• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Heroes of the Storm |OT| Pretty sure that Abathur is AFK

Status
Not open for further replies.

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
march ult seems better at least for QM. I like how you can "predict" enemy movement since its a skillshot, its quite satisfying

1-1 with leoric now

Valus, how can you not use Fealty Upon Death, seems like its Leoric's Death Ritual :(
 
Well, ran my first solo queue QM as Abathur with an allied (and opposing, actually) King Leoric. The Abathur/Leoric synergy isn't as great as with The Butcher, but it's still fun. I made a video of my match and uploaded to my YT channel so I can re-watch it a bit more later on, but basically, Leo looks fun but didn't noticeably influence the game one-way or the other beyond the average hero.

Abathur game theory here: Any hero that is released that doesn't have a strong counter to Abathur (Nova, Zeratul, Tyrande) actually is a buff to Abathur because that decreases the odds that Abathur will face one of the above three heroes. So, King Leo is a buff to Abathur, essentially... although this would be more true if he were a hero someone would take over the above three (such as when Sylvanas released, I'd say pretty confidently that at least some times when Nova/Zera would be chosen, Sylvanas was taken instead).
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
also because im a nub, on the game I just had (and won lol) I forgot about the passive and I stayed back in the enemy base when I died and ressurected because I was scouting the map to see what was happening lol >_>

when I insta died again I was like "wtf what happened...oh..."
 

Complistic

Member
felt so good

5dD3pbv.jpg
 

Alur

Member
Thankfully one of my friends just bought him and saved us from the bad Leorics.

This is rule #1 of new hero launches. Someone in your group needs to play the new hero. Even if they are bad at him/her because the hero is new, the alternative is almost always worse.

Also, if no one saw on reddit here's some Leoric tips:

- If you're just trolling along in ghost form and respawns happen or you get yourself into hot water, you can still hearthstone back to base while in ghost to avoid getting re-ganked. Pretty useful from my experience if you get to the point where "OH NO I'VE MADE A MISTAKE".

- It kind of goes without saying, but Entomb cancels Butcher charge (and womp womp womp that wasted Furnace) so place it right and profit.
 
Had a 44 minute game on spider queen last night. Absolute chore, tower diving Leorics on both sides, their team's Butcher initiating every teamfight solo being the only reason the other team eventually become unable to beat us in teamfights. Luckily my RL friend had the good sense to build her Sonya for boss soloing and kept us in the game as we were unable to push a Keep otherwise. At 10 minutes the game looked over, we were like 7 kills to their 19 and a fort down. By the end of the game, I think it was 60 to 58. Was like 58 and 4 with Johanna. Exhausting.

I'm finding I'm becoming embarrassingly angry at bad players in this game. I need to either move on to Hero League exclusively, or take a break. I don't like yelling at the screen and don't like myself when I do it.

Well, ran my first solo queue QM as Abathur with an allied (and opposing, actually) King Leoric. The Abathur/Leoric synergy isn't as great as with The Butcher, but it's still fun. I made a video of my match and uploaded to my YT channel so I can re-watch it a bit more later on, but basically, Leo looks fun but didn't noticeably influence the game one-way or the other beyond the average hero.

Abathur game theory here: Any hero that is released that doesn't have a strong counter to Abathur (Nova, Zeratul, Tyrande) actually is a buff to Abathur because that decreases the odds that Abathur will face one of the above three heroes. So, King Leo is a buff to Abathur, essentially... although this would be more true if he were a hero someone would take over the above three (such as when Sylvanas released, I'd say pretty confidently that at least some times when Nova/Zera would be chosen, Sylvanas was taken instead).

I was going to try testing later, but since you already bothered, is it safe to assume that his spirit teleport ability drops symbiote?

He's not much of a tank imo, more of a bruiser with Force Wall. Entomb though is freaking hilarious coupled with anyone with ranged CC. I found him to be a good partner with Valla.
 
