Familienoberhauptvogel
Banned
They should rework stitches to an assassin
It means they haven't updated the current version server-side properly, this is reminiscent of the HS app getting the TGT update too early on Amazon.Nothing til they fix it. It's happened before. Just gotta wait =/.
Uhh i read it as they changed a warrior's classification to specialist, still dont read it as 1. A remake or 2. Meaning an old warrior, i didnt watch the show tho
Sonya was me being grasping at straws because i guess she has merc lord or ppl like doing camps with her or something. Every other warrior has tank specific skillz and isnt paper
If it's a remake yall are talking about i definitely dont see leoric up for that at all, he's got a really successful tank style kit
Yeah my posts suk
Basically i dont think they are talking about an old warrior but just sharing an anecdote thats like "hey we thought we made a warrior but we'll probably call it a specialist, look we think about these things", but maybe my reading comp is poopy diapers
If they were to just to make a classification switch on an existing warrior sans remake, sonya is the only option i see because shes doesnt fit into what they are trying to forward as a warrior
What i really want to say tho is that classifications are dum
Itd be cool if stitches got remade, slam is the worst
But firestomp is also the worst, im torn
Yeah thats how i read it, i thought yall had some additional context but it wasnt even like that, would be pretty hype for specialist diablo tho
Like above all else i hope he can push structures back with his q
Agh just kill off roles
"3 warriors picked in tourney, how unique" should not be a storyline
Yeah, i wish casters would focus on/know about lane assignments instead, which would help create a mandatory meta more organically
wow i really sound like i care a lot about something here when i dont, not at all
During the day a lot of my posts are written in segments or while im thinking about something else it's my b, i noticed they are kind of more formal too, like i might read back and something and be like wow i really sound like i care a lot about something here when i dont, not at all
Chain bomb now only applies to 3 nearest targets not already under the influence of one.
This is the only game I know that can make even winning so miserable.
Yeah Alpha/early Beta were incredible.My experience in LoL (starting 3 weeks ago) has been 10x better so far compared to post-launch HotS. I expected it to blow ass like DOTA2 but it's actually pretty cool. People play LoL like it is LoL, and that is much better than them playing HotS like it's LoL, which is like 80% of the time for me. And I still don't understand why I get people who go "I just started" when I have nearly 1000 games played now. That's fucking absurd. So pretty much I'm content to blame Blizzard for the matching I get as well as the carebear anti-critique-no-matter-how-dumbass-the-decisions attitude among most of the player base.
DOTA2 is shit because it's just shit the whole 9 yards down to the details. If a game isn't even capable of facilitating a good time, that's different from what I'm talking about with a game having everything to be great and then being dragged down. Mind you, the reason I'm so vocal and seem surprised is because I played HotS in alpha and beta and it was a whole different world then, a truly fantastic experience. Things completely went to shit after launch when the floodgates of asshats were opened.
Yes, because when you try to teach them yourself to make up for that, the whole team turns on you because they don't even want friendly advice, they want to do what they want regardless of it losing forts or being completely pointless, or both in one action, such as ignoring defense to grab mercs that they send to die alone (because in LoL you just kill them for bonuses) and spending half their HP doing it so they can waste time going B and arrive just in time to watch the fort blow up and then try a 3v1 to utilize the stat bonuses they didn't get from those mercs and the item they didn't buy in the nonexistent shop.(and they won't listen to other players.).
Yeah Alpha/early Beta were incredible.
The lack of teaching tools is a huge issue and one that is really hurting play experience- everyone knows what a Laynor is yet they don't disappear, because the Laynor thinks its LoL and hasn't been taught otherwise by the client (and they won't listen to other players.).
I found people to be really helpful in Alpha.It honestly doesn't feel any different to me compared to Alpha/Beta, but I don't touch Hero League, so I don't know if that's a factor. I rarely find my allies to be totally brain-dead, and when I find them to be 'bad', it's usually that they dive/chase too much, things like that.
the chain bomb change for kael won't affect my playstyle that much. was useful for wave-clearing obviously, but does the change affect it too heavily?
Aw man I had soooooooooo much fun chain bombing heroes just sitting their damaging towers like a bot and then realize he ded
Indeed. Strategic chatting and teamwork in nearly every game. Analysis of the state of things, consensus on what to try and collective application, cheers when it worked and more analysis and courteous consolation when it failed. I'm okay with people being unskilled or not "getting" the game. The problem is the apathy and antisocial attitude so dominant anymore. Why even play a team game if you'll be like that?I found people to be really helpful in Alpha.
