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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
ah loss streak, my old nemesis, how I missed you

>_>
 
Zeratul/Illidan can dodge it, Jaina and healers can Iceblock it- it doesn't do enough damage to be worth the awkwardness.

Divine Shield.
Bolt of the Storm.
Blink
Void Prison
Sylvanas E
Iceblock (all versions)
Metamorphasis

*Any* teleport will stop it hitting if timed right, as will any invulnerability or any decent healer. If it didn't have the ridiculous 2 second cast time it would be viable, but as it is I really cannot recommend it on any level. It's not enough damage for what you have to do to make it work basically.

(The fact you can see when it's being cast on you, and if you run out of range it stops the cast, is another bad strike against it - at least triple tap once you lock on always activates!)

I am well aware of the talents that can dodge or block Pyroblast. None of these negate what I originally said.

Pyroblasts always hits. You're just not picking the right targets or the right time if it's missing or not killing them.

If you throw a Pyroblast and there's a hero that can block it because that ability/talent isn't on CD, you messed up.

If you throw a Pyroblast when a hero can blink away from it (Bolt, Zera, Meta, whatever), you messed up.

These are failings of the timing of the user, not the ability.

You act like players have all of these abilities all game or from 10 up, not the case. You act as if every hero that is going to be in match can counter or dodge it, not the case. Maybe this is true of Hero League and its hyper rigid, limited meta. You act like these abilities are always online and ready to be used, never on Cooldown, as if they won't be triggered by other abilities in teamfights. Not the case.

For every point you raise about Pyroblast and how it can be countered. People can just walk away from Al'ar. Just walk away. No talent, ability or Heroic needed. No cooldowns on a right click elsewhere on the map. They just walk away from it and it does fuck and all. Queue the "No bu-bu-bu..." subjective argument about how it's valid, you've zoned someone out, how you lock someone down with Lapsed Gravity in it, it does great siege damage, great for fixed objectives, etc, etc. And these are all true.

They are both worth while abilities.

It simply depends on the map, the objective, the enemy line up, and even talent choices.

I'm sick of arguing the subjective merits of choosing when to use the two different ults because this isn't even a discussion. Live in your min/max world where you only use Al'ar and I will live in mine where I can read the map/objective and enemy line up and choose between Pyroblast and Al'ar.
 

kirblar

Member
If you pick Pyroblast, they can/will see that and can start to pick specific 13-16-20 talents to specifically deal with it. Spell Shield, Ice Block, Bolt, Hardened Shield- none of these things are unusual. It's incredibly easy to counterplay it.

You have to pick Pyroblast blind- those mitigation talents are all in the second half of the tree, AFTER you select Ults, giving your opponents a massive heads up.
 
If you throw a Pyroblast and there's a hero that can block it because that ability/talent isn't on CD, you messed up.

If you throw a Pyroblast when a hero can blink away from it (Bolt, Zera, Meta, whatever), you messed up.

These are failings of the timing of the user, not the ability.

You are right that the person using pyroblast in these examples messed up, but for the wrong reasons. They messed up the instant they picked pyroblast over phoenix.
 
High level Hero League in a nutshell
qoWUCYc.jpg
 

Svafnir

Member
Pyroblast is one of the worst ultimates in the game. In the cast and travel time you can almost do more damage with regular skills. There is also a ton of counter play due to how long it takes to hit the person. All the skills everyone mentioned plus the fact they can be healed up/shielded before it hits. Especially if against a Rehgar or Uther comp. Pyroblast is a quick match people suck noob killing spell.

Phoenix is insane though. So so so good in every situation and actually useful in high levels of play.
 
Butcher is really really good at assassinating squishies. With his charge+Envenom it makes his early game really strong, and add furnace into it and it's a huge instagank.

He's a good counter for most other assassins and specialists.
 

Svafnir

Member
Last two days have been great. Won 11/12 Hero League games, if there is an ELO hell.... think I finally made my way out of it.
 

Alur

Member
Last two days have been great. Won 11/12 Hero League games, if there is an ELO hell.... think I finally made my way out of it.

You're nearing Diamond so odds are you're probably through the worst of it. HL is pretty streaky though so I wouldn't say free and clear, but definitely shouldn't be nearly as bad as it was.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Somehow I didn't have lvl 5 on Anub. Or Kael, but Kael was during my break period so that one I get. Well more gold I guess, between that and getting lvl 9 on Gaz earlier I can buy Butcher tomorrow.

