• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hitman: Absolution |OT| Police do not suspect Blood Money is involved.

A bit of both. There were a few sections where the game made you use it or it happened automatic to trigger a scene or such.

I did use it on the last 2 levels due to the design layouts and what was used on those specific levels.

You probably could do both without it but it's going to need alot of practise. I really don't envy anyway who's attempting for SA ratings on Purist.

thanks. that doesn't sound bad, although I don't particularly like the part about it automatically triggering. does it happen often?
 

Foffy

Banned
Has there been any talk about DLC? Normally I'm not a big proponent of DLC in general, but a game like Hitman really begs for downloadable contracts.

Currently it's just the pre-order bonuses, though IO has said they're considering other types of content.
 
Game complete on Hard. Need to replay some missions for no alerts since I fucked up on a few sections. Didn't use any checkpoints or attempt to use Instinct unless I was forced to.

Mischief%20Thinking.gif
Do you think it could be played without disguising at all, with other words suit only?
FWIW the videos that RevDM posted have made me more cautious about the game; it seems a lot more linear than freeform.
Keep in mind that they show just one way to handle each situation.
 
Loved the Contracts soundtrack, especially the main menu.

Speaking of which, anyone know how the Absolution soundtrack stacks up? Never though I'd play a Hitman game without Kyd's music.

I was a fan of Kyd's music in Silent Assassin and Blood Money. The music is good in Absolution. It is definitely still atmospheric. Also they kept it pretty dynamic while you are playing the game. Just like in previous games, if you are doing very sneaky things the music will shift to a more serious tone. Say you instead go and blow up a gas station and a bunch of people are killed, the music will pick up tempo.

It's in yor stats, scroll down a bit.

Oh, okay thanks. So far My friend and I have put in 10 hours and we are at the 16th level. I heard there are 20.
 

VE3TRO

Formerly Gizmowned
thanks. that doesn't sound bad, although I don't particularly like the part about it automatically triggering. does it happen often?

2 or 3 times from what I can remember.

Do you think it could be played without disguising at all, with other words suit only?
Keep in mind that they show just one way to handle each situation.

I imagine so but I think we will have to wait to see how each level is done by the pros. I've managed to do the first 4 levels but the later ones will be so much harder to work out. Also if you play on easy the quantity of NPCs is pretty low but as you rank up the difficulty this changes and puts more NPCs to areas which were originally empty.

So for instance you had a section which could past 2 guards facing away from you on easy. On Purist those guards will still be there but may include another 2 facing towards you. So it's not like you could work out best routes on the easier modes then try them on purist. That's what I did on Blood Money.

Who ever manages to do the last level on Purist with suit only and no alerts deserves a medal.

Edit:

Also incase it hadn't been mentioned the game has 20 levels/chapters. One including the tutorial and another which is basically a room to collect something. Some levels are a little linear but others are pretty open just as previous games.
 
2 or 3 times from what I can remember.



I imagine so but I think we will have to wait to see how each level is done by the pros. I've managed to do the first 4 levels but the later ones will be so much harder to work out. Also if you play on easy the quantity of NPCs is pretty low but as you rank up the difficulty this changes and puts more NPCs to areas which were originally empty.

So for instance you had a section which could past 2 guards facing away from you on easy. On Purist those guards will still be there but may include another 2 facing towards you. So it's not like you could work out best routes on the easier modes then try them on purist. That's what I did on Blood Money.

Who ever manages to do the last level on Purist with suit only and no alerts deserves a medal.
Ok, thanks. Suit only SA runs have always been my favorites and sounds like Absolution will be quite challenging, which is excactly what I was hoping for.
 
