Yes, Reddit.Have the talents been posted?
Also any chance the two heroes are released at the same time?
Once they hit ten the other team didn't score once.I want butcher to be a thing pretty badly, how is that game going
Haven't seen her.Has Zagara been drafted
Shes so good and works ever time
Fnatic sucks.
Haven't seen her.
There's gotta be massive hero pool issues at work.
What the fuck. A well played zag can dominate in siege, damage, and experience gain.
And shes mostly fire and forget-you can harass without having to land shit all the time.
Everyone is picking her and losing with her.That special sylvanas strat where you don't attack buildings. GG
That special sylvanas strat where you don't attack buildings. GG
Stitches in this match is a good example of my issues with talents. Like, stitches with every damage talent still cannot be played as damage. Like it just down right sucks. So why even have any of those talents in the game at all? Like what is the point of having slam damage talents if picking them is objectively wrong.
I know that we're sick of comparing this game to dota, but bear with me pls. In dota, you can play a character how ever you want and make it work. Like there's heroes that are traditionally hard carries, but can realistically be played as support with the right skill and item build. This same kind of thing should be possible in heroes of the storm. They have multiple talents per tier, even multiple heroic abilities, it's just that most of them are so fucking weak that they have no impact on how you play a hero. When there's been instances of talents changing playstyle they get removed or nerfed.
They have talents in HotS that pretend to offer verity in play style or strategy, but they're actually terrible. instead of increasing the possibilities they actually end up just drastically limiting it. Because when there's best in slot talents you end up with best in slot heroes which leads to one optimal way to play the game. Hero bans and picks just serve as an obstacle to reaching the one optimal way to play the game instead of as a tool to increase the chances of one strategy beating a different strategy. So the meta becomes stale, and the game gets boring and predictable.
A stitches that picks all damage talents should do just as much (or at least close enough to be viable) damage as an assassin, but then also be just as easy to kill.
I don't think that's the intent of the talent system though. It would make quick match nonviable, but also even normal solo drafting would become an absolute pain. The talent system is suppossed to allow you flexibility within your role - not change role.
And there are good reasons to pick the damage talents on stitches. They get picked at the very highest level of play? JPL has rocked a pure slam / damage build on stitches multiple times.
Except for the part where if you play a support hero in DotA you're relegated to farming no gold and no exp so that your carry can win the game for you in 45 minutes to an hour. The gold you do get, you get to spend on buying a courier and wards for 40 minutes. No, thanks.
Edit: And maybe Arcane Boots and a Mekansm if there's two of you.
Alarak looks pretty fun and interesting, but man does Zarya look boring as hell to play as.
I really don't like that they wasted two buttons just for a shield on herself and on someone else.