Evolve Monstrosity: 4s cooldown? Wow.
Don't think that's what it means. It says Evolve Monstrosity Active. Must have something to do with one already being out.
Evolve Monstrosity: 4s cooldown? Wow.
There are typos on MMO-Champion's side this is picking up as changes. Kerrigan and all the "HEROIC" ultimate non-changes are like that. She always had a % as shields, not 100%.Nah it says EM Active.
And what is up with Kerrigan? 90% nerf to shields gained? Am I reading this correctly?
Nice.Chens prices have been reduced to 7,000 Gold and $8.49 USD.
Tyraels prices have been reduced to 4,000 Gold and $6.49 USD.
It had to have gotten delayed because of EU finals.This better not go up till the week after next.
I like all these changes.Battlefield of Eternity
Immortal
Basic Attack damage increased from 360 (+22 per minute) to 360 (+25 per minute) after 11 minutes have passed, and 360 (+30 per level) after 16 minutes
Developer Comments: Matches on Battlefield could occasionally go quite long as the Immortals werent scaling high enough into the late game. With this slight damage increase theyll be more of a threat as the game progresses.
Garden of Terror
Garden Terror
Overgrowth (W)
Now also disables the enemy Core
Health now increases the longer the game progresses
Developer Comments: We didnt like the gameplay of Garden Terrors being used defensively to slow down an enemy Garden Terror push. Now that the Overgrowth can disable the Core, it will be much less effective to defend as a Garden Terror, encouraging teams to be more offensive with their Garden Terrors.
Infernal Shrines
Punisher
Starting and scaling Health decreased by 10%
Now leap to the nearest enemy Hero within range, rather than selecting one at random
Skeletal Defenders
The amount of Skeletal Defenders required to summon a Punisher has been increased from 30 to 40.
Skeletal Defenders will no longer take increased damage from abilities and talents that deal bonus damage to minions.
The range at which Skeletal Defenders will detect and attack players has been decreased by 25%
Developer Comments: Player feedback has been centered around how hard it is to comeback when falling behind on Infernal Shrines. We agree that the Punishers are overly punishing, so were nerfing their Health slightly. Teams that successfully bait the Punishers deep within their base will be able to put an end to this threat sooner.
Sky Temple
Events in which all three Temples activate simultaneously will no longer occur.
Developer Comments: While the three temple event could be fun, it didnt leave the defending team with many options. It almost always meant whoever had the advantage at that point in time could secure the majority of the temples and win the match with little for the other team to do.
Never touch HL ever again till new season
Also I saw proto hit rank 1 too Grats guys
!Stitches Movement Speed is no longer reduced while using Gorge
Reading patch notes, brb. disgonbegud.gif
I don't- it just killed hype/tension on the spot. Map still forces an eventual end, it just doesn't do so in a way that locks out the team that's behind.Man, disagree heavily w/ sky temple change
I don't- it just killed hype/tension on the spot. Map still forces an eventual end, it just doesn't do so in a way that locks out the team that's behind.
3 temples is the best oppurtunity for a team that's behind, a team that is ahead wins a temple trade and should win any 5v5, now all they have to do is group and sit on a temple
I have literally never actually seen this happen. It's been a death sentence for the team that's behind every time I've seen it happen in-game.3 temples is the best oppurtunity for a team that's behind, a team that is ahead wins a temple trade and should win any 5v5, now all they have to do is group and sit on a temple
If they split that means your team has pick potential (in my games they ofyen choose to 4-1 in this scenario and my team jumps on the lone guy pretty quick), if they group on 1 of 2 objectives in a scenario where they are ahead it means that you have tochoose between a bad teamfight or letting them further their lead
I don't understand your argument. I think we are talking about two different things here.
There's no "further lead" if those temples end the game. You fight or lose, so there's no worry about that. If there's 2 instead of 3, that allows you to narrow down precisely where they are and go with everyone.
If it's 3, even if they split 3 wide I can't tell you the number of times I've seen my own team or the enemy team attempt to take those in a split but not have the damage in their small groups to get the temple in enough time to stave off the end of the game.
There's no scenario where 2 temples is worse for a losing team than 3 unless the team ahead just cedes 2 free temples. I can't see it otherwise.
It's not random, he's #2 on HOTSLOGS.Random ass nazeebo change lol
They finally fucking did it, huh?Loading Screens will now display the players on each team along the left and right edges of the screen, and include the following information:
Player name, portrait, and portrait border
Loading progress
Selected Hero for that game
Random ass nazeebo change lol
Into the diablo buffs, doesnt fix his tanking problem but im also into blizzard not trying to make him tanky, sucks that charge cant be unstoppable
nothing really changed on johanna
Dont understand leoric nerf
Hungry for more looks really strong, wack that you have to choose between stoneskin and fishing hook id provably go stoneskin tho
Show off those fancy borders
Nazeebo isn't in need of a buff whatsoever. He's very viable- the bigger issue right now is that ranged damage spots are becoming a limited premium in our current beef-oriented metagame.
Being able to make Stitches super beefy HP-wise again is great.
New Talent (Level 1): Hungry for More
Collecting Regeneration Globes permanently increases maximum Health by 30
yeah 30 is very achievable, but I don't think he was lacking tankiness in the current patch (well he was comparatively, but I mean he wasnt awful at it), lack of mobility hurts him so much atm. when his arthas style front line was meta he was really strong, I'd love to see him come back in this capacity and just be a tree while the other team doesnt have hm1. I hate slam as an ability tho
I feel like the cd buffs for etc are prtty big, I really miss stage dive/split push etc tho I felt like it added a lot of depth to the game (tho yeah it's hard to deal with in the current game state)