All of this in depth talk about MMR and such is interesting, but does anyone else here simply play the game to have fun? I mean I try my best to win when I play but I honestly have fun win or lose, I just like playing the game. Sometimes the losses are due to idiot team mates but sometimes I win too due to the enemy team having idiot team mates.
I think ultimately most play it for fun. Like Ketch says, no one here but Milly79 and brian! are going pro
.
Part of the discussion stems from curiosity, the other from passion and frustration. I mean, when you spend as much time playing one single game over months like we have...and a bunch of us have sunk a good sum of money into it as well, even the littlest things become mountains out of mole hills I suppose.
I do think most of us do love the game and want it to succeed and attempt to be constructive. If you follow the history of the thread and the thread before the topic of the month shifts from one thing to another depending on what seems most pressing...right now I guess it's just HL and MMR.
I always assumed mmr was a static system based on winrate which is used the same way in all team mmr games, but maybe im off about that
I dont mean to defend it, mainly just to say that i dont see any evidence that it doesnt work exactly how it does in other mobas, which is why im bemused to see elo hell discussion play out identically to ones ive seen in other threads/internet at large
I think a lot of the thread's prior discussion was misunderstood by both sides.
As bizzle says, a good MMR system works by locking you into a place. The only way out is improvement over time.
My argument was simply being locked into the low tiers (Bronze/Silver/Gold) is a harder climb than being locked anywhere else because of the unreliability of that situation game to game. You can climb out for certain if you have the patience and persistence, but it takes more work and is most certainly on the whole a more frustrating experience.
We've seen davemo climb out of the low tiers in both QM and HL, Ketch partially has in HL, I partially have on two accounts in QM and HL respectively and a few others here have as well. We don't see people climb out much, though, and that's because once you are in it the deck is heavily stacked against you...which was my whole point. Some people are like god damn, this game is so toxic...because they are only ever at the level where games are the most toxic. Most people never improve enough to get out. A few do improve their knowledge and skill but can't keep their cool due to the idiocy and RNG nature of dc'ing and toxicity they see down there. Then a handful or two a month actually play enough games (which is a shitton at ~10 MMR per game) to climb out.
With all that said I do, however, disagree entirely with the premise that Ketch puts forward that if you get locked into low MMR that you belong there.
When all of my accounts are ~2900+ MMR, did my main account belong at ~1700-1800 MMR in Hero League? No, but it sure as hell got locked there because I wasted my placement matches goofing around due to being unaware how weighted they were. I struggled up to like 2050 MMR before just giving up. It wasn't even worth the effort or the shit you'd see in the games versus what I normally have in QM in Diamond on the same account. I've had 2900-3k MMR on other accounts in HL, however. Seems odd, no?
Did Ketch also belong in the same ~1500 MMR in Hero League? Considering he's fluctuated from 2500-2900 MMR for months and months, probably not, but he got stuck there somehow. I dunno what he did or how serious he took his placement either, but he was there for a while and it took him having a 72% winrate across 50 games to get out which is far from common. kirblar is Platinum in QM, yet according to him his MMR in HL was (and is, I believe) locked below the new player threshold.
Most of these scenarios are outliers, sure, but they do exist. As post after countless post here in the past year has described, the system is not perfect. It happens. Good players occasionally end up where they shouldn't. And sometimes players improve but are just not willing or are not of the right temperament to slog through 1000 MMR just to get from 1500 to 2500 once they figure out WTF they are doing.