that card is pretty different from what we have seen in the game
I regret crafting that new ooze. Only used it once.
My 400 dust
that's why I always wait some time before crafting the cards I want in my decks, I expect the meta to settle down in some weeks...
I regret crafting that new ooze. Only used it once.
My 400 dust
That's the problem to me of the 5/5 Rogue quest - there is no counter play besides going face and beating them before they finish the quest/get minions on the board. It's entirely uninteractive. The ONLY counter I can think of is to Counterspell the quest when they cast it, but that is literally the only thing you can do, as far as I can tell.
Is the rogue quest card going to be changed do you think? I could craft it now, have some fun with it, and trade it back if it's nerfed.
Lol a priest mass dispelled my board of 5/5 rogue minions.
It had no effect.
That's just stupid.
that's why I always wait some time before crafting the cards I want in my decks, I expect the meta to settle down in some weeks...
lol why did you craft a tech card so early
It's funny because at 4 minions it feels REALLY easy to complete and really powerful, but I don't know what you actually change about the Quest to nerf it without making it completely worthless. Bumping to 5 or 6 minions needed seems like it could make the card too slow to be viable. Dropping the minions to 4/4 seems like it would still be pretty powerful but dropping to 3/3 would be too big of a nerf I think.Is the rogue quest card going to be changed do you think? I could craft it now, have some fun with it, and trade it back if it's nerfed.
That's the problem to me of the 5/5 Rogue quest - there is no counter play besides going face and beating them before they finish the quest/get minions on the board. It's entirely uninteractive. The ONLY counter I can think of is to Counterspell the quest when they cast it, but that is literally the only thing you can do, as far as I can tell.
People who don't usually open packs in large quantities aren't used to opening lots of dupes. Surprise surprise.People freaking out about duplicates in their packs.
I guess I didn't notice but I did get a billion uktrasaurs.
People freaking out about duplicates in their packs.
I guess I didn't notice but I did get a billion uktrasaurs.
Opened like 80 packs and only quest I got was the Warlock quest which really sucks.
A lot of the pack stuff is confirmation bias. No, legendary drop rates aren't higher/lower. You're just lucky/unlucky.
Then again, last set there truly was a weighting error in favor of the tri-class cards
Opened like 80 packs and only quest I got was the Warlock quest which really sucks.
Feel this meta is worse version of shadowverse game, where most of shit in that game is tempo oriented deck, but the thing is the game is designed around back and forth tempo swing, I don't think Hearthstone has mechanic to support that kind of games, every game decided in blow out way.. no come back mechanic at all
That's the problem to me of the 5/5 Rogue quest - there is no counter play besides going face and beating them before they finish the quest/get minions on the board. It's entirely uninteractive. The ONLY counter I can think of is to Counterspell the quest when they cast it, but that is literally the only thing you can do, as far as I can tell.