I gank a couple of dudes and the Ghost of Leoric follows me as I run away to hearth since I'm low on health. Sure, attack me while I am channeling the hearthstone. Can't even interrupt me.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Oh nice, you can hearthstone while dead as Leoric? Thanks for the info.

I confirmed, if you want to "min-max", you should Hearthstone when you have 6 seconds left of the death timer. That way you come home exactly on time for the resurrect.
 

Valus

Member
march ult seems better at least for QM. I like how you can "predict" enemy movement since its a skillshot, its quite satisfying

1-1 with leoric now

Valus, how can you not use Fealty Upon Death, seems like its Leoric's Death Ritual :(

With W, March, a support, and cheat death, I usually don't have an issue being alive or sustaining. Only when I get mega focused, and even then I tend to escape with E. Fealty is good, I'm just not convinced it's necessary. Try the cooldown reduction at 4, you might be surprised by how mobile you become.
 

Alur

Member
The term for feeding Leoric players: Ole-oric. It's perfectly ironic. Instead of rising above and making plays, he's whiffing and dying.

EDIT: Also...

Leoric Jenkins (shamelessly stolen)
 

Llyranor

Member
Can ghost Leoric disrupt? Cancel heartstone warp, knock off a mount, etc

I can that 4sec wraitwalk lvl 4 talent being a massive boost in mobility. Does Leoric run into mana problems?
 

Alur

Member
Can ghost Leoric disrupt? Cancel heartstone warp, knock off a mount, etc

No, he just lowers his death timer fucking with people. What is it the old Baldur's Gate games said? "No discernible effect."

I can that 4sec wraitwalk lvl 4 talent being a massive boost in mobility. Does Leoric run into mana problems?

I didn't when I played him. His stuff feels like it's on such a long cooldown and/or only used situationally that I didn't I guess. Others who have played him more may say otherwise.
 
Played against my first legitimately terrible Leoric and they just fed, nonstop. Bad Murky vibes. 1-6 in the first 4 mins and just kept digging. Undying is fucking great if you spawn on a nearly dead solo hero but into the entire enemy team alone, repeatedly? I felt bad for the other team.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
10+ games, out of mana once as Leoric
 
I was going to try testing later, but since you already bothered, is it safe to assume that his spirit teleport ability drops symbiote?

Nope. Check this part of my video; watch Leoric on the left as I symbiote him (around 16:50). Symbiote stays on Leoric's body while his spirit travels and then symbiote snaps to the body when it is teleported to the spirit's final location. So you can shield/stab/spike burst from his body while he spirit walks and then you stay attached after the spirit is gone.

Actually, that might be a bad example because I symbiote him after he starts the spirit walk. Let me see if I find a time where I had it on him before he casts it. Ah here I have symbiote on him, then he casts spirit walk, and then symbiote still stays on him.
 

Alur

Member
You Abathur lads are something else. All that information and testing with various heroes. A game within the game.

<3
 

Complistic

Member
The thing I dig w/ Leoric is he rewards map awareness in a totally new way if you've specced out to gain life from Minion deaths and have powered up your skeletal swing a bit.

In essence, packs of enemy minions become mobile healing fountains, as in the later game one good skeletal swing will clear a whole wave and get you a big chunk of your lifebar back. So, if you play smart, you basically never need to go back to base to heal up, you just need to find the nearest pack of creeps.

To me, he almost plays more like a specialist than a warrior.

Yeah, i was thinking earlier that he feels more like a specialist.

I like him a lot, but he's really can't fill that warrior spot on a team.
 

Alur

Member
My US8 experience has gotten better and it was already better than ORD1 to begin with. I've had only one or two stutters total combined the last two nights I played. On ORD1 it was constant until after 10:00 or 10:30 EST.

I'm fine with them keeping ORD1 and US10 and whatever else they have cooked up offline til they can actually be reliable...though US10 was dreamlike for that one night.
 
