xDUMPWEEDx
Banned
Kharazim is a REALLY good support as well. Definitely look into him.
How viable or not viable is playing a support?
Alur too cool to respond in game or text back. I see how it is.
What's the difference?That's because he's a warrior not a tank
Ok HotS peeps
How viable or not viable is playing a support?
If I like Sona and Soraka from LoL what should I go for here?
What's the difference?
Thanks for the explanation. I mostly play him as a tank, with most of the skills invested in reducing shield CD, despite that Artanis still has very decent damage output.Warrior is the role as defined by Blizzard.
The community has sub-divided Warriors into Tanks and Bruisers.
Tanks are warriors with high health, survivability, lower damage, some CC, and good engagement tools. Muradin, Johanna, and E.T.C. for example. If you only have one warrior, you usually want it to be a tank if possible.
Bruisers tend to have lower health and/or survivability, but higher damage. Sonya, Artanis, and Tyrael are examples of bruisers. Generally, if you have a bruiser, you'd like a tank to go along with them.
Artanis probably counts as a bruiser because of his high damage. Despite his high survivability, from his trait, he doesn't have strong enough engagement tools or CC to be considered a real tank.
Thanks for the explanation. I mostly play him as a tank, with most of the skills invested in reducing shield CD, despite that Artanis still has very decent damage output.
Yeah, you're dead meat once you get stunned during Q. I use E as soon as a group fight breaks out, to maximize an enemy's exposure to friendly attack, it's practically impossible to catch someone running away with it.Yeah, he does, his only issue is if you over commit or go in at the wrong time you're basically screwed as he has essentially zero escape. It's an interesting sort of "we're either going to win this fight, or i'm going to die" sort of duality.
I also find myself *really* appreciating clutch healers when playing Artanis. There's a great rhythm of "Here we go! Oh... oh this isn't going as planned... OK shield is up, c'mon c'mon just another second.." and then the clutch heal comes in while you've been wailing away on the enemies, hoping for the best.
I do wish his E was actually useful in it's current incarnation, but it seems like essentially a dead skill at the moment. Too short of a range, and holy cow does the projectile move slow.
Ok HotS peeps
How viable or not viable is playing a support?
If I like Sona and Soraka from LoL what should I go for here?
I understand there is an indication that maybe HOTS is not retaining players at the rate most would prefer, but that is still a long way from having population issues. It will cause them long term, no doubt, but right now? Ehh.
So I installed tonight, ran through the tutorial stuff, bought LiLi, and I played some bot matches to get a feel.
Seems much less measured than LoL or DOTA and more go go go from the get go.
In some ways I like that they stripped stuff out, and the matches appear to be shorter. In other ways no money, shop, items ect... seems to make it harder to differentiate.
It's nice as a support though as in LoL I could stay in lane as a support for a while without dying which meant I never had a good chance to go back and buy at the shop without B'n.
Having different maps definitely adds more to learn. Of what I've played I like some more than others. Map secondary objectives seem key almost to the point of being primary objectives. Not sure how that all plays out yet. Part of me thinking it's GG if the other team gets the secondary objectives with no real chance to come back.
Graphics seem better than LoL, but maybe not as good as DOTA2. YMMV though as I thought certain maps looked alot better than others. That pirate map looked meh.
Community seemed nice, and overall I like the less stressful environment. Will play more this weekend.
I've barely touched ranked play, so I won't pretend to speak on the issues going on there, but on the general topic of player population.... after taking a break from the game and looking around coming back I was surprised that there didn't seem to have much growth since release. Twitch counts still low, subreddit subs slowing way down, etc. Blizzard doesn't give any actual numbers at all do they? Revenue?
Given that I just play it casually and half the time against bots to do daily quests faster it's not a huge concern for me, but I guess just on the Blizzard name and pretty good reviews/impressions I thought it would have more momentum at this point. Maybe it's just unrealistic expectations.
How would it work though. If it just keeps going down with no "reboost" from placement matches then that just makes it even worse. xD
When is the next financial situation report from Activison Blizzard?Blizzard doesn't give any actual numbers at all do they? Revenue?
Having different maps definitely adds more to learn. Of what I've played I like some more than others. Map secondary objectives seem key almost to the point of being primary objectives. Not sure how that all plays out yet. Part of me thinking it's GG if the other team gets the secondary objectives with no real chance to come back.
