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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Dr. Buni

Member
What's the smartest method of purchasing heroes with in-game gold?
Just try to not buy any heroes you haven't played enough during free rotation. I am interested on Sylvanas and Sgt. Hammer, for example, but not until I get to play a few matches as them.
 
Just try to not buy any heroes you haven't played enough during free rotation. I am interested on Sylvanas and Sgt. Hammer, for example, but not until I get to play a few matches as them.

Unless this hero is called Abathur, Murky, or The Lost Vikings. Then you just spontaneously buy it and hope you like it. (Abathur and Murky are pretty fun btw)
 

Dr. Buni

Member
Unless this hero is called Abathur, Murky, or The Lost Vikings. Then you just spontaneously buy it and hope you like it. (Abathur and Murky are pretty fun btw)
Murky and Abathur are both on my to-buy list (all Starcraft heroes + Murky, Sylvanas and Johanna are), they seem really fun indeed. Not sure about The Lost Vikings tho.
 

Ketch

Member
I seriously doubt giving him Unstoppable would make him actually unstoppable. If he jumps into 5 people and can drink (meaning he also has to not be pre-CC'd) he lets his teammates push in or slows and blocks the enemy team afterward. His shield alone isn't going to keep him alive.

His shield very much keeps him alive, all the time. Are you telling me you've never seen three people trying to unsuccesfully take down a chen through his shields? Give him a healer and unstoppable and he's gonna live forever, then imagine if he's got a level lead. Not to mention that if you drink for the duration then there is no cooldown.... he could literally just do it forever. Unstoppable would be too much.

A better compromise would be giving him a +25% damage reduction talent somewhere in his tree like so many other tanks have now. Maybe it procs when you get interrupted while drinking, or when you run out of brew or something like that.

But still his problem is lack of CC and/or damage. He's like a leoric that does no damage and has no escape. Making him harder to kill isn't going to fix anything.
 

Maledict

Member
So excited for Kaelthas Nerf. Just had a game where we stomping, 25 kills to 10. All our buildings up and we got line to core. He just kills almost everyone single handheldy and they catch up in levels and win.

It's a bit silly. Having a single character that can dictate a fight that much.

Please don't take this the wrong way, but if this happened you lost because of your team, not Kael'Thas. His Flamestrike should be hitting one person max at a time, and until 20 he remains one of the easiest characters in the game to kill.

Kael has a massive spike at 16, but there's a reason he doesn't have an amazing win rate. If you have a line to the core and they haven't taken down a structure you've done something wrong to let them claw their way back in.
 
Kael's not exactly getting a straight nerf. Yeah Flamestrike won't apply Living Bomb anymore but both Living Bomb and Flamethrower are receiving a slight damage buff. Kael still has Flamethrower so he'll still be able to apply a long range nuke, twice now. Although the second nuke is only 50% of the initial strike's damage. I wonder what the radius of the second strike will be, probably not two empowered blasts in a row.

Gathering Power's baseline is getting nerfed but can still scale the same and even if Kael passes on GP he can choose Arcane Power at 20 for that same ability damage boost, albeit for only 5 seconds.

I suspect that after this patch people upset with long range Flamestrikes will still be upset with long range Flamestrikes.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
When was water elemental getting the nerf? Monk patch?

edit: I keep forgetting... does it award me XP during the games that I can't click "summary" on during the score screen (glitch)?
 

Maledict

Member
Kael's not exactly getting a straight nerf. Yeah Flamestrike won't apply Living Bomb anymore but both Living Bomb and Flamethrower are receiving a slight damage buff. Kael still has Flamethrower so he'll still be able to apply a long range nuke, twice now. Although the second nuke is only 50% of the initial strike's damage. I wonder what the radius of the second strike will be, probably not two empowered blasts in a row.

Gathering Power's baseline is getting nerfed but can still scale the same and even if Kael passes on GP he can choose Arcane Power at 20 for that same ability damage boost, albeit for only 5 seconds.

I suspect that after this patch people upset with long range Flamestrikes will still be upset with long range Flamestrikes.