Nope. Check this part of my video; watch Leoric on the left as I symbiote him (around 16:50). Symbiote stays on Leoric's body while his spirit travels and then symbiote snaps to the body when it is teleported to the spirit's final location. So you can shield/stab/spike burst from his body while he spirit walks and then you stay attached after the spirit is gone.

Actually, that might be a bad example because I symbiote him after he starts the spirit walk. Let me see if I find a time where I had it on him before he casts it. Ah here I have symbiote on him, then he casts spirit walk, and then symbiote still stays on him.

That's pretty useful then considering most people seem to be using the teleport as a way to engage and then back off and bait. Could be anywhere between really useful and really problematic for Hivemind.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
damn it

whats a non banned picture hosting site? ruining my jokes :(
 
That's pretty useful then considering most people seem to be using the teleport as a way to engage and then back off and bait. Could be anywhere between really useful and really problematic for Hivemind.

That was my biggest issue, ghostwalking and landing at the new spirit location repeatedly caused me to lose my hivemind due to the distance between the two symbiotes. It will take more coordination than usually possible in a solo queue QM to use Leoric's spirit walk effectively with hivemind.
 

Proven

Member
Yeah but why would you ever pick Leoric over Anubarak, Tyrael, or Arthas? You wouldn't unless the map called for it or you saw something super weird in the other team's comp. Maayyyyybe if the other team picks a shitload of warriors or something because then you'd get a lot more value out of your W. But outside of that I think even ETC having the threat of Mosh Pit puts him ahead of Leoric at this point. Leoric's trait just doesn't give you enough reason to pick him with such a bad base kit.

Also which Korea games are you referring to?
I feel like you'd pick Leoric for extremely similar reasons as those three. His E can be easily be used to hard engage, Entomb for most heroes is a Maw or Web Wrap that you can actually fire into, and just because his W is most efficient on tanks doesn't make it useless on the already precarious health values of damage dealers.

He is likely tier 2 though, and in a lot of ways he's another flavor of Diablo; great for zoning and helping your team poke until it's time for a strong engage. After Diablo's rework, he felt similar on the damage level with certain talents.

This one off the top of my head, although it's not a great example: https://www.reddit.com/r/heroesofth...spro_vs_mvp_black_korean_3_tank_meta_crashes/

There's also the rise of double warrior more recently in NA/EU. I'll look for some others later.

I think any map that's short, 22 mins average say, makes farming talents like Regen Master, Seasoned Marksman, Conjurers Pursuit and more hero specific ones (Naz, Leoric, Kael, etc) poor level 1 talent picks. The game isn't going to go on long enough for those talents to ultimately pay off and you lose the advantage of the other picks would've afforded you in that shorter time frame.



I think it depends on your mmr, most Leorics I've played with and against have been fairly cautious, with one exception.


It's more about the map layout. In some maps you can farm the globes from 2-3 lanes easily so the pick is solid in those maps. Especially if there's nothing crucial you would be missing in lvl1 talents.

What level does 22 minutes usually correspond to? Any map where I get to level 20 usually feels okay for Regen Master, but I also agree with zoukka that a number of maps and/or comps make it really easy to increase its strength. If I'm roaming between lanes, it's great. If I'm mercing early and often, it's great. If I'm fighting objectives that drop a number of Regen globes, it's pretty good. If I'm stuck in one lane then it's okay, and needs to be combined with another healing talent to really get enough of a return. A lot of heroes I play with Regen Master (Tychus, Hammer, Leoric, Anub) have some other talent (First Aid, sometimes Vamp Master, Leeching Beetles) or basic ability (Leoric's W, Anub's Shield) for healing that I find myself using.


The thing I dig w/ Leoric is he rewards map awareness in a totally new way if you've specced out to gain life from Minion deaths and have powered up your skeletal swing a bit.

In essence, packs of enemy minions become mobile healing fountains, as in the later game one good skeletal swing will clear a whole wave and get you a big chunk of your lifebar back. So, if you play smart, you basically never need to go back to base to heal up, you just need to find the nearest pack of creeps.

