Does that stack with the 50% friend bonus when you play with a friend?
Yeah, right now I have friend bonus, release bonus and stimpack...sad times will come after these end!
Does that stack with the 50% friend bonus when you play with a friend?
Yeah, right now I have friend bonus, release bonus and stimpack...sad times will come after these end!
Quote the OP for a link to a google doc with gaf hots player info + mumble server
welp... i just got confirmation that i'm gonna be homeless in 30 days!
my life is great
absolutely fantastic
i won't play anymore today, i think... sorry eu-gaf...
The restricted # of choices to a first time player is also valuable (as pointed out earlier), as it keeps them from reading everything each time the console comes up with a new talent. Not having the newbies have to completely interrupt their play during their initial play sessions has value.
welp... i just got confirmation that i'm gonna be homeless in 30 days!
my life is great
absolutely fantastic
i won't play anymore today, i think... sorry eu-gaf...
Won't you have to read them all at some point though? If the assumption is that you're going into a game with a new hero without reading the talents beforehand, there will always be some level of info dump that a new player needs to take in.
You have to go super-lowest common denominator with this stuff. The issue you have as a good/competent player is assuming that level of competence/knowledge among the player-base. You think you're at the 50th percentile, but you're really at the 85th.Yeah i totally see a theoretical easing from a lot of the walls blizz put up, i have a hard time seeing it exist like that in practice but maybe i have no imagination
Anyone else came from Dota to this game and feel anything you do, doesn't matter pretty much at all. Soon level 30, to unlock the ranked play. I'm just not sure if its even worth it to try ranked play. Are they still these mirror matches and are people still as clueless as they're in the normal mode? People wont even say hi in start.
Feeling kinda bummed out, its cool to play blizz heroes, but there is barely any depth to this game. As far as I have seen.
Won't you have to read them all at some point though? If the assumption is that you're going into a game with a new hero without reading the talents beforehand, there will always be some level of info dump that a new player needs to take in.
If you can't find the depth not sure what to say, you're not looking. Game is easily as deep as other mobas. It's just not as obviously obtuse on the surface. It's like comparing Super Turbo to some crazy modern Anime Fighter, SF2 has less going on but it's absolutely deep.
Maiev Shadowsong.
Probably the only hero I'm willing to spend money on.
Who is everyone's most anticipated unreleased hero?
Mine haven't been announced or rumored, but I'd love to see some sort of Demonology Warlock character. I'd also like to see an Arcane Mage like the Diablo 3 Wizard.
Warden Tyrande not good enough for you?
I just want more casters like Jaina and Kael. Not really giving a *** about Lore :>Who is everyone's most anticipated unreleased hero?
I just want more casters like Jaina and Kael. Not really giving a *** about Lore :>
Im not even thinking about that though, it's more my thoughts on other possible tickets for entry (mandatory coop, mandatory (various) tutorial(s), etc.), vs. one that can be quickened by spending cash. Like the latter in relation with the idea that "i dont mind leveling to 4, it doesnt take that long" is mainly what im considering.
Where my own respective skill, whatever that is, comes in is my own idea that the only real way to learn the game is to play it w/ a reasonable amnt of tools over and over, but yeah thats not really relevant. It definitely doesnt involve throwing talent gated ppl in w/ talent unlocked ppl and having the latter be all man why are you picking the worst talenta in the wurld haha
Maiev Shadowsong.
Probably the only hero I'm willing to spend money on.
Who is everyone's most anticipated unreleased hero?
Mine haven't been announced or rumored, but I'd love to see some sort of Demonology Warlock character. I'd also like to see an Arcane Mage like the Diablo 3 Wizard.
I feel like Warden Tyrande almost precludes Maiev being in the game, sadly. They would look too similar imo. Then again maybe not, the cloak etc could be a big difference in the silhouette. Sort of like Tychus and Raynor looking quite different.
How about a stealth'ed Murloc heroI'd also like to see Edwin VanCleef in some form or fashion...cause we all know more stealth would be best for business.
How about a stealth'ed Murloc hero
Who is everyone's most anticipated unreleased hero?
Mine haven't been announced or rumored, but I'd love to see some sort of Demonology Warlock character. I'd also like to see an Arcane Mage like the Diablo 3 Wizard.
Who is everyone's most anticipated unreleased hero?
Mine haven't been announced or rumored, but I'd love to see some sort of Demonology Warlock character. I'd also like to see an Arcane Mage like the Diablo 3 Wizard.
Yes... Huge fan of her. God, I love Warcraftoh, and we definitely need a Worgen hero in this game. I would also be excited about Lady Vashj.
alright guys who is top tier in this game so i can pick him
alright guys who is top tier in this game so i can pick him
So is the rumor about blademaster true?
I really hope they give him Windwalking and high critical rate as his trait.
Assuming you want to play competitive: http://heroesofthestorm.github.io/idream-tierlist
If you're just doing Quick Match, characters like Li Li and Zagara are way higher up.
alright guys who is top tier in this game so i can pick him
To clarify my position on talent gating a little bit more, like, I don't think it's intrinsically a bad idea, I just think it's executed very poorly. If you're going to lock people into the first two talents, then they need to be carefully sorted to ensure that newbies have access to reasonably powerful builds. Sure, they should also be generally the simplest options, but if you hand a newbie a bunch of simple talents that don't cohere or create a battle strategy together, then they will feel like the game is kind of stupid, and they'll be right.
Frankly, if you're going to do a gating system (which I think is probably a reasonably good idea), you need to ensure that if you pick the FIRST TALENT FROM EVERY TIER, you have a reasonably effective character -- and that means "doesn't automatically lose to somebody who's deliberately picked synergetic talents." I don't know if any of the talent trees I've played through so far can make that claim. This is part of what I mean when I say I don't think Blizzard has done an especially good job with hero design.
My complaints about Raynor are part of the same issue -- sure, he's easy to play. But with three abilities that affect three different situations, none of which want to be used in combination with any of the others, there's zero depth or interest in his ability gameplay. (Yes, there's important skills to master in terms of positioning, orb walking, etc. But I would firmly contend that those are higher-tier skills and you can't expect newbies to develop them first -- you need to hand them a strategic problem to master before you put them in mechanics class.)
Basically, macro game design: great! Really fun. Individual hero/talent design? Sloppy, right down to the incongruous trash can lid on Olaf's pajama party skin.
Who is everyone's most anticipated unreleased hero?
Mine haven't been announced or rumored, but I'd love to see some sort of Demonology Warlock character. I'd also like to see an Arcane Mage like the Diablo 3 Wizard.
They're not rumors: