I just had to have my leoric fix with ranked points on the line to sleep like a baby. But I take your comment as a lesson from a dark cautionary tale...but man, lili after a morales...cmoooon!!
I know that feel. It's rough times at Heroes of the Storm High some games. No rhyme or reason why people do the shit they do. I try to tell myself to be grateful the game will be over in 15-20 mins instead of 40-50 mins, but sometimes you gotta let dat frustration flag fly.
So, anyone else experience this? How do you handle it?
What MMR are you playing at? It crops up from time to time at our MMR. It's better than the old school endless fight for vision at the top (which you referred to as well, though at least it appears to be shorter for you nowadays than it was in the past. I rarely see vision fights anymore in my games), but not by much. Honestly if they are dead set on it there isn't much you can do.
You can't soak all 3 lanes by yourself on that map and if they are trying to fight 4v5 then they die. If they aren't outnumbered at the turn-in then you don't need to be there anyway, though. So if all 5 of the enemy is there, yes, you're better off having people soaking early and getting the EXP lead, but you're not really out anything if you 5v5 it there. You may even win that fight if the pirate dancing groups are even, though, I don't know why you need to be there and not soaking til such a time when there's going to be an obvious full-on team fight. If your team doesn't recognize the difference between those two scenarios, though, I don't know how you can convince them.
The majority of silly stuff you see in HOTS can be boiled down to two categories once you're in a game; 1) people who believe you have to constantly soak a lane and refuse to leave it for anything to help the team even if there is an obvious advantage or reason for doing so and 2) people who believe you have to be at every single objective despite the numbers, impact, or any other variables relating to said objective come hell or high water. Those two groups of people - both completely inflexible and often also unable to be convinced otherwise - are the cause of more lost games than any Gazlowe or Nova pick ever was.
Honestly, the shitty thing is some games there's nothing you can do and it sounds like that's the case for the ones you're describing. Once that snowball of BM or bad decisions gets rolling it becomes inevitable unless the enemy has a huge throw late. HOTS is a lot like hockey in that regard. The luck seems to come in bunches and then dry up forever.