To me, he almost plays more like a specialist than a warrior.
I'll need to see if this is actually a good build against people, but at the very least that sounds amazing for my vs AI play. I can combine it with the Mana Return level 1 talent.

Edit: Watching the WCA right now, Stitches is another hero that could be used in a two or three tank comp. Hmm.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
My recent games since Leoric was released:

31 minutes
32 minutes
36 minutes
35 minutes

What the fuck is going on with this game?
 
My recent games since Leoric was released:

31 minutes
32 minutes
36 minutes
35 minutes

What the fuck is going on with this game?

16:43 for my one game so far with Leoric (on both teams). Sky Temple though, which tends to be a bit faster. I think 35 minutes is the longest game I've ever had in HOTS.
 
That's pretty useful then considering most people seem to be using the teleport as a way to engage and then back off and bait. Could be anywhere between really useful and really problematic for Hivemind.

Yup, it also keeps his Drain Hope attached. So theoretically let's say you initiate with March of the Black King at level 20, with that talent you cast Drain Hope on everyone around you, and you can wraith walk out of their while healing/dealing damage.

It's a verrrry interesting skill when applied to things like that. You can be shielded, symbioted...and you're unstoppable during it so you can't be CCed in anyway.
 
Wow what? Master skins cost gold? I thought it was just a reward for getting a hero to 10. That's super lame.

I've had several 40+ minute games, and they were almost always because teams didn't know how to finish.
 

davepoobond

you can't put a price on sparks
Wow what? Master skins cost gold? I thought it was just a reward for getting a hero to 10. That's super lame.

I've had several 40+ minute games, and they were almost always because teams didn't know how to finish.

It is easy to get to level 10, hardly a show of being a master.

Now getting to level 10 and grinding enough gold to buy a master skin for that one character only, that's what is being a master
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
It is easy to get to level 10, hardly a show of being a master.

Now getting to level 10 and grinding enough gold to buy a master skin for that one character only, that's what is being a master

neither of those are indications that you're "a master" or that you've mastered a character imo
 

aka_bueno

Member
My recent games since Leoric was released:

31 minutes
32 minutes
36 minutes
35 minutes

What the fuck is going on with this game?

I haven't had a game go over 20 mins since yesterday, all Leoric. Maybe it's cause i'm in QM though? I've yet to try Hero League.

On a similar note, finally lost a match as Leoric but it was mostly due to having an AFKer who would only play for 20 sec before AFKing and then repeating the cycle. Ugh.

6-1 as Leoric though!
 
I think you are cursed to never enjoy this game. Your connection woes are transcendent.

I enjoy the game, just not the lag which seems to haunt me like Leoircs ghost.

HotS is starting to ruin me, while I'm playing my Belf Fire Mage in WoW I have this nervous tick of pressing D every few seconds...only nothing happens other than breaking a channel every now and then.

What level does 22 minutes usually correspond to? Any map where I get to level 20 usually feels okay for Regen Master, but I also agree with zoukka that a number of maps and/or comps make it really easy to increase its strength. If I'm roaming between lanes, it's great. If I'm mercing early and often, it's great. If I'm fighting objectives that drop a number of Regen globes, it's pretty good. If I'm stuck in one lane then it's okay, and needs to be combined with another healing talent to really get enough of a return. A lot of heroes I play with Regen Master (Tychus, Hammer, Leoric, Anub) have some other talent (First Aid, sometimes Vamp Master, Leeching Beetles) or basic ability (Leoric's W, Anub's Shield) for healing that I find myself using.

Dead Mines is almost always under 20 minutes, Dragon Shire is usually bumping 30-35 for me. I find you get great returns on farming talents on a long map like Dragon Shire. If I can choose a Block over Regen Master on Haunted Mines, I'll go with Block.There's not a whole lot of downtime on Mines once laning ends in those first few minutes.
 
I honestly don't know what to do at this point with Battlefield. I'm not sure what the problem is, but my win rate is still like 14%. I'm only doing QM so I'm not sure why every other team I go up against seems like they are on voice chat compared to my team. With a loss rate that high there's no way I can pretend it's everyone else in the group who sucks. It's left me completely baffled and convinced I need to somehow unlearn and relearn everything about team fights, and has left me completely unsurprised my MMR has been sitting around 2100 for 7 months.

Any general pointers or guides anyone would recommend? There's obviously no way I'm learning how to approach this map on my own.
 

davepoobond

you can't put a price on sparks
neither of those are indications that you're "a master" or that you've mastered a character imo

That was kind of the point of being sarcastic about it lol

I honestly don't know what to do at this point with Battlefield. I'm not sure what the problem is, but my win rate is still like 14%. I'm only doing QM so I'm not sure why every other team I go up against seems like they are on voice chat compared to my team. With a loss rate that high there's no way I can pretend it's everyone else in the group who sucks. It's left me completely baffled and convinced I need to somehow unlearn and relearn everything about team fights, and has left me completely unsurprised my MMR has been sitting around 2100 for 7 months.

Any general pointers or guides anyone would recommend? There's obviously no way I'm learning how to approach this map on my own.

Well, what is your general personal strat for the map?
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
fuck I'm sorry :lol
 
Well, what is your general personal strat for the map?

Every game is so bad I'm mostly left doing nothing but trying not to feed for 20 minutes

It's like every other map is like playing pool, and then Battlefield pops and it plays like poker and I'm left trying to play poker with a poolstick

Honestly though, every team I'm with either goes to defend first Immortal, kill the other team mid then go after their Immortal, or push a lane in on the first spawn. None of this seems to work. The two (yes, two) times I've won on this map, it's been as much of a cakewalk for my team as it usually is for anyone playing against me. You'd think I'd have learned something from those victories, but I haven't. Both victories took place from destroying the other team mid on the first spawn and the game snowballed from there.
 

Llyranor

Member
I honestly don't know what to do at this point with Battlefield. I'm not sure what the problem is, but my win rate is still like 14%. I'm only doing QM so I'm not sure why every other team I go up against seems like they are on voice chat compared to my team. With a loss rate that high there's no way I can pretend it's everyone else in the group who sucks. It's left me completely baffled and convinced I need to somehow unlearn and relearn everything about team fights, and has left me completely unsurprised my MMR has been sitting around 2100 for 7 months.

Any general pointers or guides anyone would recommend? There's obviously no way I'm learning how to approach this map on my own.
The immortal battle needs to be a proper team fight, with the full team together. Usually this means defending your immortal. The team with the most cohesion will have better chances of winning the immortal battle.

If you win the immortal the first round, apparently (because the immortal actually goes down pretty easily the first time anyway) the recommendation is to do a split push (4-5 players pushing the other lane while the enemy is busy fighting the immortal), possibly leaving one player on the immortal lane to soak up xp. On subsequent rounds, it's situational, but I find I tend to push with the immortal

Ultimately, it's mostly about team cohesion. The middle area is large, so players can be all over the place. If one team is split btw attacking and defending the immortals, the other fully grouped team has a good chance of defeating them (and then attacking the enemy while the other team is in the respawn queue). Heroes where you can place creeps/mines/turrets/etc to gain LOS for extra situational awareness are useful given the size of the battlefield
 

davepoobond

you can't put a price on sparks
I think I do generally well on battlefield, I think the general strat I do with my usual group when immortals are up is generally:

Kill immortal until halfway point

Team fight in the middle (hopefully win) -- if we are at a disadvantage defend our immortal and try to kill enemy team

If we wipe, get camps/push towers/maybe try to kill their immortal as much as possible before they win so we can get the immortal down faster when it spawns


That's if we are evenly matched, more or less. The fight is pretty dynamic so there are lots of changes and variations, but the fight generally goes like that for me. I would have to check my percentage, but its definitely not 14%
 
Status
Not open for further replies.
Top Bottom