The
barfight
sequence is unavoidable. Just watched YT video
where the guy didn't deactivate the jukebox. The bikers are guarding entrance to the rest of the bar. If you try to get past, bar fight ensues.
http://youtu.be/dnGtqafQVTo?t=58s

You sure there isn't another way in? Also I don't think anyone said all fights were avoidable but most the time they are. Also for the suit challenge, good question. Not sure if it matters if you go guns blazing or not but the game encourages replayabilty with these challenges since you can't do all in one go and doing more makes increase your hitmans abilities. (well makes them better)
 
Do you think it could be played without disguising at all, with other words suit only?
Keep in mind that they show just one way to handle each situation.

I actually made it a point to play the first couple levels without changing out of the suit. It can be done and is a pretty rewarding feeling. You are going to be crouched and jumping to cover alot, so that might not feel real Hitman-ish to some people.

It's something I will definitely do more in the Contracts mode. In the regular missions you are rewarded with unlocks/perks that will help you blend better and use up less instinct if you use disguises a lot. So it is worth doing.

It's avoidable.
You can crawl through a vent to bypass the guards, therefore avoiding the QTEs.

Yes, that's what I did. Sneaky sneaky. Also, hiding in the huge crowds in certain levels is awesome.
 

VE3TRO

Formerly Gizmowned
Just did the bar fight scene twice and managed both times to avoid the fighting QTE's. One rating gave me Specialist and Shadow. Can't work out how to get Silent Assassin.
 
And you simply have a problem with understanding arguments with more than one dimension.
Don't really know what this is based on. I'm just tired that you post videos from youtube and indicate "hey look what stupid shit you have to go through" when it isn't even the case. I accept a lot of criticism towards the game in here and certainly do realise where it comes from, but not your vague strategy of posting videos that don't let us see for ourselfs what options there really are in the game.
 

RevDM

Banned
Don't really know what this is based on. I'm just tired that you post videos from youtube and indicate "hey look what stupid shit you have to go through" when it isn't even the case. I accept a lot of criticism towards the game in here and certainly do realise where it comes from, but not your vague strategy of posting videos that don't let us see for ourselfs what options there really are in the game.

Going through a vent is not an alternative to the barfight. IO might as well have just put a start select option of "skip to the next part of the game." If you're tired of me posting at how shitty this game looks then block me, but unless I see something otherwise I'll continue to post the flaws I see in this game.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
lol @RevDM.

How someone can watch the whole game before release on youtube is beyond me.
 
Going through a vent is not an alternative to the barfight. IO might as well have just put a start select option of "skip to the next part of the game." If you're tired of me posting at how shitty this game looks then block me, but unless I see something otherwise I'll continue to post the flaws I see in this game.
I have to admit that I haven't watched any of the videos in here (don't want to see anything before experiencing it myself) and have had to rely only on the comments posted. Based on them, it is avoidable, but if this is not the case I apologize. But now it just sounds like someone proved you wrong and you have to defend yourself by calling the other option stupid or invalid, even if its only purpose was to show that you can play the game without seeing that scene at all.
 
I have to admit that I haven't watched any of the videos in here (don't want to see anything before experiencing it myself) and have had to rely only on the comments posted. Based on them, it is avoidable, but if this is not the case I apologize. But now it just sounds like someone proved you wrong and you have to defend yourself by calling the other option stupid or invalid, even if its only purpose was to show that you can play the game without seeing that scene at all.


Yep. He tried to point out you HAD to do a fight QTE scene , this game sucks... blah blah... and then was proved wrong. He just can't fess up to it. Sad really. There was no other reason to post what he did if it wasn't about just saying "Hey look a shitty QTE you can't avoid." I like how being able to skip past the confrontation, aka another option is somehow bad mark on the game. WTF is wrong with people?!
 

RevDM

Banned
Yep. He tried to point out you HAD to do a fight QTE scene , this game sucks... blah blah... and then was proved wrong. He just can't fess up to it. Sad really. There was no other reason to post what he did if it wasn't about just saying "Hey look a shitty QTE you can't avoid." I like how being able to skip past the confrontation, aka another option is somehow bad mark on the game. WTF is wrong with people?!

