Zeratul/Illidan can dodge it, Jaina and healers can Iceblock it- it doesn't do enough damage to be worth the awkwardness.
Divine Shield.
Bolt of the Storm.
Blink
Void Prison
Sylvanas E
Iceblock (all versions)
Metamorphasis
*Any* teleport will stop it hitting if timed right, as will any invulnerability or any decent healer. If it didn't have the ridiculous 2 second cast time it would be viable, but as it is I really cannot recommend it on any level. It's not enough damage for what you have to do to make it work basically.
(The fact you can see when it's being cast on you, and if you run out of range it stops the cast, is another bad strike against it - at least triple tap once you lock on always activates!)
I am well aware of the talents that can dodge or block Pyroblast. None of these negate what I originally said.
Pyroblasts always hits. You're just not picking the right targets or the right time if it's missing or not killing them.
If you throw a Pyroblast and there's a hero that can block it because that ability/talent isn't on CD, you messed up.
If you throw a Pyroblast when a hero can blink away from it (Bolt, Zera, Meta, whatever), you messed up.
These are failings of the timing of the user, not the ability.
You act like players have
all of these abilities all game or from 10 up, not the case. You act as if every hero that is going to be in match can counter or dodge it, not the case. Maybe this is true of Hero League and its hyper rigid, limited meta. You act like these abilities are always online and ready to be used, never on Cooldown, as if they won't be triggered by other abilities in teamfights. Not the case.
For every point you raise about Pyroblast and how it can be countered. People can just
walk away from Al'ar. Just walk away. No talent, ability or Heroic needed. No cooldowns on a right click elsewhere on the map. They just walk away from it and it does fuck and all. Queue the "No bu-bu-bu..." subjective argument about how it's valid, you've zoned someone out, how you lock someone down with Lapsed Gravity in it, it does great siege damage, great for fixed objectives, etc, etc. And these are all true.
They are both worth while abilities.
It simply depends on the map, the objective, the enemy line up, and even talent choices.
I'm sick of arguing the subjective merits of choosing when to use the two different ults because this isn't even a discussion. Live in your min/max world where you only use Al'ar and I will live in mine where I can read the map/objective and enemy line up and choose between Pyroblast and Al'ar.