How about a stealth'ed Murloc hero
God, you know me too well.
Maybe just go ahead and give it to Murky to make him more
shitty to play against
Is bonus xp live yet?
It's been live. 25% last week. 50% this week. 100% next week.
How about a stealth'ed Murloc hero
Is bonus xp live yet?
if i'm good at meepo will i be good at lost vikings
Can you micro manage them? If so, you'll be good at LV. (The most important thing is really managing the soak to give you that sweet, sweet level lead.)if i'm good at meepo will i be good at lost vikings
if i'm good at meepo will i be good at lost vikings
Who is everyone's most anticipated unreleased hero?
Mine haven't been announced or rumored, but I'd love to see some sort of Demonology Warlock character. I'd also like to see an Arcane Mage like the Diablo 3 Wizard.
Who is everyone's most anticipated unreleased hero?
Mine haven't been announced or rumored, but I'd love to see some sort of Demonology Warlock character. I'd also like to see an Arcane Mage like the Diablo 3 Wizard.
if i'm good at meepo will i be good at lost vikings
if i'm good at meepo will i be good at lost vikings
I have no clown
I am clownless
Can he really even get more awesomeGod, you know me too well.
Maybe just go ahead and give it to Murky to make him moreawesome to play with, amirite?shitty to play against
Yeah probably
i still have a hard time when i put one of the vikings in dragon, since vikings share all cds
If murky lost march and got a clone instead i think that would be cool
They really need to change that. It makes your first game as TLV an awful experience.If you're good with at micro-ing with Meepo you'll have little to no problems with The Lost Vikings. There's no need to bind hotkeys for micro-ing individual units or all of the units, TLV have these hotkeys above the empty ability slots. There's only three units and they can die independently of one another. The Lost Vikings do have skills, the lame thing is you have to hit level 4 with the hero, if your Player Account level isn't 25, to unlock them.
The whole talent design with the locked Q/W/E is just bad and they really need to take a look at it - it's just not nearly as pressing an issue as other things.They really need to change that. It makes your first game as TLV an awful experience.
They could call it 'Go forth and murkiply'
They really need to change that. It makes your first game as TLV an awful experience.
So I bought the starter pack which gives me a 150% XP boost or something. Does that stack with the already present launch week XP boost? Or does it stomp it? Did I just waste money by buying the starter pack now because they are running an XP boost for everyone?
Is the $20 boxed set worth buying if I plan to play a lot, or am I better off spending real money on specific expensive heroes?
Are we expecting any more Diablo heroes or skins besides The Butcher in the June 30 content update?
Hoping we at least get Leoric and the female Diablo skin...
They are now focusing on Diablo stuff, so you can expect more from that universe coming after the June 30th stuff.
After that I hope we get at least one more classic hero and a classic map. I want to fight while a Rock 'n Roll Racing race is going on around me.
Are we expecting any more Diablo heroes or skins besides The Butcher in the June 30 content update?
Hoping we at least get Leoric and the female Diablo skin...
One of the sites is selling it for $15.99 online. I have the link earlier in the thread - haven't seen it cheaper yet. Def a decent deal at that price. (You should be able to use the Zeratul skin to unlock BOTH Zeratul and the skin, btw, giving you a free hero for a buddy).Is the $20 boxed set worth buying if I plan to play a lot, or am I better off spending real money on specific expensive heroes?
it would be great if you were actually made to race as the objective and the minions are little cars racing around
One of the sites is selling it for $15.99 online. I have the link earlier in the thread - haven't seen it cheaper yet. Def a decent deal at that price. (You should be able to use the Zeratul skin to unlock BOTH Zeratul and the skin, btw, giving you a free hero for a buddy).
Necromancer.
And my bae Rexxar so I can have yet another ranged assassin because Blizzard heard I liked ranged assassins so they gave me another to add to my stable of ranged assassins.
and because I wanna go face hunter in HOTS
D: Misha
Passive. Pet.
Rexxar starts the game with Misha at his side, who by default goes wherever he goes and attacks whoever he attacks. "D" can be activated to target Misha on a particular enemy, and it can be reactivated to return Misha to her default state. Misha has high health, moderate damage, slow attack speed, and a cleave effect on her attacks. She has the same move speed as Rexxar. Upon death, she re-spawns after two full minutes.
Z: Misha
Active. Mount.
Rexxar's mount is always Misha. Mounting relocates Misha to Rexxar's location, regardless of where she is on the map and regardless of if she is currently rooted, stunned, or damaged. If Misha is killed, Rexxar cannot mount up until she respawns. Mounting time takes twice as long as normal.
Q: Huffer
Active. Skill shot. Pet.
Cooldown: 15 seconds.
Sends Huffer charging at a selected point, damaging, knocking back, and applying a stun to all enemies he makes contact with. The farther Huffer travels, the more damage and stun he deals, to a maximum of 2 seconds. Huffer has a duration, which normally expires once maximum distance is reached (takes 2 seconds) but can be shortened by taking damage (direct or AoE). This means Huffer's charge can be negated at the start if the enemy focuses Huffer down.
W: Leokk
Active. Buff. Pet.
Cooldown: 30 seconds
Calls Leokk to a target location, who grants all nearby allies a 20% increase in attack speed, attack damage, and ability damage. Leokk lasts for 15 seconds and will attack the nearest enemy for that duration with a weak ranged attack. Leokk cannot be relocated from the initial spawn point and can be attacked to shorten his duration.
E: Spirit
Active. Pet.
Cooldown: 60 seconds
Calls Spirit to a target location anywhere on the map, granting full vision in a massive AoE for 3 seconds once he arrives. From there, vision is reduced to a significantly smaller AoE around Spirit, and Spirit orbits the area to gradually show vision of its full circumference. Takes 10 seconds for Spirit to make a full orbit, and Spirit lasts for 20 seconds. Spirit has unlimited range, cannot be relocated from the initial spawn point and deals no damage. Spirit has health and can be killed, but taking damage does not shorten the duration unless fully killed.
R1: Kill Command
Active. Single target.
Cooldown: 120 seconds
Summons wild beasts of all sorts to ravage a target enemy for 5 seconds. These beasts are invulnerable, have slightly above average move speed, and deal 300 (+X p/l) damage over the course of the duration. Your animal companions will also respond to the command if they are already summoned:
Misha will move to attack the enemy and will root them in place for the full duration if she makes contact.
Huffer will redirect his charge (but not home-in) to the enemy and apply the damage and stun applicable to his skill if he makes contact.
Leokk will move to the enemy's location and make the target vulnerable for the full duration.
Spirit will dive to the enemy's location and reveal them for the full duration.
One thing I would like to see in HotS are map hazards. Take a page out of TF2, have a Rock N' Roll Racers themed map where the race track cuts through the middle of the map, like it's the mid capture point on CP_Well.
https://www.youtube.com/watch?v=_eha84U2Of4
Only instead of a train it would be a mob of race cars that could mow you down. It would make stuns and position altering moves clutch.
Also give me Kyle from Blackthorne.
Every move is just a shotgun blast.
Eirena the Enchantress.Who is everyone's most anticipated unreleased hero?
Yep, that's exactly the crazy shit I am looking for.
Also give me Kyle from Blackthorne.
Warden Tyrande not good enough for you?