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Heroes of the Storm |OT3| Chromiehounds

There are always arguments in these types of games on how to classify characters. I frankly don't think it's worth worrying about these edge characters that can maaaybe fit in another category.
 

kirblar

Member
There are always arguments in these types of games on how to classify characters. I frankly don't think it's worth worrying about these edge characters that can maaaybe fit in another category.
The problem right now is that the edge characters are regularly picked as solo healers because, to use a Dreadnaught term, a lot of people are dinguses and will always be dinguses.
 

brian!

Member
it's a matchmaking issue too, the idea that tass and tyrande are supposed to be in the same slot or that abathur and medivh are supposed to be in the same slot, or that sonya/artanis are in the same spot, the whole thing is stupid

give ppl the chance for fast matches where they can pick out really awful and unsynergistic hero choices
 

kirblar

Member
it's a matchmaking issue too, the idea that tass and tyrande are supposed to be in the same slot or that abathur and medivh are supposed to be in the same slot, or that sonya/artanis are in the same spot, the whole thing is stupid
Sonya/Artanis are both bruisers competing for a frontliner spot and Medivh/Abathur/Tass/Ty all compete for the same 1/2-support spot tho?
 

Dahbomb

Member
DOTA 2 doesn't have hard classifications for roles, they just list the stuff a character is good at. Like if it's someone like Axe, it will say "Initiator/Durable/Disabler/Jungler" so you know what he can do on a more specific level rather than being labeled a "Warrior" and you don't know how he is different from another "Warrior" like Underlord who is more of a nuker with escape utility.

Their only hard classification is Strength/Agility/Intelligence which just tells you how they level up, doesn't actually tell you anything about playstyle especially these days when every one of the 3 divisions have vast differences within each of them.
 

brian!

Member
all those heroes do completely different things and have superficial similarities

if you're building a pick comp w/ artanis you can't replace him with sonya and if you are building a protect melee comp well gl having artanis instead of sonya. qm just thrusts really ill-fitting frankenstein comps together nonstop. it's fine to have it that way but if blizz still wants to do stuff with "roles" and not realize qm will forever be a scattered nonsensical thing they can literally fix it by making the casual mode have like even a little player agency before the game starts

dota 2 is the correct way to classify heroes
and league is correct for what it has, even though it will always field a "top 5 of role" style draft

you dont need to call these heroes supports for everyone to field a healer, they just will because it's meta
 
Stukov is like a Multiclass in disguise, Q is pretty zzzzz like lucio, W is wierd you can spread like his Q and his E is really fun to harass casting enemies.

His healing need a little , just a little buff
 

kirblar

Member
you dont need to call these heroes supports for everyone to field a healer, they just will because it's meta
You vastly underestimate just how many people are really dumb. So has Blizzard for a long time. You have to be blatant because the people who don't need the role classifications aren't the reason they're there.
 

brian!

Member
i dunno if they ever fixed his healing while it was on ptr but i feel like he'd work well with another healer

on ptr his healing was so strong that imo his most optimal build just went mainly into e
if his healing aint great after the bugfix he has a lot of routes that can make it really good, id be surprised if he cant solo heal even w/o cleanse

You vastly underestimate just how many people are really dumb. So has Blizzard for a long time. You have to be blatant because the people who don't need the role classifications aren't the reason they're there.

im legit just basing it off of other mobas, tho i do feel like there is something in the water when it comes to this game lol
 

Dahbomb

Member
Tyrande on first glance definitely looks like a support hero.

Has a single target heal, spammable. Similar to Malfurion

Has a long ranged AOE stun. Similar to Malfurion.

Has a long ranged poke, can scout. Similar to Malfurion but not an AOE and more utility for vision.

Has a trait that reveals enemies and makes them take more damage. Great for a support character to have.


At this point any sane person thinks that Tyrande is a main support, all of her basic kit is designed for support. It's not until you get into her talents and realize that she has way more damage utility than most supports but she has less support utility (like no cleanse).

And individually her basic kit isn't as strong for support when you actually put it into practical application. The heal is low, the stun is very small AOE and her ultimates are more offensive/zoning than supportive.


