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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Alur; no particular reason ._. Just mumble and chill
 

patchday

Member
Ugh Artanis needs something badly. He just doesn't bring much to the table I think. Even if he has the damage of Sonja he doesn't have the sustain or mobility. He obviously doesn't have the survivability of the beefier tanks and he has pretty much 0 team fight disrupt outside of his ults. The prism rarely is good outside of a chase or 1v1/2v1 to help body block due to his shit movement. Dude basically needs a full rework. Hate to be the dev who looked at that kit and thought "yeah this looks good"

Artanis is a crappy kit with no synergy. Need to play LoTV sometime to see what powers he has there.

However! He's a good solid teammate. I've won with him on my HL teams pretty often. But I do agree with this post
 
I thought objective things were random, like tribute locations and times. I am very unaware. I just click heroes and hope they die tbh

They are but at times they are predictable. Like the 2nd shrine phase on Sky temple will always have a single shrine at bot.

On Cursed Hollow there are 6 spots the tribute could spawn, 3 between mid and top and 3 between mid and bot. So a 2x3 raster tributes always come in sets of 3 that cannot spawn in the same column twice within a set and alternating between the rows. This isn't true for the first set though which has the 2nd tribute fixed in the middle column always.
 
Just played a game where an ally Cho disconnected. The Gall player was so useless because all we could do was ping him to follow us... but the AI seems to like to hearth every time you're at about 50% health and also is terrible at dodging spells, so Gall barely ever seemed to do much.

Leaving or disconnecting as Cho should count doubly against being moved into the quitter's league. It's like losing two players.
 

Alur

Member
I thought objective things were random, like tribute locations and times. I am very unaware. I just click heroes and hope they die tbh

Yeah like Familie says, objectives are not completely random. Cursed Hollow has a pattern, as does Sky Temple's first 3 "sets" of temples.

Also is stutter stepping really considered like a high skill/hard thing?

/shrug. I see people flaming folks who can't do it well in the League of Legends reddit, but I rarely see anyone do it outside of the group I play with at my MMR level in HOTS. It's definitely more common at the Master level of play.

Alur; no particular reason ._. Just mumble and chill

I might could do that.
 

Pooya

Member
Is Cho'gall event for a limited time? Like after awhile it's impossible to get Cho'gall? I say that because it appears as an event on quest log like the previous portrait ones.
 

brian!

Member
He did say he was making moves

Tyrande kind of feels like freelo atm, both behind and ahead she feels like a real difference maker (sample size: one game i played last night)
 
Blizzard's hero selection is fucking awful. Let me elaborate.

1) I selected "Auto-Select" as my hero choice.
2) I solo queue'd into Quick Match.
3) My teammates selected the following heroes: Uther, Illidan, Nova, and Kerrigan... so, 1 Support and 3 Assassins.
4) The enemy team selected the following heroes: Nova, Nazeebo, Sylvanas, Kharazim, Sonya... so, 1 Warrior, 1 Support, 1 Assassin, and 2 Specialists.
5) The auto-select gave me fucking Nazeebo.

So rather than give our team a Warrior (which we lacked and the enemy team had), it gave us a Specialist (which we also lacked... but come on, lacking a specialist hurts a lot less than lacking a Warrior).

That's some bullshit, IMO.
 

Maledict

Member
Unfortunately you had a 50% chance of either class at that point. Thing is, according to Blizzards numbers, teams without a warrior have a roughly 50% win rate against teams with a warrior. God knows what's going on in those games...
 

kirblar

Member
Unfortunately you had a 50% chance of either class at that point. Thing is, according to Blizzards numbers, teams without a warrior have a roughly 50% win rate against teams with a warrior. God knows what's going on in those games...
Because Warriors are primarily CC and without coordination many of the benefits of it are lost.
 
Unfortunately you had a 50% chance of either class at that point. Thing is, according to Blizzards numbers, teams without a warrior have a roughly 50% win rate against teams with a warrior. God knows what's going on in those games...

Lame. :(

Because Warriors are primarily CC and without coordination many of the benefits of it are lost.

