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Heroes of the Storm |OT| Pretty sure that Abathur is AFK

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Zafir

Member
Does the yellow party icon mean they're in a full group of five then.

If so, I just solo queued into a 5 stack, when we have 3 solo'ers and a duo.

Oh and we have a Murky and a Abathur.
 

Valus

Member
Yeah I love that it shows the parties now but it's also demoralizing when you solo queue and go up against a 4-5 man stack. Just puts another mental block and doesn't help at all.
 

kirblar

Member
Does the yellow party icon mean they're in a full group of five then.

If so, I just solo queued into a 5 stack, when we have 3 solo'ers and a duo.

Oh and we have a Murky and a Abathur.
If you get queued against a 5-stack, your team should have the better players, per the new matchmaking rules.
 

Zafir

Member
If you get queued against a 5-stack, your team should have the better players, per the new matchmaking rules.

Sure, I read that. But I still don't think it's a good idea having a matchmaking that will shove a team with Abathur and Murky, that has 3 solo queuers, and two duo queuers, against a 5 stack, regardless of skill. It isn't even two groups, theres 4 seperate "people areas".
 

Zafir

Member
Oh, and if anyone cared to know the result, we lost. Surprise surprise.

I dunno if I was just really unlucky for that to be my first game under the new matchmaking, or they managed to somehow make the matchmaking worse than before.
 

Alur

Member
I dunno if I was just really unlucky for that to be my first game under the new matchmaking, or they managed to somehow make the matchmaking worse than before.

Heh, that's a little hyperbolic after just one game, no?

Just shit luck is all. Happens to all of us. Shit luck no matter how you look at it with Abathur + Murky, even if you were playing 5 new players the game made it harder than it needed to be. But that's why folks play QM, to play what they want to play.

About a month ago. Why?

Probably too long ago if I was guessing. If it was last week you'd have a much better case.
 

Zafir

Member
Heh, that's a little hyperbolic after just one game, no?

Just shit luck is all. Happens to all of us. Shit luck no matter how you look at it with Abathur + Murky, even if you were playing 5 new players the game made it harder than it needed to be. But that's why folks play QM, to play what they want to play.



Probably too long ago if I was guessing. If it was last week you'd have a much better case.
Well, I'm just sour because after putting up with shit matchmaking for like a year, they finally say they've fixed it and well, I get that game. :p

Just makes you salty man!
 

Alur

Member
Well, they didn't say they fixed it. They said this patch rolled out phase one of the fix.

No matter what they do, how they calculate it, or how careful they are...everyone is still going to have bad matches with bad comps and bad players. It's inevitable. The complaints will never stop. They are still in the other games too which are supposed to be superior.

I get where you're coming from though. It is frustrating. I'm not a fan of smaller groups vs 5 mans happening again, either, even if you have the MMR advantage...but if that's part of what it takes to make things work better I guess I can deal.
 

Zafir

Member
Well I could have maybe understand it if it had been a 1+4, or 2+3 or even 2+2+1. But 3 solo'ers and a duo, you just can't communicate anywhere near an high enough level to even compare. :X
 

Alur

Member
That's kind of the way of things, though.

If you get Aba+Murky, typically one or the other isn't good enough at their job or the comp doesn't work with them. If the enemy team gets them? They harass the shit out of you and gg. Moba lyfe in a nutshell.
 

Milly79

Member
Yeah I got matched against a 5 stack yesterday that was a full stun comp. We got wrecked early game and then completely shit on them to win it. Still was jarring to see a full 5 stack when all we had was a duo and 3 solos.
 

Maledict

Member
So, a few thoughts on Lunara. Addmittedly, first day of play and all.

1) Blizzard need to stop putting these stupid "deals stupid damage to non-heroic targets" abilities in the game. Johanna, Leoric, Rexxar - all had them, all have had them nerfed since release. Lunara's at 7 is just as dumb, and turns her into possibly the fastest character in the game at killing buildings. You would think that they would stop doing this by now.

2) Don't let new heroes play in ranked play when first released. PLEASE. Every other frigging MOBA does it, and turning hero league into "Whichever team gets the new hero, loses" is not fun for the first week she's out.

