What is an arcane wizard
Wasn't the fire tree in WoW severely underpowered damage wise (and more CC oriented) compared to arcane and frost for a good bit there? Seems like it was, but I can't remember the dates/expansions.
I don't see why it can't be excepting KT's own personal lore. I don't think they'd do that, either, I'm just saying it doesn't seem unreasonable.
What would make the most sense is more mages period. Two of each would allow them to split all of that shit up into a more control/utility hero with some damage and a burst hero for each "tree".
I also want to heal with Lucio and Zenyatta in HOTS, too. That should be fun.
Srey said:I fit in really well. I think that, for me, Dreadnaught leaving was probably beneficial. Me being able to lead a team in terms of draft and shotcalling is good for me. I just work well in that position. We didn't butt heads or anything at the time, but I could foresee that happening in the future...I was a little bit doubtful, but for me, Dreadnaught leaving actually made it so that I was totally confident moving forward.
Srey said:Yeah, if people are worried that Dread leaving makes the team weaker, this should quell their fears. I don't want to say we're stronger without him, but with me being on the team, it's better for me at least. Just because of our personalities, we have pretty similar personalities, but we have different views on draft and strategy.
Srey said:I like everyone on the team. It's the only team I know of, at least one of the major teams, that doesn't have an ego on it. You think of Cloud9, I even think of [Murloc Geniuses] with [Jon "Equinox" Peterson], and Bob Ross obviously, and COG with [Mike "Glaurung" Fisk] ... every team has a big ego.
We have no problem being humble about it, and being able to work through our issues.
I'd rather the D3 Wizard use all the elements. Would make the hero more interesting IMO.
Also please have Teleport
Again, have to leave room for the d2 sorc.
wizard has always been shown as more arcane than elemental anyway.
I'm not up on my D2 or D3 details. I beat 2 and its expansions and loved it, and never beat 3 or its expansion.
Why do they want to distance themselves from it?
D3 is definitely more "current Blizzard" than Diablo 2 is. I think they'll bring them back once they get through at least the D3 classes.
or after they bring back the most inconsequential minibosses in Diablo 3, aka never
Realistically, you still have Wizard, Be'Lial, Maghda and Mathael at the very least before they start dipping into the D2 well. On top of those you could easily add Imperious, the healing Archangel, Adria, Deckard Cain, Uzriel, Zoltan Kulle, Cydaa (although voice acting would be an issue) and Izual. Plus gender swapped heroes using other key abilities from the classes (there are so many missing currently!).
They might make an exception and add the necromancer in, because he is uniquely popular compared to other heroes. but that would be it - I'd also expect them to add in the other demon lords before we get D2 heroes (Be'lial and Mephisto in particular).
Muscle memory of old stitches w slam.Amen brother. I see this in ARAM too lately and it drives me crazy. You aren't a face tanking tank. You pull a target, the team kills said target, then you fight 5v4.
Even with Hungry For More he's just a big bag of HP. A fun bag of HP, but a lot of empty calories.
I don't know if anyone caught this, but this stuff from Srey about Tempo Storm in his interview with The Score is...wow.
Some choice bits about Dreadnaught:
and how the team is now stronger without Dreadnaught:
Both of these came after he said:
I think we found the ego.
I've never liked the dude since his posts on reddit. Now this. Like, he's literally accomplished nothing and competed in nothing but it's a good thing for the region's best shotcaller to leave and you to take over? huehue
Between C9 dropping Fan for Arthelon and now what is basically a new Tempo Storm, it's hard for me to find the love for either team at this point. Maybe it'll be different once they play again.
I'm not a huge fan of all the stuns flying around myself. I would be content if all the stuns in the game got some % knocked off their stun time. Stuns are sadly always king.
Did we ever decide what Brian's avatar is? My vote is still the illegitimate child of Little Caesar and a potato
I wonder how the game would play with a passive, chain stun/cc duration reduction for all (?) heroes. I think WoW PVP has/had something similar? While it's satisfying to chain cc someone -- I say this as a Raynor double Q stun bully -- losing control of your character for seconds at a time, or a whole team fight, and going from 100% to dead is stupid without items like BKB / Quicksilver / Zhonya's in the game. Or, give a version of the Relentless talent to all (?) heroes.
It will only get worse over time until the game peaks at 10 top tier heroes with mass cc / stuns, assuming we get bans soonTM. Then we can truly marvel at Heroes of the Stun.
Honestly, overall, I don't think the matchmaking change did much for that very reason.Did we ever decide what Brian's avatar is? My vote is still the illegitimate child of Little Caesar and a potato
So I used my Christmas stimpack to get Abby to 20. Unfortunately dropped my winrate below 50% though trying to grind it out with the new matchmaking. Maybe that's not so bad with 650-ish games played with him, I dunno. My winrate with him had gone up quite a bit after the scaling patch, then went to shit with the "improved" matchmaking with the Lunara patch.
The comps I've been getting lately have been nightmares. Why 5-queues - regardless of MMR - who can just make Morales + Hammer + 2 CC + anything pubstomp comps should ever be matched against a fucking team consisting of an Abathur with no tank or healer or Illidan or Butcher, or a solo Tassadar, or almost fucking anything with a Nova, or a team that has only one character that can lane effectively until 10 (again, almost fucking anything with a Nova), is mind-boggling.
Of course this is just the tip of the iceberg since the whole system still feels built around archetypes mostly and there's just far too much variance in the performance and kits of their current crop of Assassins (like Lunara or Nova basically being a waste of a slot unless the person playing is Jesus and the other team doesn't have a Tassadar or a Malfurion), Specialists (Abathur and Lost Vikings are more soak batteries than rest of the crop and also don't have even remotely the same kind of team presence), and whatever the fuck Tassadar is.
I've tried Greymane on the Asian client and unless balanced at release will almost surely be nerfed after a week or two, so I'm eager to get some time in with him before that happens, but after that I may be done with the game until they put a draft mode or bans or whatnot in QM.
On the bright side, I've taken a long enough break from Rehgar that he's fun again for me now, so now I've got Tass, Rehgar, and Uther for my supports, which is great since Tass and Rehgar are the only ways I can keep a team with an Artanis and a Lunara alive. Also, I'm currently beastmode with Kerrigan and Muradin. In the words of Lunara, "SO SATISFYING"