Oh yeah i didnt mean to put words in ur mouth, just saying that the situation with genji isnt so dire that something radical needs to happen. Also stun stops protect cold (silence too i believe). The example (ur right that hypotheticals arent really useful) w/ uther is to illustrate that ppl do not go out of their way to prevent genji success. If u stand next to uther you get stunned, dstorm, ded. Genji loses a target or trades his life for a kill.
I get what you're saying about genji being intrisically unfair due to burden of execution mainly being on the opposing team. I dunno if i agree completely but it's def a good point and prob the case with any mobile hero. But i believe prtty heavily that ppl refuse to play against him properly. Like i said before tho, ppl not playing against him right (or they are? Since his winrate low) might not be a concern when it comes to balancing; the nerfs to nova and valeera were unwarranted too but they had other things to worry about beyond where a hero stands in the game objectively.
Like i think essentially where we diverge here is i think genji play is pretty much at it's ceiling but ppl's ability to play against him is rising (slowly) and for the majority of the population might not ever be a consideration at all, whereas you believe that unless he is made more difficult to play he will consistently be an unappealing hero that puts the burden on the opposing team to play correct? I wouldnt be able to tell who is right from where im standing but i think both are valid theories.
Iunno if you played league much but there is this really mobile jungler called lee sin who got similar criticisms when he was first meta. He has a q that lets him home in on a target, a w that lets him dash and shield, an aoe slow, and haymaker. League is a diff beast because everyone has flash but i saw the same arc with him, where ppl steadily got better at playing against him, set ups and reactions just got better and better, no wasted cds when he'd prob get away anyway, positioning so his q followup was a bad idea, and so on. It's not a great comparison since league offers more options in general than heroes, but the takeaway is that there was organic adaptation. In general im pessimistic about the skill level of the hots community but in league high gold and up i wouldnt be surprised at all if ppl started to dodge genji e or kept track of his cds (see the e, see the d, is he still in range? He dead cuz we held onto our burst/cc. He's not? We got all our shit and he spent all his shit, time to go in). So id like to see something like that for heroes, but this is def the type of company to be more like "oh ppl having a hard time huh, better do something".
Def dont disagree that nerfs should revolve around making him easier to kill, but i think it should be subtle. Remove one charge of dodge and lower e range. If ppl still cant handle him start lowering his health a bit (i dont really see much genji surviving with a sliver of health scenarios tho). But i dont think he needs to sacrifice his current playstyle to be bumped from s tier