It's absolutely a straight nerf. The damage of the new combo is far, far easier to dodge (in fact you will need to be cc'ed to be hit by it), and even with that it's significantly less damage that the current abilities. Bearing in mind we have no confirmation of any buff to his abilities - Grubby got a number of things wrong in his recap, understandably, so until we see patch notes all we can go on is the talent changes.

Hopefully there's a lot in the patch notes we don't know about, because based on what we *do* know Kael has been absolutly gutted, with multiple nerfs to his damage and minor boosts to his CC (hint - you don't pick one of the most fragile heroes in the game to spam CC). Nerfing the Living Bomb talent at 7 as well as removing Ignite just seems perverse - he's already one of the weakest characters around in the early game and now he does even less damage.

Fingers crossed his abilities damage has been ramped up, Particulary early on, and he does get buffs outside of the stuff we know about.

(And no-one is ever picking Arcane Power. Blizzard need to rethink their character design and remove Bolt before that ever becomes a possible pick).
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
It seems like I need approximately 40 wins per character to get level 10... I'm looking at my other characters wins and I'm seeing so many characters at level 10 with less than 25 wins... for example: Li Li (lvl 10) is at 21 wins. How the hell is that even possible? Did the event XP boost really do that much of a difference?

Also, do AI games count towards that number?
 

Celegus

Member
It seems like I need approximately 40 wins per character to get level 10... I'm looking at my other characters wins and I'm seeing so many characters at level 10 with less than 25 wins... for example: Li Li (lvl 10) is at 21 wins. How the hell is that even possible? Did the event XP boost really do that much of a difference?

Also, do AI games count towards that number?

During the 100% bonus exp events, then yeah I suspect you would only need 20 games instead of 40.
 

Proven

Member
His shield very much keeps him alive, all the time. Are you telling me you've never seen three people trying to unsuccesfully take down a chen through his shields? Give him a healer and unstoppable and he's gonna live forever, then imagine if he's got a level lead. Not to mention that if you drink for the duration then there is no cooldown.... he could literally just do it forever. Unstoppable would be too much.

A better compromise would be giving him a +25% damage reduction talent somewhere in his tree like so many other tanks have now. Maybe it procs when you get interrupted while drinking, or when you run out of brew or something like that.

But still his problem is lack of CC and/or damage. He's like a leoric that does no damage and has no escape. Making him harder to kill isn't going to fix anything.

Not since his nerf I haven't. If at least two characters are there doing decent damage (basically an assassin and at least a warrior that isn't hitting like a wet noodle) he always goes down fast. If he comes with a healer you can just kill the healer instead. Chen makes threat by either pressuring the Assassins in order to try and split the enemy team, or allow his teammates to run in behind him, but it's very easy to just back up to zone the enemy team while throwing some damage at him. At the very least he's forced to try and retreat very quickly with little accomplished.

I just find it really easy to out damage his shield, or CC him out of it making him much squishier.

When was water elemental getting the nerf? Monk patch?

edit: I keep forgetting... does it award me XP during the games that I can't click "summary" on during the score screen (glitch)?

I'm pretty sure it does award that XP. And we'll see what goes down in the PTR notes tomorrow.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Alright, so here's some progression since last time I did one of these.

I got Leoric, Arthas and Butcher to level 10 (in that order).

mPodRK1.jpg


3cYmTli.jpg


XSwJAdz.jpg

Leoric is just pure fun. This is how you design tanks *looks at Muradin*. When I started playing with him, I thought that he was absolute trash. But upon understanding how insane his Drain Life ability is, it pretty much clicked. On top of that, his bail out (E) is in my opinion the strongest gtfo in the game. Both his ultimates are decent, although I did prefer the 3-Swings. Not counting Tyrael (who also surprised me btw), Leoric is my favorite warrior in the game.

I honestly felt that Arthas was a solid mid-tier tank with the ability to unexpectedly burst your opponent down. Both his ultimates are pretty weak though. Sindragosa feels underwhelming despite getting value out of it (Haunted Mines, 4 towers hit) and the Raise the Ghouls barely works in the extremely bursty meta that we have today. Definitely solid as a character though.