You can't blame the playerbase for thinking Tyrande is supposed to be played as a main support.
 
i dunno if they ever fixed his healing while it was on ptr but i feel like he'd work well with another healer

on ptr his healing was so strong that imo his most optimal build just went mainly into e
if his healing aint great after the bugfix he has a lot of routes that can make it really good, id be surprised if he cant solo heal even w/o cleanse

His Healing is bad on TFs if you wasted his D before, Stukov plays like Lucio passive healing but limited
 

brian!

Member
Afaik the playerbase already doesnt play tyrande as a main support, i get that her kit predisposes someone to that idea but id be surprised if someone played tyrande a couple times and was like yeah her healing and uthers healing are pretty much the same.
 
We play in the evenings kind of whenever, but if Kioshen becomes a regular it would be based on his limitations. We usually start playing around 10 PM EST.

I get off work at 6:30pst which is 9:30 your time. I'll try and get on tonight if I can make it in time. if one of you folks want to add me I'm Rade#1778
 

Prelude.

Member
Pretty one sided games with Gul'dan so far, but I dropped below 1900 after a billion losses so, yeah, not very indicative, they seemed to run into my spells a lot. I went E build for both because I wanted the extra damage to delete Nova and Valeera from a distance, but I think E at lv1 and then Q build is what I would have used otherwise. The Q quest doesn't seem particularly good.
I might buy him, his damage is pretty good.
 

brian!

Member
Q quest gets taken a lot "because q build" but id say the value of the quest mainly comes from stuff like infernal shrines quest and against more mobile heroes
 

Ketch

Member
Afaik the playerbase already doesnt play tyrande as a main support, i get that her kit predisposes someone to that idea but id be surprised if someone played tyrande a couple times and was like yeah her healing and uthers healing are pretty much the same.

I think people pick tyrande in QM to take advantage of her category as not a healer, and in draft modes she gets stuck as solo healer in lower Elo because people use it as an excuse to not have to play support: I don't need to play support we have tyrande RIP


Also, I think that the more popular the game gets and the more well known the competitive scene gets, the worse QM gets. Back in the early days QM shit comps were not nearly as bad.... maybe that's becaus ethereal sless heroes, but also I think the mentality of the player base has changed since HL, unranked, and HGC have become a thing.

Like QM shit comp meta needs to be played completely different then standard meta.
 

kirblar

Member
I think people pick tyrande in QM to take advantage of her category as not a healer, and in draft modes she gets stuck as solo healer in lower Elo because people use it as an excuse to not have to play support: I don't need to play support we have tyrande RIP
I'd pick Tassadar in HL and the last picks wouldn't grab a healer because "we had a support." Shits been a problem for the game's entire existence.
 

Ketch

Member
I'd pick Tassadar in HL and the last picks wouldn't grab a healer because "we had a support." Shits been a problem for the game's entire existence.

Same thing happens to Tass a lot too. It's not because people don't know it's bad, it's because they don't want to play support.
 

scoobs

Member
Q quest gets taken a lot "because q build" but id say the value of the quest mainly comes from stuff like infernal shrines quest and against more mobile heroes

it increases Q range, which is huge for poking w/ him. I prefer E build cuz its way more fun but they're both really strong.

Q build Xul is super duper strong, do NOT go skeleton build
 

kirblar

Member
Same thing happens to Tass a lot too. It's not because people don't know it's bad, it's because they don't want to play support.
No, it's because they're bad. They don't understand the distinction, they'll be hovering a healer and move off it once Ty/Tass are grabbed because they don't understand that Tass/Ty are secondary supports because to them "Support" = "Healer" despite it not being true since D1 of the game's Alpha launch.

The solution is to just give in and stop fighting the stupid people by making a full-healer category that excludes Tass/Ty/Medivh/Aba/Zarya. Not to try and fix the baddies, because they are incapable of being fixed.
 

Ketch

Member
No, it's because they're bad. They don't understand the distinction, they'll be hovering a healer and move off it once Ty/Tass are grabbed because they don't understand that Tass/Ty are secondary supports because to them "Support" = "Healer" despite it not being true since D1 of the game's Alpha launch.

The solution is to just give in and stop fighting the stupid people by making a full-healer category that excludes Tass/Ty/Medivh/Aba/Zarya. Not to try and fix the baddies, because they are incapable of being fixed.

They are bad, and you're right about a QM solution. But anybody playing HL or even unranked these days knows better, or learns after the first time they see it, that Tass/tyrande are not solo supports. They just don't want to play support. There's people who don't pick support when there's literally no supports on your team, its the same attitude.
 

Prelude.

Member
Pretty disappointing they didn't pick the same menu music they used when they added Stukov as a commander in SC2.

it increases Q range, which is huge for poking w/ him. I prefer E build cuz its way more fun but they're both really strong.
I don't know about "huge", it's just 10%.

guldanmxst2.gif
 

kirblar

Member
They are bad, and you're right about a QM solution. But anybody playing HL or even unranked these days knows better, or learns after the first time they see it, that Tass/tyrande are not solo supports. They just don't want to play support. There's people who don't pick support when there's literally no supports on your team, its the same attitude.
They don't. That's the issue. I haven't played HL in ages, but like a year apart I was seeing the BS when I tried to play Tassadar.

It's the "hover support, shift off" thing. Not just a "won't play support" thing.
 

Ketch

Member
Guldan's talent tree links lvl 1 and 16 too hard. Like if you take E/Q quest you really probably should take the corresponding E/Q talent at 16, otherwise wtf are you doing?

They don't. That's the issue. I haven't played HL in ages, but like a year apart I was seeing the BS when I tried to play Tassadar.

It's the "hover support, shift off" thing. Not just a "won't play support" thing.

I've always read this as "thank god now I don't have to play support".

I've also seen people switch off the hero they're hovering to royally screw there team regardless... solo tank, solo healer, yolo nova or murky, people don't give a shit about other people.
 
Just won a 4 specialists, 1 support game on cursed hollow. The other team actually never got a 3rd objective and we got like 4-5 in a row and they lost by then. As zagara I was 1v1ing azmo and chromie with that basic damage talent on lvl 2. Zagara is a lot of fun.
 

Ketch

Member
When you want or don't want a specialist is still confusing to me.


This is a prime example of why the classification system sucks.

You don't want a specialist, or a warrior, or an assassin. You want damage, or crowd control, dive, wave clear, healing, vision, or whatever.

The classification of specialist (or warrior, or assassin) just hides the shit you really need to know behind a term that doesn't actually mean anything when it comes to playing the game.


Then to make it worse, blizzard tries to balance the game around the classifications. Easily seen in the support fiasco we've been talking about but also visible in Mellee damage dealers.

It's like blizzard doesn't understand there own game or are purposefully obscuring it for newer players for like marketing reasons or something.
 
Classifications helped me a lot as a new player. But you eventually learn each character's individual strengths and weaknesses so the classifications become less important over time as a newbie (as I was - really only started playing at 2.0 launch) learns the game.
 

Dahbomb

Member
When you want or don't want a specialist is still confusing to me.
I only take specialists when they are very good on a map. Like Azmodan/Zagara/Sylvanas. Abathur I would take in place of a support usually or in a particular combo/strat (like Zeratul/Anubarak, then put hat on Zeratul).

Nazeebo I don't even consider a specialist, he's essentially an assassin Mage. Other specialists I don't even consider to pick/draft like TLV because I know neither I nor the other person can be trusted to play it well enough.
 

kirblar

Member
Outside of maps where you can make the Syl/TLV cheese work I wouldn't pick them anyway right now, they're way way way undertuned atm and need a refresh.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
you dont have to buy cho and gall seperate right? because when I click to buy, it says Cho only.

And there is a tab for Gall...

edit: google says no so I guess I'll trust google.
 

brian!

Member
Two main stukov builds are prob e build and w trait reset build, with trait at 4 always and pox populi 70% of the time at 16

You could probably get block at 4 for dive comps, would be really strong with a tass on the team. I can see tass/stukov/lunara being a thing too
 

Milly79

Member
Two main stukov builds are prob e build and w trait reset build, with trait at 4 always and pox populi 70% of the time at 16

You could probably get block at 4 for dive comps, would be really strong with a tass on the team. I can see tass/stukov/lunara being a thing too

Ya I was really digging the E build. But I was typically taking the range at 7 and the one that leaves it behind at 13. I did dabble with the CDR at 7 and it seemed more worthwhile. Guess it just depends on what you're playing.

Can't stand the W. Slowish projectile and it has to be the most narrow skillshot in the game.
 
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