Allow me to demonstrate my point via MS Paint:

sLWkb.png


Can you see what's wrong with this game design?
 
Allow me to demonstrate my point via MS Paint:

sLWkb.png


Can you see what's wrong with this game design?

You can take that same example and use it for TONS of games. Not to mention while the QTE are not the best, they are not broken and not enough of a annoyance to claim the game sucks. If you have a hate boner for the game, so be it, flag poles away! But stop trying to point out some of the shittier things in the game and act like the whole game is a turd. It's lame dude. Having a choice is always nice in games, it's never a bad thing.
 

Foffy

Banned
Allow me to demonstrate my point via MS Paint:

sLWkb.png


Can you see what's wrong with this game design?

How many Hitman games have you played? There have always been missions with one or two "main" ways to get through them. Even Blood Money has missions similarly designed to that. Complaining about this means you should have major issues with Codename 47, Silent Assassin, and Contracts, and some parts of Blood Money.

You're seriously coming off as if you're actively looking for things to get upset about, and it seems a little childish if I can be frank. I can get it that you really don't like the game, but do you expect pirates/people who got the game pre-release to show all potential ways to get through a level? What if all of the footage that came out by these people was nothing but shootouts, would you assume the game was Kane and Lynch 3? I'm sure the levels have nooks and crannies to find for yourself for alternate ways through many of them (not sure on that mission, but that isn't even the most linear level in the series by a longshot), but apparently avoiding an awful QTE sequence for a stealthier, less awful approach is still, apparently, awful. It looks like no matter what option the game gives you it's one you find to be terrible.

Ok, thanks. Suit only SA runs have always been my favorites and sounds like Absolution will be quite challenging, which is excactly what I was hoping for.

How many missions in the series absolutely prevent this? I know the Columbia and Japanese acts to the game force you to don attires, as it's almost always shoot on sight and you have to walk past some guards.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
He just want's to shit on the game anyway. Glad people like slasher are here for the real facts.

This and what pisses me off is that i can see parts from the link without even clicking them. (Thanks to Greasemonkey)

Seriously RevDM STOP POSTING SPOILER LINKS!!!11!1!one!1!!!
 
He just want's to shit on the game anyway. Glad people like slasher are here for the real facts.

Well and don't get me wrong. I've not claimed the game is amazing or OMFG great. I'm also not a huge Hitman vet. Only played a few of the games and didn't beat them. That said, this is a solid game, regardless of your thoughts on if it sticks to the older style of game or not. It has a few bumps but overally its one of the games that has surprised me this year.
 
How many missions in the series absolutely prevent this? I know the Columbia and Japanese acts to the game force you to don attires, as it's almost always shoot on sight and you have to walk past some guards.
Since there are no ratings in C47, I haven't attemped that challenge, but basically it's possible in every mission of the other games, even in the japanese ones. That's why I'd like to have that possibility in Absolution as well.
 

The Iceman

Neo Member
Looking forward to the game...somewhat. Very disappointed that we won't be seeing any giant sandbox levels like Beldingford Manor in the game. That's actually my favorite mission of the series.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
from Hitman forum

I just played through Absolution at my friends house. I don't have enough time for a review right now, but let me give you some positives and negatives.