Butcher plays exactly how I expected him to play. This was one of my most anticipated hero release and I got pretty much what I wanted out of him: insane burst with pretty much no way of getting the hell out once dedicating yourself to an attack. The most satisfying thing with Butcher was oddly enough being able to sneakily solo the bosses at level 16. Other than that, I can pretty much confirm that there is nothing worse than dying as Butcher before level 7, only because you lose all dat meat.

Fun-tier-list
God fun: Zagara, Kael'thas, Sylvanas, Jaina
High fun: Thrall, Zeratul, Valla, Kerrigan, Falstad, Tyrael, Leoric
Medium fun: Butcher, Johanna, Tychus, Anub'arak, Malfurion, Arthas, Illidan
Low fun: Li Li, Raynor, Nova
Trash: Muradin
 

Mengy

wishes it were bannable to say mean things about Marvel
Alright, so here's some progression since last time I did one of these.

I got Leoric, Arthas and Butcher to level 10 (in that order).

Congrats Yoshi, I don't even have a single level 10 hero yet and you have three! You probably have more actually, lol.

Serious question Yosh, how much time do you spend playing per day? I have several heroes up to level 7 but it's taking me forever to get anyone up to level 8, let alone 10. I almost have every hero up to at least 5 now, only a few of the new ones yet play to 5.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Congrats Yoshi, I don't even have a single level 10 hero yet and you have three! You probably have more actually, lol.

Serious question Yosh, how much time do you spend playing per day? I have several heroes up to level 7 but it's taking me forever to get anyone up to level 8, let alone 10. I almost have every hero up to at least 5 now, only a few of the new ones yet play to 5.

he doesnt have 3, thats just the latest
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Abathur is getting re-classified as support confirmed

:3
 

Zafir

Member
Next Hero rotation:

Raynor
Muradin
Falstad
Sonya
Sylvanas
Murky (Available after you reach player level 12)
Abathur (Available after you reach player level 15)
(http://eu.battle.net/heroes/en/forum/topic/13604571130?page=2#28)

Notice anything odd? Not only will we be getting Murky and Abathur, but there are no supports.

Oh good god. Murky AND Abathur?

What is with these rotations lately! Why would you put those two on the same rotation!? Why wouldn't you put any supports!?
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
It's nice to have you back :)
Let's just say Blizzard forced me to take a two week break, ya know what I mean?
he doesnt have 3, thats just the latest
Yup, that's correct. 22 characters so far, but I've reached a point where I don't feel like playing anyone else :( Not because I'm tired of the game or whatever, but because all the remaining characters just aren't that interesting from either a lore or gameplay perspective. But hey, maybe I'll get surprised.
In before Murky!
Serious question Yosh, how much time do you spend playing per day? I have several heroes up to level 7 but it's taking me forever to get anyone up to level 8, let alone 10. I almost have every hero up to at least 5 now, only a few of the new ones yet play to 5.
I started playing this game during the summer vacation so I've had an average of like 5 hours spare every day to play. During the first two weeks of Heroes, I managed to squeeze in like 14 hours a day though. Good times.
 
Just had a player yell at me for minutes that I didn't know how HotS works and to "go back to LoL" because I had the gall... the nerve... to ask for last hits on creeps for my Globe with Azmodan.

"XP IS SHARED NOOB!"
"I've got a skill that powers up my globe with kills"
"NO LAST HITS IN HOTS GO BACK TO LOL"

*sigh* okay, i'll rotate to another lane then....
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
So after much thoughts, I've decided to go with Nazeebo. I mostly just want to get him to 10 before sprint gets nerfed :lol Also, he can zone out melee. One of my favorite things to do in this game :3
 

Alur

Member
Next Hero rotation:

Raynor
Muradin
Falstad
Sonya
Sylvanas
Murky (Available after you reach player level 12)
Abathur (Available after you reach player level 15)
(http://eu.battle.net/heroes/en/forum/topic/13604571130?page=2#28)

Notice anything odd? Not only will we be getting Murky and Abathur, but there are no supports.