3) Linked to the above - it would be good to see a hero released who actually feels powerful. Lunara does not. She might well be with time, skill and practice, but when you first play her in matches she feels incredibly, extraordinarily squishy. She also feels oddly slow compared to other heroes because of the bounding leap and the inability to move fast around a map. If heroes weren't playable in ranked play when first released, Blizzard could stop worrying so much about releasing another Kael and give us a hero who actually feels strong on first play.

(Rather than being weak on first play, being weak until bug fixes and QOL changes are implemented, or being weak until the meta shifts and you have tons of play with the hero).

I was really looking forward to Lunara, but have come away feeling a bit unimpressed and wondering how she fits into the current stun and kill meta.
 

Maledict

Member
First impressions from people is that shes nutso. Dunno where the "feels underwhelmong" complaint stems from.

The 31% win rate in hero league says something I feel. She can put out decent numbers (but not insane numbers) if allowed to stand at the back and shoot - but any team letting her do that needs it's head examining. Everything we said about Medic being hard to keep alive? Lunara has lower health and doesn't even have the benefit of a knockback. Anyone, *anyone* gets on her and she's dead. She's so squishy is ridiculous. She also has real issues actually killing someone - the current meta is hugely burst heavy, and she is very very bad at that.

I just would like to pick up a hero and think "wow, this feels strong". I haven't felt that since Leoric.
 
Lunara fits in perfectly with the stun/kill meta. She's the backline ranged assassin, poking at you from behind her team. She's who you have to dive in a teamfight, otherwise it's just DoTs everywhere.

It's not necessarily a question of the opposing team letting her stand there and just apply Dots to them, it's whether her team let you get to her in the first place. Her baseline movement speed is faster than heroes on-foot. You can only catch up to her mounted or with a dive move. If she's right clicked you, she can slow you and get away. Plus her vision tool can mitigate a lot of risk, not just for her but her team.

It basically sounds like you want a brokenly powerful hero at launch that's restricted to Quick Match.
 

kirblar

Member
The 31% win rate in hero league says something I feel. She can put out decent numbers (but not insane numbers) if allowed to stand at the back and shoot - but any team letting her do that needs it's head examining. Everything we said about Medic being hard to keep alive? Lunara has lower health and doesn't even have the benefit of a knockback. Anyone, *anyone* gets on her and she's dead. She's so squishy is ridiculous. She also has real issues actually killing someone - the current meta is hugely burst heavy, and she is very very bad at that.

I just would like to pick up a hero and think "wow, this feels strong". I haven't felt that since Leoric.
I don't really care about day 1 HL impressions.

They definitely need to put a week freeze on new heroes in there.
 

brian!

Member
Day 1 impressions in general tho
But yeh raynor seems like a better "carry" while lunara has dat god poke which seems dependent on the support they are running. I like the dynamic that her main weakness is flanks and that she has the wisp
 
In Dota certain heroes get banned from Captain's Mode while they are WIP. Blizzard could do the same, just restrict new heroes from ranked play until they've had a bit of the hero being in the wild to see how everything shakes out.
 

kirblar

Member
Non-troll Q- is Raynor's + range just kinda busted? And not in the good way characters should be, but in the "this just makes him dumb" way.
 
Good lord, I still cant play the game, the ping goes to the sky after the first minutes of the game, making it unplayable.

Lunara have to wait, more, one day.
 
I don't think Raynor's range is busted, it's kind of all he's got. He doesn't get serious burst damage until 13 with Raiders and double Q but even then it takes his trait to be able to go toe to toe with a Valla or Illidan.

Good lord, I still cant play the game, the ping goes to the sky after the first minutes of the game, making it unplayable.

Lunara have to wait, more, one day.

You can restrict which regions you play in. Also you can hit Ctrl + Alt + F to display some debug text and make note of which server cluster you're on when you get horrendous latency.
 

brian!

Member
it's a really valuable thing that he has but i dunno if it's problematic

unranked channel was indeed chill, but like similar ideas in other mobas the gud times probably wont last too long
 
Lunara pretty much requires Tass and/or Uther. Not necessarily a terrible thing but she seems weak in organized play. One stun and she's done
 

Maximus.