+Very challenging, in a good way. You have to think about your movements carefully.
+The levels are filled with, well, life. There are a lot of NPC conversations and other things that make the levels feel alive. There's no such thing as a "static" NPC in Absolution.
+The A.I is amazing. Best A.I in a game ever. I'm not exaggerating. They respond to almost every situation differently and behave very realistically. Like, if you throw an object and break a window, the A.I will freak out, advise HQ, and then check the area, instead of just walking over to the window and staring at it. The A.I communicates a lot and can recognize missing patrol partners.
+The combat is better than almost every third person shooter. The shooting is responsive and the weapons feel powerful. The A.I is very challenging too, flanking, taking cover, and blindfiring. When I started a massacre in KOCT, the SWAT team guys were flanking me and communicating with each other like a real team would.
+Instinct is more useful than you'd think. You have to use it carefully, but it's very powerful. I'd rather have instinct then backing out into a map when I wanted to see where NPC's are. It's so much more smooth and well integrated then some magical map.
+The sound effects are incredible. Especially during the ominous
Spoiler
mission. I almost jumped when I first stepped into that level!
+Magic Pockets/Inventory System are actually handled fairly well. You can only carry a limited amount of weapons, but you can also dual wield any two SMG's or Pistols. I love that feature!
+Some levels are huge. The R&D level, Fight Night, Streets of Hope, and Hunter and Hunted are particular standouts. There's definitely some of the old sandbox levels.
+The amount of NPC's changes with the difficulty. During the final level, if you start on easy difficulty, the level is filled with regular ICA troopers. However, if you play on harder levels, they get replaced with heavy ICA troopers who have full body armor.
+Attack of the Saints is freaking awesome. Best level in a Hitman game ever. I can't describe how awesome the level is without giving you guys too many spoilers. You just have to experience it yourself to appreciate how amazing it is.

I want to clarify one thing before I get to negatives. The PC Gamer guy who said that 60% of the levels are A to B is exaggerating. Maybe 60% of the checkpoints are A to B, but most of the levels overall have targets to kill. The first part of the Dexter Industries level is A to B with multiple paths of how to get there, but the second part is the actual facility with 3 targets and lots of alternate routes. I personally like that structure, as you feel like you're pushing forward towards an extremely heavily guarded compound.

-Some animation oddities. Like, holstering weapons and dragging bodies. I hoped IO would fix those before release, but apparently not.
-Some level sections in between checkpoints are disappointingly small. Some are huge, some are tiny. I wish that some of the smaller checkpoints could be combined into larger ones.
-The ending is a DLC setup. I don't know about you, but I would at least like more closure.
-Some targets don't have many accidental kills. The KOCT has a huge amount of accidents, but others don't have many. Maybe I'm not creative enough, I'll see when I get the game for real.
-The penultimate level is really freaking tough. It's the hardest level in a Hitman game so far, even more difficult then the caravan sniping mission from Hitman 2 (forget it's name). It's satisfying when you complete it, but dayuuuum. Not sure if this is a negative, but even on the easiest difficulty I had a ridiculous amount of failures.

Overall, I'll give the game a 9 out of 10. A fantastic game overall. There are a lot of changes in the level structure and other things from past games, most of them good, some of them bad. But if you can come to terms with some of the changes and understand why IO had to sacrifice the massive level sizes from past games, you'll think this is the best Hitman game so far. There are too many standout moments to count, and I found myself enjoying almost all parts of the game. I'm really tired right now and can't write a full review, but I still recommend it.
 

Foffy

Banned
from Hitman forum

Eeeeeh, either the ending is some Kane and Lynch 2 shit, or there's really going to be DLC...

While I'm not a fan of "experience the TRUE END by buying _____", I will be the first to admit the Hitman franchise seems like a good fit for DLC. New locations, and new targets. I just wish they weren't apparently holding the idea for fans by ending the core game on what appears to be a cliffhanger.
 

Papercuts

fired zero bullets in the orphanage.
I was a fan of Kyd's music in Silent Assassin and Blood Money. The music is good in Absolution. It is definitely still atmospheric. Also they kept it pretty dynamic while you are playing the game. Just like in previous games, if you are doing very sneaky things the music will shift to a more serious tone. Say you instead go and blow up a gas station and a bunch of people are killed, the music will pick up tempo.



Oh, okay thanks. So far My friend and I have put in 10 hours and we are at the 16th level. I heard there are 20.

This is good to hear and has been one of my bigger fears with this game. The music in these games has always been important in setting the mood so I was hoping they'd still keep it dynamic.
 
Top Bottom