jaundicejuice
Member
I've mostly been playing Tracer and Nova with this patch. More Tracer than Nova since Tracer has a little more viability and is a general pain in the ass for any assassin that needs backline safety. You can eat Chromie alive and generally take out a good chunk of Hammer's health and force them to try and run. The slow grenade is awesome for when Hammer tries to run.
It's the missing out on lane experience, forcing unnecessary fights and feeding that bothers me about it, because those are the usual result. The fountain push and even the 5 man ganks mid, I've yet to play a match where that shit hasn't gone wrong.
It's like people watch some pro matches in twitch, apply the same strats a coordinated team of 5 practices at and think's it will work with randoms.
ur probably talking about ppl focusing it hard and getting beat down and feeding and missing soak but
in general it is the only objective on the map early on and gives great value w/ the giant sword ppl, same reason you'd want to take a tower out at mid on bhb before turn in or on braxis w/ zerg rush
It's the missing out on lane experience, forcing unnecessary fights and feeding that bothers me about it, because those are the usual result. The fountain push and even the 5 man ganks mid, I've yet to play a match where that shit hasn't gone wrong.
It's like people watch some pro matches in twitch, apply the same strats a coordinated team of 5 practices at and think's it will work with randoms.