He's probably a little OP, but agreed for sure. He's so damn fun to playI know he's a bit FotM right now but Artanis is fun as heck. Dashing around and prism'ing squishies just doesn't get old.
Played some Xul today. Used to be one of my favorite heroes, got his master skin had like a 65% win rate with him. He's so shit in this current meta
So I was playing ranked placements, everyone just stacks on the middle, die or survive then stay there until they get wipe or do the objetive and still stacking on one lane
He struggles mightily against EQ Apocalypse Bloodlust, as he has no movement speed bonuses and just kinda dies. I think he can only be played on blackhearts and spider queen, which is a bummer
Zul'Jin is fun, but i really don't know how viable he is. Its just so easy to kill him.
Oh I was still referring to Xul with that first bit, but ya zuljin totally benefits from it!I think he fits exactly into this earth quake bloodlust bullshit
ketch where did you pull that image from in the avatar thread. I wanna see if I can find a larger version of it. When I try to extract it from that image and make it big enough it is blurry af
edit: found one, they are in that thread.
Can't wait to try the troll during the free weekend. I like those ranged auto-attackers even if I can't seem to crack the code on how to do high amounts of damage with them.
But Kio you troll our clan chat in Clash Royale all the time...
Try rebinding attack move to left click?
^
Told him many of times. He doesn't want to get better.
I'm a method actor it's what I do xD. I'm unusually verbose in clan chat for GAF Royale. It's really weird but I just roll with it.
It doesn't work well with multiple character heroes like TLV, Rexxar or Samuro right? I don't even quick cast except on tracer so maybe that doesn't help either. I've been "a moving" since Warcraft 1 so it's not something I thought it was holding me back. Battle and map awareness is something I've been working on though.
Butcher out of the meta so long everyone forgets his Lamb has a silence. Oh little Gul'Dan, you stepped out of position? Bye bye.
) to show as an example for positioning but it got kind of long winded so i deleted it
HGC S1 first half pool.The Battleground pool is as follows:
Braxis Holdout
Warhead Junction
Towers of Doom
Infernal Shrines
Battlefield of Eternity
Tomb of the Spider Queen
Sky Temple
Dragon Shire
Cursed Hollow
I don't see ANY reason for a limited map pool in quick match/unranked/HL. The selling point of this game is it's maps, why would you want to limit them?
I understand removing some if you want to make changes to them ala haunted mines, but what's the benefit otherwise?