i dont understand why people think they can get away without a single stun. it's so bad.
Because they get tunnel vision and don't go for crazy shit like this only when their opponents leave themselves open to it.i dont understand why people think they can get away without a single stun. it's so bad.
Jake and Gilly are the best commentary duo by a mile so far.
I love this Anti-Illidan Azmo build.
Took the lazer upgrade at L1, made it so it accellerates in power as time goes on- given Azmo's HP pool, it murders Illidan after a while and Illidan cant kill him fast enough.Care to explain? I want to buy Azmo
Care to explain? I want to buy Azmo
they did yeahdid cog win the series then? i missed the end
There's some serious snowball issues in the game right now that need to be addressed. Close games are incredible, but they're a minority.I can't exactly articulate why but I don't find competitive HotS as engaging as competitive Dota. Based off of what little I just watched now.
There's some serious snowball issues in the game right now that need to be addressed. Close games are incredible, but they're a minority.
Nah, it's not just these matches or pro matches or QM/HL ones- its everything. They have issues with how things are weighted right now that make it hard to catch levels up late in a game even if you win a team fight or pick off members of a team that's ahead in ways that aren't really healthy.i think the snowball issue is that there's a large skill difference between most of the teams.
it almost feels like heroes is becoming a real thingMcIntyre streaming at ~12 AM PST with 375 viewers. He's had double or more what he normally does lately but tonight there's a bunch. Pretty cool, happy for him.
McIntyre streaming at ~12 AM PST with 375 viewers. He's had double or more what he normally does lately but tonight there's a bunch. Pretty cool, happy for him.
more like 10x his normal viewership
Uther experts. What's a good overall build?
I may have seen the light finally.
Uther experts. What's a good overall build?
I may have seen the light finally.
I'm hardly an expert on Uther, but I do have over 120 games played with a 60% win rate. This is my go-to build:
1. Fist of Justice
4. Hammer of the Lightbringer
7. Holy Fire
10. Divine Shield
13. Shrink Ray
16. Benediction - always
20. Redemption - always
Situational Talents
(in order of preference)
Level 1:
- Fist of Justice - For when the opponent has a melee-heavy team, especially assassins. This talent will help you serve stun after stun.
- Block - For when the opponent has a ranged AA-heavy team. This will help soften those painful pokes from Raynor, Hammer, etc.
- Conjurer's Pursuit - For when you don't take Hammer of the Lightbringer at level 4. Decent on: Blackheart's Bay, Dragon Shire, Tomb of the Spider Queen. Not worth it on: Battlefield of Eternity, Haunted Mines.
Level 4:
- Hammer of the Lightbringer - If you play it smart, you will rarely need to hearth from lane for health/mana with this talent.
- Protective Shield - For when your team has multiple high-health heroes (warriors, Naz, Az) that you need help keeping alive before hitting level 10/16.
Level 7:
- Holy Fire - Gives Uther some much needed wave and camp clear alongside Holy Radiance.
- Clairvoyance - This is more useful if your team already has strong wave clear and lane presence and vision would be more beneficial. Good on most maps.
- Cleanse - As needed, if you still believe Cleanse is viable.
Level 10:
- Divine Shield - For when your team has a squishy or melee assassin who's worth keeping alive (ex. Jaina, Kael, Kerri) and/or the opponent has a lot of burst damage.
- Divine Storm - For when you or the opponent have a melee-heavy team, be it tanks or assassins, that will make it easier for you to close the gap and stun multiple heroes during team fights.
Level 13
- Shrink Ray - You'll want this talent in most cases to disrupt your opponent's assassins.
- Spell Shield - For when another hero on your team gets Shrink Ray or you're having trouble staying alive against mages/wombos. If you're against a competent Malf or another hero with a low cost, low CD poke, don't bother with this talent.
I need to know your Rehgar build. Huehue.
glad i saw there was a portrait thing for the championships this weekend.
For me personally, if you look at the last tournament, as long as we dont versus them in a best of 15, we will always stay ahead.
Yes, If this were politics, you'd be the guy constantly telling people about "bootstraps".Get wrecked CoL
@kirblar you still think it's XP mechanics and not player skill preventing comebacks?
You can hit rank 1 in 20-25 games. Win enough dice rolls, and you too can get a too-high MMR that will take ages to correct as you slowly drop after your placement games while people have to suffer through you.Wow I feel like the HL game quality has taken a sudden drop... like I get full on trolls, 1st pick Novas, Gazlowes, Raynors (all the fucking time) and I assume they are like rank 30 but no they are all rank 5-1. What the fuck.
Yes, If this were politics, you'd be the guy constantly telling people about "bootstraps".
And you don't understand that I'm not talking about skill, I'm talking about the game incentivizing players and favoring certain strategies that lead to the snowbally games that aren't much fun for either side or viewers.But it's not politics. It's a multiplayer video game. One where that you lose when you're not as good as your opponent.
TS and C9 never fell below 1.5 levels- they were able to take engagements when they were only 1 level behind (and were smart about doing so in the timing window where that was the case.) In that range you're still competitive and the snowball issues really aren't there. When games stay in this under-2 level range they're generally still good.Maybe I am misunderstanding your point then. I thought you were saying that when you get behind it's too hard to comeback because the XP mechanics are unbalanced.
But we just saw two games in a row where the team who was behind won the game after just one (or maybe two) mistakes by the other team.
Subjectively, looks like the better teams win... even though they get behind.
Wiping your opponents early is far, far more rewarding than wiping them late. (until you've reached the deathmatch hours of the game.) That's not good.Where's the indication that the XP system is unbalanced?