Anyways, let's turn this around. Actual discussion, yeah? Here's where I'm at:
I've been a big fan of Hitman since Silent Assassin. What IO has been going for in these games is entirely unique and extremely satisfying when they pull it off, which is one reason why the reaction to this game has been so inflammatory at times.
Every Hitman game has had significant flaws, from dull story arcs to dull AI to stretches of dull gameplay. Even though they have been awesome at times, let's not act like any Hitman game was an all-around masterpiece. Silent Assassin and Blood Money succeeded because their individual scenario design was so strong that it overwhelmed all the negatives each game possessed. These scenarios often (but not always) allowed many vastly different approaches to solving each challenge, and the games were able to offer these variations consistently enough that people could stick to their preferred playstyle through most of the game.
Now, when they see the prospect of the new game being more restrictive or linear, they are quick to proclaim the death of their game series, when it may just be that they couldn't engage in their preferred style of play as often as they could in the previous games. If that's the case, it surely is kinda disappointing, but it doesn't mean that the entire game is crap all of a sudden.
Aside from all-around crushing difficulty in the earlier games, the biggest consistent flaw with the Hitman series is an extreme over-reliance on trial-and-error gameplay to solve each scenario. It made it so that your most valuable tool in your arsenal was not a disguise or the piano wire, but the quick save button. There were too many times where, even if you were doing everything right, you would get surprised by some out-of-the-blue enemy that would blow your cover or kill you.
IO seems to be addressing several of these issues with Absolution. They seem to be making a concerted effort to make the moment-to-moment story more interesting, which is something I can fully get behind.
The AI issues and the trial-and-error gameplay are hopefully being addressed by the limited-resource extra vision mode, which should give the player some sense of what the AI is doing and should give you a tool to keep you out of situations that would otherwise force you back to a previous save, thereby keeping you in the moment and making the rest of the mission flow uninterrupted.
At the end of the day, I'm cautiously optimistic that they can improve the moment-to-moment story and gameplay without entirely giving up on the freedom that made the past games so interesting. I found a $30 preorder a month ago for the PC version, so I'll be interested to see how this game actually turns out.