Gonna be some tears. Be a good week to play Hero League or main one of those two heroes.

Also some happy folk because we're getting two of the rare ones to level.

Kind of glad there are no support, though. It sounds bad on paper but a Murky or Aba game with no support has always been more enjoyable for me versus one with support because the matchmaking so often leaves you with double support/double tank and therefore little to no killing power combined with Murk and Aba.
 

Mengy

wishes it were bannable to say mean things about Marvel
Abathur is getting re-classified as support confirmed

:3

How could Abathur be a support? The only healing he has is the little you get from that one skill that makes the carapace heal, but that's only if you choose it. He is far more a specialist than a support IMHO.
 

dmosher

Member
So after much thoughts, I've decided to go with Nazeebo. I mostly just want to get him to 10 before sprint gets nerfed :lol Also, he can zone out melee. One of my favorite things to do in this game :3

Go the leaping spiders build + gargantuan, it's amazingly fun :)
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Go the leaping spiders build + gargantuan, it's amazingly fun :)
Is this okay?

1. Death Ritual
4. Spider Cluster
7. Gidbinn
10. Garguantan
13. Sprint
17. Leaping Spiders
20. Humongoid or Bolt

Also, any tips on how to use the Garguantan? The one game that I played with it so far, I just use it pre-battle and press R (his AoE) as soon as it's off cooldown... but I'm not really understanding it's pattern/pathing at all.
 

Maledict

Member
No-one does. It's suppossed to defend you and attack your target, but even now it still wanders around doing its own thing a lot of the time.

At some point, Blizzard will relent, drop their shitty idea and make it controllable like all the other pets, but until then we just have to suffer the fact our heroic often ends up doing nothing other than the splash damage caused when you summon it.
 

dmosher

Member
Is this okay?

1. Death Ritual
4. Spider Cluster
7. Gidbinn
10. Garguantan
13. Sprint
17. Leaping Spiders
20. Humongoid or Bolt

Also, any tips on how to use the Garguantan? The one game that I played with it so far, I just use it pre-battle and press R (his AoE) as soon as it's off cooldown... but I'm not really understanding it's pattern/pathing at all.

Yep, that's pretty much the build.

There's some decent combos you can pull off with garg + zombie wall once you get good at the timing, but mostly I just use the garg for sieging and peeling.

Edit: I try and play conservative if solo laning until sprint at 13 unless there's a roamer on my team who is good at setting up ganks; you can secure some easy kills early game with a stun + zombie wall on people who have no escape :)
 

Alur

Member
Is this okay?

1. Death Ritual
4. Spider Cluster
7. Gidbinn
10. Garguantan
13. Sprint
17. Leaping Spiders
20. Humongoid or Bolt

Also, any tips on how to use the Garguantan? The one game that I played with it so far, I just use it pre-battle and press R (his AoE) as soon as it's off cooldown... but I'm not really understanding it's pattern/pathing at all.

That's the main build, though some have already abandoned Sprint for Dead Rush at this point. Sprint is too good to pass up while it lasts, though. Nazeebo is one of the few you shouldn't need Bolt on (due to Sprint) because the ultimate upgrade is so good, but in theory I suppose the build next patch will take Dead Rush at 13 and Bolt at 20.

Gargantuan attacks what you attack/right click, so that means you can have it on Jaina and then misclick a creep and he'll go wandering that way and so forth and so on. It's a bit annoying. When he's on a target he hurts, but it's a bit of an adventure keeping him that way. The plus side is when you need to siege he functions as both a tank and a great source of extra damage that's a lot easier to target/maintain, so that is nice. Even with the targeting and pathing issues it's still better than Ravenous due to the huge nerfs and prevalence of stuns.
 

Complistic

Member
So I played a triple warrior, no support game on battlefield of eternity (both teams) and it was the single greatest game I think I've ever played. Fights actually felt like they lasted long enough to become strategical and it wasn't a simple, blow up the other teams health bars before they blow up ours like almost every single other game feels like. Each team had a jaina though, so it sorta became a, defend our jaina while pushing their jaina back sorta thing.