Hell my Johanna is still lvl 1 untouched >_>
 

JC Sera

Member
Somehow I didn't have lvl 5 on Anub. Or Kael, but Kael was during my break period so that one I get. Well more gold I guess, between that and getting lvl 9 on Gaz earlier I can buy Butcher tomorrow.

Hell my Johanna is still lvl 1 untouched >_>
But shes so much fun!
 

Svafnir

Member
Tell us the secrets of the Zagara/Zeebo.

Zagara is one of the most versatile characters in the game. With Rapid Incubation at level 7 she never has to teleport back to base. This is great for maps with constant fights, on other maps you can grab battle momentum which is amazing on her. Reduces her super long maw cooldown. Always just grab x2 Hunter Killer and you do amazing DPS from the back lines. Plus at level 4 you gain added range from Envenomed Spines... she is a master of positioning and long range fights.

Just over all she has amazing sustained dps and regen. Plus that ult utility? Awesome. That's not even to mention her pushing ability. But I consistently am top DPS on her, even ahead of Kaelthas sometimes. Just don't have any burst.

Oh and creep. Creep is the most insane thing in this game. I don't generally place it in my lane (or bushes) other than above or below so I can see if people are coming for ganks. Instead I place it all around the objectives or the paths enemy travel on their side of the map. In the immortal map I completely cover the center so we always have sight of what the other team is doing. Constantly creep all the tribute spots, so again. Always have sight, never be surprised if they take boss. Creep is insane and all that free sight is so useful, never let her creep (D) skill go on cooldown for long! Your team will never get ganked and you can take bosses completely worry free by spreading creep on all the entrance points.

I have 44 games with her in Hero League and almost 70% win rate. It's just silly how much she provides to the team.

Nazeebo is just all around solid, with proper minion kills you gain a lot more health and mana than other assassins. Your Zombie Wall can change the tide of a fight really easily or catch people to gank. He also has really good sustained dps like Zagara with his spider build. The improved AI on them made a huge difference. I always get Gargantuan ult on him as people generally ignore it during a team fight and with proper stomp use he can be insane.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
But shes so much fun!

Haven't tried her. I haven't liked any of the heroes since Vikings tho (well Sylvanas and Kael, I haven't played Jo and I dont own Butcher yet)
 

Kioshen

Member
But shes so much fun!

I cooled down a lot on her after trying her out. I was hyped at first but then got bored hitting like a wet noodle. Cloning a johanna as abathur is hilarious fun. Massive gain in CC and there's at least 2 opponent going down from it.
 
Haven't tried her. I haven't liked any of the heroes since Vikings tho (well Sylvanas and Kael, I haven't played Jo and I dont own Butcher yet)

Johanna is super fun to play as. With the Knight Takes Pawn talent, she is amazing for lane clear and taking mercs. And her W is godly for setting up wombos.
 

Svafnir

Member
Having so much fun. During Hero League lobby we all discussed how we were going to counter the butcher and shut him down... well, he wasn't able to do anything all game. It was so satisfying. 8k damage not too great for the butcher! He can be a scary threat, but with proper management... meh.


Anyway sorry for all the spam! Just been a fun few days.
 
I cooled down a lot on her after trying her out. I was hyped at first but then got bored hitting like a wet noodle. Cloning a johanna as abathur is hilarious fun. Massive gain in CC and there's at least 2 opponent going down from it.

That reminds me, Abathur is gonna be my next purchase. That win we got leveled me up to 35, and Johanna to 5. Plus I got 300 for a daily. After purchasing Johanna I was at 300 something gold, now I'm at 3600+ :D
 
only fun i've had with a tank is with Johanna, but not enough fun to buy unfortunetly.

Love the way you can Save your allies with her abilities. then just dip on out and say peace!
 

Llyranor

Member
The only warriors I like are Sonya, Stitches, and Johanna. Sonya for being a mobile warrior-assassin hybrid that can take and dish out damage. Stitches for being a hilarious disrupter (and I'm fairly decent with the hook). Johanna for being an awesome tank able to get in the middle of the fight and aggro the entire enemy team long enough to save teammates or help the team secure kills
 
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