I'm at like 3200-3400 MMR in QM. I feel like most of my allies and opponents generally are at least slightly coordinated. I'm not saying that 3200+ is god tier by any means, but in my experience, I seem to match up with allies that coordinate well if I take the lead.
 

Alur

Member
So rather than give our team a Warrior (which we lacked and the enemy team had), it gave us a Specialist (which we also lacked... but come on, lacking a specialist hurts a lot less than lacking a Warrior)..

I agree with you wholeheartedly, but as kirblar said their metrics tell them that it's "okay" or at least "passable" to do without. Or at least the last time they commented on that issue that's what they claimed.

My curiosity would lie more on the other thing kirblar said, though. I would bet the winrate for lower level play sans warrior is probably higher than the winrate for higher level play (your 3200-3400 and my 2800-3000, for example, being "higher" as we know that it's better than 80-90% of the people playing since most are packed in at the low levels) due to less cohesion and so forth. I rarely see an issue with following up on CC at our level of play like I have when I've smurfed at low levels and it's mostly ignored.

It sure as hell feels like a like 30-70 proposition if my team is lacking a warrior and the other team has one in QM...nowhere near 50-50.
 

kirblar

Member
My curiosity would lie more on the other thing kirblar said, though. I would bet the winrate for lower level play sans warrior is probably higher than the winrate for higher level play (your 3200-3400 and my 2800-3000, for example, being "higher" as we know that it's better than 80-90% of the people playing since most are packed in at the low levels) due to less cohesion and so forth. I rarely see an issue with following up on CC at our level of play like I have when I've smurfed at low levels and it's mostly ignored.
This is probably part of it. 4 DPS being able to just murdify someone is the equalizer, I think.
 

Mengy

wishes it were bannable to say mean things about Marvel
Has there been any info on the pricing for the 360 day stim pack? My guess is $50.

I'm curious about this myself. If it's cheap enough I just may spring for it, as it would surely speed up hero leveling and gold accumulation.
 

Maledict

Member
Yeah, the new gathering power is exactly as ***ing stupid as I thought.

Half the time it's completely useless, half the time it makes Nova back into the stupid version where she can one shot a squishy guaranteed.

I wish for the love of god they would just kill the damn talent. It doesn't work, it can't work, it shouldn't exist in the game. If they want quest talents, make them all like Falstad's new one - not this ridiculously swingy "haha, you got some early kills so now LOSE" version.

(Nova is already one of the most hated characters by new players, why ever did they think this was a good idea? She's the ultimate new player stomper)
 

Blu(e)

Member
Won on the new map. Was my 666 game and it was with Diablo. Spooky.

We were down the whole game until we were able to pick off some off and they had to back off. Reminded everyone about boss and got the win. Interesting map for sure. Don't know if push strats are going to be good on this map or bad since you can retake forts so they can't really just push one lane down to the core. Going to require some decision making of whether I should finish off this keep and gain the upper hand if we win objective or just everyone has four keeps all game and it comes to the team fights.
 

Strider

Member
Eh my guess for the yearly stim pack is$100 at full price and $75 as the "significant discount" ...

Basically I predict disappointment in the pricing but ultimately it's still gonna be better value than the $10 for 30 days people pay atm. So it'll be worth for some of you for sure
 

Alur

Member
$10 x 12 months would be $120. If everything is half it should be ~$60 which was my earlier guess. If it's more than that it won't make much sense.

In theory the 360 day version should actually be cheaper than buying 12 months at $10, just like the 30 days is cheaper than buying 7 days in the long run.
 

Strider

Member
59.89 for the stimpack

Really? Niiice. I'm proven wrong but that's a good thing in this case

so is it $120 full price with a 50% discount I guess? From what I read the other day it seemed like itd have a different discount price than the 50% everything else had
 

Alur

Member
Yeah the new map was fun as hell in the one game we got to try it. So much to do it's kind of refreshing. Like there is zero downtime. A lot like Infernal Shrines in that regard as far as objectives/forts/mercs/etc to constantly be getting if you are playing smart.

Really? Niiice. I'm proven wrong but that's a good thing in this case

so is it $120 full price with a 50% discount I guess? From what I read the other day it seemed like itd have a different discount price than the 50% everything else had

Yep $119.98 full price.
 
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