Do my quests stack up if I miss a day or two?
They do up to 3
Do my quests stack up if I miss a day or two?
Do my quests stack up if I miss a day or two?
Eh, had this debate with a friend last night.
League matches vs Hots matches yield similar amounts of currency per the time investment (League games give more for sure, but hots matches are rarely over 20-25 minutes and often in the teens). League dailies are 150, and hots dailies average out to something like 330 or so. The league champions are cheaper than the hots champions, however. So, on average if you're grinding gold out per game league will accrue champions faster, but if you have a higher percentage of your gold gains through dailies (say, you play 3-4 games per day) hots is vastly better in terms of gains.
I think it's worth remembering that at the moment there are only 35ish champions in hots too.
It's very easy to spend an afternoon playing hots and make a thousand gold, not counting quests.
25 minute average is insanely high.
This is true, but most people are coming at it from the other direction. If you complete the daily every day and otherwise don't play much, you'll get gold faster in HotS. But if you tend to play for several hours at a stretch, you'll get IP faster in League, because the HotS dailies are so heavily loaded. A League daily gives you approximately 3-4x the reward of a match, while a HotS daily is more like 10x the reward of a match. In balancing towards casual rewards, Blizzard really made the normal match rewards piddly, as well as shifting a ton of gold towards one-time rewards like level 5.
It's also worth noting that a League daily is always "win a game" and any game counts, including bots (30 minutes), while HotS dailies are all multiple-game excursions.
Basically, the complaints are coming from people who want to grind out all the heroes right away and get into Hero League with 20 heroes in like two weeks. This would be really quite painful to do. (Which is fine, like, that's how you make money, but it's tuned pretty tightly.)
I dunno about insanely. I would peg my average game length at 20 minutes. Are you saying your games are significantly shorter than that? That would surprise me.
I certainly think most games are 15-17 minutes and I'd put the average in the high teens
In league you have a huuuuuuge sink in runes as well.
SCII is basically half fantasy at this point anyways.
You cant really make a comparison if you go that route, you have to think if heroes had the same amount of champs as league or vice versa
But yah as someone who played league for a good while, never felt like i didnt have enough ip, vs. heroes where the common advice is to buy heroes with real money lol
Like i said the comparison is moot, think if league had 35 champs
Ppl tell other ppl to spend cash on heroes in hots all the time for some perceived value, in league the advice is usually to use cash for skins and use ip for champs
Similarily, in league you will definitely have amassed enough in-game currency to buy enough champs to get into ranked, and this is not the case in heroes (dunno how long it takes to get to 30 in leeg vs. Heroes tho), which i mean its hard to see it as anything else besides blizzard trying to goad ppl into buying that last hero for ranked
But yeah i mean if you want every hero immediately in league or hots you're gonna spend hella bux, but i guess its only a matter of time before those people discover clash of clans and lose it all tho
I do kind of wish Blizzard would've pulled a Smite and done the "pay once for all current and future heroes" scheme...but I think the system in place is remarkably fair. Nothing has frustrated me to the point where I felt like spending a pile of money would significantly make the gameplay experience better. 7 free heroes a week + lots of easy gold to spend on heroes early on means there is always a lot of appealing choices on tap.
At this point, my real money investment stands at $4 for E.T.C. (who I bought mainly for Wonder Billy.) Even if I felt compelled to drop $60 on heroes tomorrow, I'd still feel like I have gotten more than my money's worth, time-wise.
We played a 40 min game a few hours ago, it was crazy
G'night!
We played a 40 min game a few hours ago, it was crazy
G'night!
gimme some (fake) facebook accounts so I can add you for that mount thing pls!
You can just add my real FB, I don't mind. Anyone who blows as much money as you do on Marvel Heroes has to be a cool dude (with horrible self control problems).
I do kind of wish Blizzard would've pulled a Smite and done the "pay once for all current and future heroes" scheme...but I think the system in place is remarkably fair. Nothing has frustrated me to the point where I felt like spending a pile of money would significantly make the gameplay experience better. 7 free heroes a week + lots of easy gold to spend on heroes early on means there is always a lot of appealing choices on tap.
At this point, my real money investment stands at $4 for E.T.C. (who I bought mainly for Wonder Billy.) Even if I felt compelled to drop $60 on heroes tomorrow, I'd still feel like I have gotten more than my money's worth, time-wise.
gimme some (fake) facebook accounts so I can add you for that mount thing pls!
Lost a game with an immediate leaver named "RageQuitLife"
cool
Probably be easier to link us your fake Facebook and let anyone who has one send you the requests.
Because the match making doesn't have a rule that mandates a support. If your team doesn't get a support (and isn't a full premade), the other team shouldn't either, however.
by any chance do they give you codes for the extras in a bundle if you already own it?
No! Or at least they didn't do it for me, when I bought the starter bundle.
The retail package has one code per item though.
I ask again: is that rule for matchmaking actually live (in the EU)?
AFAIK it's live everywhere. It was only live in NA a little bit before going live there. And that was weeks ago.
Thank you. I did not find it in the patch notes.
Fuck you, matching system.
The space marines are such a turn off for me, they seem so out of place in this fantasy game. But since I dont have the will power to get gud at the other mobas, maybe I should try this.
The fact that matches are only 20-ish minutes was pretty huge for me as well. I love Dota but it's the thief of time.
It turned out, it wasn't actually a VS A.I. game, but Quickmatch. Comeback in this game is real
I ask again: is that rule for matchmaking actually live (in the EU)?
It was in ours and I am assuming it was in yours but who knows. I don't know why they'd implement it in one region and not the other, though. Its pretty easy to tell if you go in a few games though.
Oh, I've had multiple.Don't think I've ever seen a 35 minute game in this
Is there a problem with the game balance? I'm playing a girl with a crossbow which I bought for 2000 coins. She seems to be some kind of AD carry. However, the tanks or offtanks are stronger when it comes to escaping, defense and also deal a whole lot of damage. I've played against a dwarf or something (I'm really sorry, I don't know many characters from that "multiverse") - that guy was absolutely incredible.
About that currency discussion, only thing I REALLY don't like how Blizz is doing it is the absurd amount of +50% gold that you have to pay for a new hero in the first two weeks. (In League they at some point added a similar thing but from 6300 to 7800 only, while also reducing the cost of at least one hero with every new one released)