yo dawgs. what is this MMR hell you speak of? is it like 1500s? or the 2500s? Have I made it out of elo hell? or am I just about to enter it? This is my hero league milestone graph from hotslogs:
yes, Playing with shitters sucks, yes the mmr system has got some problems. But everyone is part of the same system. You got shitters on your team? I guarantee there's shitters on the other team. Don't blame the system for your loses or you're never going to get out of "elo hell".
You can carry in hots. pick the heroes, make the plays, communicate with your team, and stay positive.
Z U N A
that was hilarious
RIP the Murky dream. Also, WTF at Caffeine pulling dudes out of Octograb.
EDIT: That Zuna play son.
EDITx2: Report Marky for feeding.
You dodged it by avoiding a plunge early on.
You early plunge was in placement matches- I have the same dip in my QM history early on. At that point your rating is highly volatile.How low does it need to have been?
I like how they didn't even comment on him losing his egg.
How low does it need to have been? Where does elo hell start and stop?in you head
You early plunge was in placement matches- I have the same dip in my QM history early on. At that point your rating is highly volatile.
If you stabilize on the lower half (which you didn't) you are not going to be having fun. My QM log looks pretty much just like your HL log one.
Lock you an account in the 1500-1900 MMR range and see how much fun you have climbing out. You'll pubstomp some games, and then you'll lose 3 in a row because you have two dc's and a Gazlowe who never leaves bottom lane. Then you'll stomp another and the next will have a Lili taking Water Dragon but raging about how you can never win a teamfight because you suck as Nazeebo. We don't see that very often at our level, but it's very frequent at lower levels and makes things harder.
So looking at my graph then where would you say that it stabilized? I mean it took me 5 months to hit 2k.
Where is the elo hell? 1500?
Or was I just getting matched with 1500s who weren't trash during that period?
I played through that range, I've been in those games. How does an account get locked at 1500-1900 mmr? The same way an account get's "locked" at 2500-2900 mmr.
You played in that range with me in QM and we weren't in it long. I agree, an account gets locked there the same way as it gets locked anywhere. That's not the point though. You are being obtuse.
The point is the climb out is much harder at a lower level than a higher level.
I can rely on my teammates at 2900 MMR to at least show up to teamfights, respond to objectives, and in general know how to use pings on a reliable basis.
It's not 100%, but it's the vast, vast majority of the time. If I'm stuck at 1500 or 1700, I can rely on neither no matter how much more I learn or improve and that makes my climb harder. I am still going to be matched with absolutely brand new players because they are around my level, so it is much harder to go on a streak.
Subtext: Ketch doesn't think I'm a good player.
i think that alur's just saying that being at that mmr sucks and that the struggle is real, not really blaming ppl around you for where you are
Ah ok, we have and we didn't get along, lol. Thanks for clarifying.I don't think we've ever played together before dude. I have no idea how good you are at the game. If my arguement sounds personal, then I'm sorry, it's not my intent.
I really wish the troll had paid off.The aba bait hahaahhahaa
And here I was being serious. :'(
And yeah ketch, go for it.
Okay, I will be as un-obtuse as possible. If you're stuck at 1700 mmr it's because that's where you belong. It's not because you're actually 2500 but everyone around you is bad.
no it's not. it actually gets harder to raise your MMR the higher your MMR gets, not the other way around.
this is also not true. Are you still not getting team members who fail at all those things on a consistent basis? Because I sure as heck do. shitters exist at all levels of play.
except the low mmr players are on both teams. If you are truly better then your teammates then you'll also be better then your opponents.
I'm not saying the system is perfect, or even good, just that it's the same for everybody. If you're stuck at a certain MMR it's not because your teammates are bad.
Are you seriously going to sit here and say you see as much or more clueless play at 2800-3200 MMR (which is where you normally play and definitely play when you play with us) than a player will see at 1700? Really? I know you love to argue, but c'mon breh.
The point isn't that a bad player is losing you a game, it's that there are simply more bad players in general due to be so close to the new player entry level.
Last pick Tassadar/Tyrande as the only support.I can't say for sure what a player will see at 1700, but my point was the same kind of misplays will happen on either team, so you can't really blame the quality of player for costing you the game. Sure it'll happen sometimes, someone will make a bad misplay that will cost you the game but it's just as likely that misplays on the other team will cause you to win.
Last pick Tassadar/Tyrande as the only support.
Seen it happen multiple times. This isn't a level of misplay you'll see higher up.
I'll take that one: http://us.battle.net/hearthstone/en/Ketch, I'm trying to improve, but constantly blame myself. How do I fix that?
I don't think you quite understood- these people are deliberately picking Tass/Ty in the support role because they think the character is a full healer.I still see the exact same thing.
Last pick randoms zagara because he was hovering on Tychus even though 1. the other team first picked tychus (also a stupid thing to do), and 2. we had no supports.
we won that game.
I'll take that one: http://us.battle.net/hearthstone/en/
this is also not true. Are you still not getting team members who fail at all those things on a consistent basis? Because I sure as heck do. shitters exist at all levels of play.
I am at around 1700 MMR right now, which is the starting value, and I am happy to have finally taken that hurdle. It is a slow and steady climb, and I don't feel like MMR hell.I can't say for sure what a player will see at 1700,
So you are arguing for the long run?but my point was the same kind of misplays will happen on either team, so you can't really blame the quality of player for costing you the game. Sure it'll happen sometimes, someone will make a bad misplay that will cost you the game but it's just as likely that misplays on the other team will cause you to win.
That is probably always a good mindsetAnd that blaming your teammates for a lose is counter-productive if you are trying to improve.
I basically don't see these people when I solo queue, no. Climbing to Rank 1 in HL a month or two ago it was extremely rare to encounter someone who was just shockingly incompetent. Same for solo queue in QM. Lately I've mostly been queuing with 3 or 4 other people to QM, and clearly the average skill level is lower but there's still very little "fuck you guys I'm just going to lane" behavior from our random fifth or from the other team. Sure, sometimes people keep pushing while the first raven skull is up, but this is often a justifiable decision. The main difference in teamwork I've noticed at different MMRs (maybe 2000 to 3000) is that people at lower MMRs basically try to do their part of what they think is the best strategy regardless of what anyone else on their team is doing. Like, when someone does stay and push a lane while the first raven skull is up, three or four other people will suicide into the whole enemy team at the skull and then get mad at the person pushing for not being there. This always struck me as kind of weird - maybe continuing to push was the wrong decision, but starting a 4v5 was definitely the wrong decision. But overall I've been really impressed with the willingness of randoms to work together in this game, compared to LoL. However, I've spent very little time around 1500 MMR.
I don't want to take a position on the existence of MMR hell, but it does seem to me to be hard to explain someone being much better than their MMR and having an expected MMR gain per game of nearly 0. The usual explanation is that you get screwed by terrible teammates, but it seems like you've got only 4 chances to draw a terrible teammate while the other team has 5 chances. If there's one terrible player per game and they guarantee that their team loses then you still expect to win 56% of your games. Duo queue and it goes up to 63%. Certainly if you've played a whole bunch of games your MMR gains and losses will be quite small such that it will take a long time to get anywhere, but this strikes me as a different problem. I suppose if the game actually tries to constrain the MMR distributions on each team to look similar and what really matters is who has the worst player, then matchmaking might be trying to put exactly 1 player on each team with an MMR of ~300 below the average MMR, and these players are so much more likely than higher-MMR players to be randomly terrible that games come down to who got a worse low-MMR player, which would make it about 50/50 (with the obvious exception of games where you're the one with the lowest MMR on your team, but I don't know how likely this is at different MMRs).