Yeah basically winrate exists to be interpreted, the reason i usually discard winrate is because it literally only says "x has y% winrate here", which gives little reason as to why something is the way it is, like u gotta dig in different spots for real info/theory. There is very low amounts of context w/ winrate talk and ppl like mac and srey will get tons of shit for not saying that lili or johanna are the bes even when they give good reasons, like winrate has become this butt-like effect of misinformation/stopping critical thought. Winrate is useful mainly (to me) for identifying outliers and possible problematics, and that is pretty good too
Dehaka should be pretty strong right now but i dont think anyone plays him lol
And yeah maps absolutely colors the winrate option most ppl view (total winrate)
https://www.youtube.com/watch?v=f7KPPdfRs-o
Zarya spotlight! Can't wait to play her. Played one on Warhead Junction in PTR and didn't do so well, but she's my favorite in Overwatch proper.
Dehaka is one of the most frequently used tanks in the matches I've been playing. It's rare to play a match where Dehaka isn't a tank on at least one of the two teams.
Damn, that's cool, i kinda want him to be a thing since his kit is pretty unorthodox and flank/pick heavy
Will there be another hero release before Blizzcon?
they did the whole infecting where people attending blizzcon, and randoms, got him and could spread him with othersThat'd be more than a month away for Blizzcon once she drops tomorrow. That's a long gap for them, but perhaps it's why they did the whole event since it goes on through October 18th I believe.
I wonder if they will drop a hero as part of Blizzcon, then, similar to how Cho'Gall was dropped. I can't remember how quickly we had him. Like a few days later or was he up during the event?
I'm pretty confident we will see the Blademaster release before blizzcon. His teaser is in the game already. Maybe he'll be the hero at Blizzcon that is "and he's available.. RIGHT NOW!"There will probably be more announcements about upcoming content, but beyond Zarya, probably not.
I dunno I've come to like Srey but nowadays all but Bakery are real salty players altogether.
Bakery streams are GOAT btw.
Like the amount "retards", "monkey", etc. is staggering in almost all streams.
Khroen also seems pretty positive.
Patch is live and patch notes are up. And is it just me or are there patch notes in there that weren't on the PTR? I honestly don't remember the Gul'Dan and Chromie buffs, for instance.
Edit - Okay, yeah, the Tychus Odin buff (now has resistant for duration of Odin) wasn't in there before.
Yeah anything in gold/orange text wasn't in the PTR. I like that they started doing that, easy to pick out the new stuff. Either way, these changes look great.
Patch is live and patch notes are up. And is it just me or are there patch notes in there that weren't on the PTR? I honestly don't remember the Gul'Dan and Chromie buffs, for instance.
Edit - Okay, yeah, the Tychus Odin buff (now has resistant for duration of Odin) wasn't in there before.
I've been dreaming about getting Tyrael master for forever now.
Played 1 game each of toad and spider builds on Zeebro. Immediate reaction is toads is significantly better, but we'll see. Need to play way more. Spiders do a lot of damage on the stat sheet, but I don't feel super effective in fights
Chromie and Hammer are going to rule this patch and its going to kill me inside.
I already love Zarya and will love her all the more once she receives some buffs.
Hammer can be tough to deal with but chromie is just, Tyrael, judgement, equals much fun being had.Chromie and Hammer are going to rule this patch and its going to kill me inside.
The level 1 talent is insane. You can throw out 10 toads of hugeness in a span of like 3 seconds at level 7. This is the build I went, granted it was the only time I got to test it since I had to go to work, but holy shit did I mess people up.When you say Toad build, what build are you going? There's only 3 Toad talents (1/7/13) and it seems to me, with reading them + a little playtime, that the 7 and 13 ones are pretty good in those tiers regardless of what you want to do (though 13 is def a flexible tier when necessary). The level 1 Toad talent seems pretty crap compared to the Spider one from my usage on PTR and live. The Spider one is way easier to stack from all I've seen. I think the Spider talent at 4 is similarly crap compared to Blood Ritual, as is the Spider talent at 7. That 7 Spider talent is ridiculous, honestly. Talk about unrealistic to get consistent repetition on. I am curious about how much use you could get out of Soul Harvest. 15 seconds is a long time in a team fight. How "nearby" do the enemies have to be?
My initial impression for an all-around build would be Spider talents at 1 and 16 (that 16 one is insanely useful from what I've seen), and Toads at 7 and 13. If you can land walls reliably, Dead Rush and the new 16 talent are pretty nice, but I feel like they are a bit of a trap myself.
All in all my impression is they wanted us to use a little of everything instead of going all in on one skill and it (hopefully) makes him a bit more useful all around.
Same, feel like her utility is awesome. The inevitable damage buffs are gonna be sweet.
My experience with Toads since forever is that unless you are point blanking, they either walk around them or just clip 1 or 2. That means it's a harder stack job than the Spider talent. That's the biggest reason Spiders always reigned supreme, even after nerfs to them and buffs to Toads. The only exception was Toads of Hugeness for obvious reasons (RIP Toads bug). Maybe I just need to give it a few more goes, but it didn't seem like a quick stack to get the reward at all.
Same thing for walls. If you hit a wall, that shit is amazing, but the amount you miss makes it a talent you're gambling on other's stupidity as much as your own skill versus something like Spider Colony which makes Spiders just as infinitely spammable as the new Toads once you get that talent.
EDIT: Looking at early returns on hotdoggies, Widowmakers has been taken quite a bit more than the other talents but Thing of the Deep has the highest winrate by far. Dead Rush at 7 is pooping all over the other choices in winrate and pick rate. Guardian Toads at 13 has a positive winrate and significantly higher pickrate but Superstition has the highest winrate on that tier. The new 16 Zombie Wall talent has a great winrate and slightly higher pickrate than Spider Colony (3% better winrate with 230 more picks). Looks like a lot of folks taking the new 20 talent too.
Corpse spiders can spawn when they hit minions too, they will prefer heroes as well so its not all bad but definitely more of a skill shot.Hm.
Corpse Spiders only spawn when they hit an enemy.
Hm.
Removed alot of his talents.
Him. Nerf Toads. Nerf Gargantuan.
Yeah they ruined Nazeebo. Made him worse than before. Spiders only spawn if they hit an enemy? Like literally what?
Nah man. Nah. Gargantuan doesn't even move!? I don't like that skill, but they butchered it. Horrible.