Member
Hey you guys.

Blizzard is putting in work. Lots to do and lots to complain about, but even as a fanboy I am legit shook at how differently they've handled the turnaround and output on HOTS compared to previous titles.

Above and beyond what I expected.
Now finish matchmaking and give us Grandmaster and then we will find something else to needle you about.

It isn't the type of game to sit on when there are problems or changes that need to be made. There is legit stiff competition and they know they need to be on their game.

Love the game though, despite the shitty teams or attitudes I do encounter on a daily basis.
 

Maledict

Member
Assuming we can figure out the build and peel comp for Lunara so she can actually do her stuff, it feels like her place in the meta is to directly counter teams that run Uther / Tyrande / Tassadar as their sole support. I cannot imagine any of those three being anywhere near capable of dealing with Lunaras constant background damage, especially if she specs to a build that allows her to infect multiple people at once.

That's not a bad specialist place to occupy.

(Also hoping they fix the stutter stepping thing - don't care if it's for balance, it just feels *awful*. Tune down her numbers if that's the case, but mechanically its definitely off right now)
 

TxdoHawk

Member
anyone feel a noticeable difference in the matchmaking?

So far it feels worse, but I haven't had nearly enough matches to say for sure.

The whole "we make up for a smaller premade going against a larger premade by giving the smaller premade team an MMR boost" doesn't feel like it goes far enough, my dude and I in our 2-stack would regularly go against 4-stacks that would just roll us.
 

kirblar

Member
So far it feels worse, but I haven't had nearly enough matches to say for sure.

The whole "we make up for a smaller premade going against a larger premade by giving the smaller premade team an MMR boost" doesn't feel like it goes far enough, my dude and I in our 2-stack would regularly go against 4-stacks that would just roll us.
Spencer had to bring goats. Abi/Tasha he could win against. But yeah, he was digging himself his own hole
 

patchday

Member
You guys enjoying Lunara? I noticed shes rock bottom on win rate. Still going to try to give her a good go later when I get time to play. Been busy past couple days :(
 

Milly79

Member
You guys enjoying Lunara? I noticed shes rock bottom on win rate. Still going to try to give her a good go later when I get time to play. Been busy past couple days :(

Haven't seen any hero release that wasn't recently.

She's supposed to be pokey, but way too fragile to be in the thick. Q is way too small, even if you get the upgrade at 1 (think Gall's Q width upgrade).

Her AAs don't really take off till you get the W range upgrade at 16, which I'm not even sure is the best upgrade.

Her health pool is definitely one of the smallest in the game. In the stun and burst meta, she's dead weight. Fun as hell, which most heroes have been recently, but overall too weak thanks to her small health pool.
 

Alur

Member
She is super fun.

She also feels like the absolute squishiest hero in the game. Worse than Morales.

I haven't died a whole lot, but I was basically playing risk averse as possible 90% of the time and backing anytime a fight was complete and I had taken any damage.

KT chain bomb or one Zera combo does half of her health easily.
 

Strider

Member
KT chain bomb or one Zera combo does half of her health easily.

It's actually annoying as fuck playing against KT with her. I got matched against KT without a support yesterday.. Ew.

He went Pyroblast and that along with chain bombs was it for me. I felt like I was instantly out of every fight :( Because even if though I didn't die much I'd deal very little damage because I'd have to back off....
 

davepoobond

you can't put a price on sparks
So far it feels worse, but I haven't had nearly enough matches to say for sure.

The whole "we make up for a smaller premade going against a larger premade by giving the smaller premade team an MMR boost" doesn't feel like it goes far enough, my dude and I in our 2-stack would regularly go against 4-stacks that would just roll us.

i've only had the time for about 4 games in hero league. i haven't really seen much difference personally, but i'm going to hold off on judgment for now
 

Dice

Pokémon Parentage Conspiracy Theorist
I can't even really play this until I get my desktop back, but I saw the sale got extended so I went to buy a couple skins. Winter Veil Jaina is STILL only available in bundle? That's some bullshit.

RIP Jaina forever looking stupid
 
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