Map objectives are very, *very* important. But it's also important to know when to contest them and when it's not worth it (i.e. it's not always worth throwing your whole team at an objective come hell or high water, and sometimes the right play given the game situation is to ignore a particular instance of an objective completely).
One thing I like about the map objectives is it adds to that sense that there's always 1 more thing you should be doing at a given moment than you are actually capable of doing. That whole "I really need to be soaking/pushing in lane so we get to level 10 before they do, but I also really should be rotating down to stop that damn merc push that's wrecking our bottom towers, but I also really should be helping nab this second tribute..." I think it's that push and pull between multiple conflicting things that you "need" to be doing simultaneously that makes the game interesting, and the objectives add a neat layer on top of the traditional MOBA "soak/gank/merc" trilogy
November 3When is the next financial situation report from Activison Blizzard?
I've barely touched ranked play, so I won't pretend to speak on the issues going on there, but on the general topic of player population.... after taking a break from the game and looking around coming back I was surprised that there didn't seem to have much growth since release. Twitch counts still low, subreddit subs slowing way down, etc. Blizzard doesn't give any actual numbers at all do they? Revenue?
Given that I just play it casually and half the time against bots to do daily quests faster it's not a huge concern for me, but I guess just on the Blizzard name and pretty good reviews/impressions I thought it would have more momentum at this point. Maybe it's just unrealistic expectations.
The subreddit slowed down since the mods decided to disallow direct gfycat and imgur links. Those have to be posted in a text post now which makes all of it just a bigger hassle.
Given the amount of time they are spending on Heroes at Blizzcon (equal with WoW, more than any other game), and the creation of the new e-sports division I think people panicking about the games subscribers levels probably need to chill out.
Next weeks sales
Abathur
Pajamathur
Crown Prince Arthas
Abby is my most-played... Might dive in on Pajamathur.
What do the financial reports look like, like how is it usually broken down
So you can level your overall self and you can level individual characters as well to unlock new talents?
Am I getting this right?
PS: If anyone wants a LiLi tonight for non ranked I'd n00b heal for you. Haha
So you can level your overall self and you can level individual characters as well to unlock new talents?
Am I getting this right?
PS: If anyone wants a LiLi tonight for non ranked I'd n00b heal for you. Haha
Freaking out over population is a reaction to ppl being vocal about being tired of the game and matchmaking having been poor(?) since inception, which is often rationalized w/ low population, same w/ browder saying unranked draft and other things not being feasible atm because they would ruin mm and split the populations, none of it is really based off of concrete things
A big dialogue thread pre-launch was that a lot of the things that ppl expected to be solved by launch would have eventually fallen into place once population was at a good point
Why do I feel like the gold grind is gonna be worse than LoL? Obviously DOTA2 lacks this as all the heroes are unlocked. Still I got this feeling looking through that the gold amounts for some of this are stupidly high.
Why do I feel like the gold grind is gonna be worse than LoL? Obviously DOTA2 lacks this as all the heroes are unlocked. Still I got this feeling looking through that the gold amounts for some of this are stupidly high.
Is there a list of the XP breakdown per hero account level? I feel like you can get to 6 decently quick but after that it's a ridiculously slow crawl to 9/10 (depending on whether you want the master skin or just the extra gold/profile).
Nvm I found it, jeez no wonder, 1-8 takes as much XP as 8-9. I just remembered they sell 'boosters' to increase your gold/exp gain by 100% too, that's gross. Balance the numbers instead of selling a way to make it more reasonable.
Entered vs AI with human allies for the first time in months last night in order to quickly finish a few dailies, so I could get back to playing Artanis.
I almost can't believe how badly people were playing. Sure, we always won, and in decent time, but man. There was an Artanis that insisted on going everywhere solo and died seven times before he managed to kill anything. People were constantly splitting up trying to do multiple things at once, like ETC trying to solo a bruiser camp while someone solo pushed and other members ran to objectives. And then on Blackheart's Bay, the team seemingly decided to keep going for coins despite the AI team having no structures left and their core at 20% and us with a 3 level lead.
Definitely the most grindy feeling out of the mobas ive played
haunted mines is the only map where I prioritise tass or sylvanas. My mind says it's cool that some heroes can really shine on specific maps, but when I play haunted mines it feels bad and not fun. You either get those heroes and win easily, or the other team does and you automatically lose. Do you guys think this is good? Hows is it possible for haunted mines to easily be the worst map in the pool since the very moment it came out until present day? Just go away shitty map pls.