Misha can be hatted and UE gets you another
???I dont understand why every new warrior have a lane clear now, making the specialists disappear since they cant fight back or push. the warrior can just simply jump there clear the minions wave in seconds and destroy the forts by himself, pushing away the specialist in that lane
My experience in LoL (starting 3 weeks ago) has been 10x better so far compared to post-launch HotS. I expected it to blow ass like DOTA2 but it's actually pretty cool. People play LoL like it is LoL, and that is much better than them playing HotS like it's LoL, which is like 80% of the time for me. And I still don't understand why I get people who go "I just started" when I have nearly 1000 games played now. That's fucking absurd. So pretty much I'm content to blame Blizzard for the matching I get as well as the carebear anti-critique-no-matter-how-dumbass-the-decisions attitude among most of the player base.
DOTA2 is shit because it's just shit the whole 9 yards down to the details. If a game isn't even capable of facilitating a good time, that's different from what I'm talking about with a game having everything to be great and then being dragged down. Mind you, the reason I'm so vocal and seem surprised is because I played HotS in alpha and beta and it was a whole different world then, a truly fantastic experience. Things completely went to shit after launch when the floodgates of asshats were opened.
What is your MMR on hotslogs? No troll, I just suspect you're pretty high and just aren't seeing these things any more. Teammates refusing to leave lane for objectives because they're choosing to play LOL is a real thing that people experience, but you can definitely MMR your way away from it.There was a slight dip when HotS went from closed to open beta and then actual release but we must have played a different Alpha and Beta because the halcyon days of HotS look pretty much the same as present day HotS from my view point. You could have a few more slightly better games in Quick Match. Beyond that, it's more or less the same.
Are you constantly solo queuing? Are you just playing Quick Match? Are you playing Hero League? How are you getting paired with all of these awful players that don't know their own ass from a hole in the ground and are so clearly worse than you.
Also how do people not play HotS like it's HotS, I don't even understand that remark. There's no farming, there's no gold, no items, laning is different, vision is handled differently, neutrals are handled differently, there's different maps, there's shifting objectives, there's no real hard meta about laning assignments and people are still figuring out hero counters, although this is always changing with new maps being added. I think some of the terminology some people sometimes use is from League. I use Dota terms while I play HotS simply because it's ingrained after years of playing but that doesn't mean I play HotS like it's Dota.
I guarantee you the same things will happen in League that happened for you in Dota 2 an Heroes of the Storm. You can't constantly play with random people and just expect everyone to gel all the time. And I don't get how Blizzard is care bear'ing HotS's player base when the only difference between LoL, Dota 2 and HotS is the lack of in-game voice chat. Every one of thes games has a reporting system, if you act like an asshole, people will report you, each has their own set of consequences. LoL has its tribunal, Dota 2 has Low-Priority Queue and HotS, oddly enough, has Silencer.
Yeah, i wish casters would focus on/know about lane assignments instead, which would help create a mandatory meta more organically
???
Sylvanas, Nazeebo, Murky, and Zagara are beast mode specialists who can 1v1 any Warrior. Azmodan doesn't have much fight power but has a hell of a lot of tank and a warrior won't easily clear all he can put out. Hammer isn't too good at solo offense but I don't know how anyone could solo a tower she is behind.
So how's Rexxar?
Pretty sure he means Leoric and to an extent Johanna just riding into a wave, using one skill(two for johanna) and killing everything then riding off. You can't really punish them cause you're doing chip dmg and they can heal/shield it up, and they don't even have to stay in the lane either and demolish your push near instantly, for a very low mana cost.
It does make the role kinda redundant when so many non specialists can push easily. I guess the advantage is on the amount of damage you can apply to buildings and the ability to tank tower shots while doing so, but it's a bit weird design to give such good wave clear for such small costs to non specialists, I guess.
Warrior-heavy teams having bad natural waveclear should definitely be a tradeoff. Jo's KtP clear is a bit ridiculous for 1 talent tho.
there was so much potential if they allowed controlling the fat bear to body block and shit
So, it might be not sleeping for ages speaking but to sum up my experience with Rexxar -
I've never played a less fun Hero in the game. It's by far and away the most disappointing, weird, awkward hero I've ever played. Zero fun for me on a personal level .Possibility it could be strong power wise, but the fun factor is practically non-existent for me.
Maybe I'll feel differently after sleep.