Lots and lots of fun.
 

Nirolak

Mrgrgr
Is this okay?

1. Death Ritual
4. Spider Cluster
7. Gidbinn
10. Garguantan
13. Sprint
17. Leaping Spiders
20. Humongoid or Bolt

Also, any tips on how to use the Garguantan? The one game that I played with it so far, I just use it pre-battle and press R (his AoE) as soon as it's off cooldown... but I'm not really understanding it's pattern/pathing at all.

To note, you're probably losing Spring in the next patch.
 

dmosher

Member
So I played a triple warrior, no support game on battlefield of eternity (both teams) and it was the single greatest game I think I've ever played. Fights actually felt like they lasted long enough to become strategical and it wasn't a simple, blow up the other teams health bars before they blow up ours like almost every single other game feels like. Each team had a jaina though, so it sorta became a, defend our jaina while pushing their jaina back sorta thing.

Lots and lots of fun.

The commentators in the last big EU tournament had an interview with Team Liquid and there was some interesting commentary about the Korean teams influencing the meta a lot with double and triple warrior teams.

I think there's something to be said for a more fun match when people last longer instead of getting blown up in 1 or 2 spells like you mentioned. Blizzard ran into this in WoW pvp as well, and ended up making strategic changes to try and prolong matches and tone down burst damage; I wonder if we'll see something similar here.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Thanks for all the tips above guys! So far enjoying Nazeebo!
To note, you're probably losing Spring in the next patch.
Haha yup!
I mostly just want to get him to 10 before sprint gets nerfed :lol
 

dmosher

Member
Its rough to give up gidbinn but try to take mule if its good for the map and no one else gets it

Great point, I usually take Mule on Sky Temple and Mines unless we have someone else with access to it. I think it's worth it on those maps as the repair to structures is a much bigger benefit than the extra % on spells.
 

Maledict

Member
The commentators in the last big EU tournament had an interview with Team Liquid and there was some interesting commentary about the Korean teams influencing the meta a lot with double and triple warrior teams.

I think there's something to be said for a more fun match when people last longer instead of getting blown up in 1 or 2 spells like you mentioned. Blizzard ran into this in WoW pvp as well, and ended up making strategic changes to try and prolong matches and tone down burst damage; I wonder if we'll see something similar here.

That's Team Liquid. Basically, they were relying on superb macro skills for the last couple of months and had completely ignored the changing meta - they still first picked Illidan and TLV, for example. Eventually, other teams caught up to them in terms of macro skills and they started losing a *lot*.

Once they adjusted their draft back to the game as it is, rather than the game as it was in March, they started winning again. Was really odd to watch because their drafts just didn't make sense...
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Its rough to give up gidbinn but try to take mule if its good for the map and no one else gets it
Gotcha! So Haunted Mines and the Diablo-themed map, right?
 

Alur

Member
Gotcha! So Haunted Mines and the Diablo-themed map, right?

Sky Temple is the best MULE map along with Mines depending on comp when you're gonna utilize it. BoE it's useful as well but I find the forts are destroyed as often or more often than there is anything left to salvage.
 

dmosher

Member
Gotcha! So Haunted Mines and the Diablo-themed map, right?

Whether mule is worth on Battlefield of Eternity is debatable in my mind; I'd say for sure pick it on Mines and Sky Temple with BoE being a situational pick depending on how strong their off lane push is.
 

Guesong

Member
18 000 gold and counting.

Just come out already Monk. Hopefully they dont just put him on the PTR tommorow...make him live! I want to play him already. :(
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
18 000 gold and counting.

Just come out already Monk. Hopefully they dont just put him on the PTR tommorow...make him live! I want to play him already. :(

there is negative 54 chance that he will come out on live before next week
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
I really want to inject the monk in my blood :( I heard he'll be an offensive healer, kinda like Tyrande. True or false?
 
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