Which mission number are you up to?
So far ive played at my buddy's house so hes a bit further i have so far played 11 out of 20 chapters.
Time played was 8hrs on hard.
The graphics are very good by the way. I played the ps3 version and there is no tearing or fps drops. Its a better game than conviction for sure.
Hitman is never going to be popular with the Doritoati. It's too slow paced and "trial and error." An 82 is pretty good.
Do people still fly across the room if you shoot them with your dual ballers?
Mine arrived today , had a go on the first level.
Whilst I suspect it will never reach the heights of planning (or repeatedly failing) the perfect kill in Blood Money, it still feels like a Hitman game so far.
Right down to the pointless plot, the ropey graphics, ropey physics and the weird glitches.
I got locked in a 5 minute long slo motion QTE with a bodyguard at one point.
you can still say shopto - it is them right?
Sorry, but this is embarrassing to watch (SPOILERS):
http://www.youtube.com/all_comments?v=wh3a4stNaf4
Hitman fans please be honest about this.
Graphics comparison on this video, it looks stunning: http://www.youtube.com/watch?v=Lw-EajsObOo&feature=g-all-u
It's pretty dumb, yes, but there's other ways to go about it. Don't do the mission that way. I do admit what 47 does is stupid as hell.
Sorry, but this is embarrassing to watch (SPOILERS):
http://www.youtube.com/watch?v=wh3a4stNaf4
Hitman fans please be honest about this.
20+ GBs?!?!
BTW, the design is horrible, Blood Money look so elegant, Absolution so gritty and voulgar.
Graphics comparison on this video, it looks stunning: http://www.youtube.com/watch?v=Lw-EajsObOo&feature=g-all-u
Sorry, but this is embarrassing to watch (SPOILERS):
http://www.youtube.com/watch?v=wh3a4stNaf4
Ah! I do that mission twice (to test others difficult setting) and I've never done this fight. But is not bad, just another way to kill him, sure is a little over the top compared to the previous games.
For me the problem lying not in this kind of mission, but when Absolution tries to be Splinter Cell too much, but we are talking about just a couple of stages, not so much.
BTW, the design is horrible, Blood Money look so elegant, Absolution so gritty and voulgar.
So... what the hell is up with this? https://www.youtube.com/watch?v=lfbnSIpFm9I
How the hell does that earn him a Silent Assassin rating?
I saw another plathrough of this level where he shot all the guys in the first part and STILL got Silent Assassin. What's up with the rating system?
This thread begs the question: Will the dilution/dumbing down of gameplay systems ever reverse course? Or will things just continue to get worse for those of us who have been gaming most of our lives?
What's wrong with all the haters? This is a very good stealth game with multiple ways to reach your goal. SC Conviction was a bad game and it was not stealth at all.
I played the level twice and never did the fight.
First time: Accident- Kill
Second time: Sniper Rifle kill from a safe place (I made it safe hehe)
And there are many other ways to kill him.
I think someone mentioned that whatever happens before doesn't matter, it's the match itself that grants you the rank.
How that's Silent, I don't know. It's not like it's completely senseless, it's just... meh.
EDIT: Here.
That's fucked up. Seems like getting a good rating is no longer based on player skill but figuring out the particular way the game wants you to kill your target.
That's fucked up. Seems like getting a good rating is no longer based on player skill but figuring out the particular way the game wants you to kill your target.
The bad news keeps rolling in as I read impressions from people on other forums who got it early:
- You can holster rifles. That's right. You can just hide a sniper rifle or machine gun under your suit.
- You can't drop weapons or place them in containers. Why would they remove this?!
- Killed targets and guards all respawn at a checkpoint if you die, and oftentimes the checkpoint places you back right next to the target that you previously killed. WHAT?!
And I've been staying away from the spoilery videos that everyone is groaning about on here. I still want to get this game to support the series, but color me worried.
Apparently a day one patch is coming, hope it fixes some of the weird issues like getting SA when you clearly didn't achieve it.
The bad news keeps rolling in as I read impressions from people on other forums who got it early:
- You can holster rifles. That's right. You can just hide a sniper rifle or machine gun under your suit.
- You can't drop weapons or place them in containers. Why would they remove this?!
- Killed targets and guards all respawn at a checkpoint if you die, and oftentimes the checkpoint places you back right next to the target that you previously killed. WHAT?!
And I've been staying away from the spoilery videos that everyone is groaning about on here. I still want to get this game to support the series, but color me worried.
If they took out dropping weapons I'm assuming they also took out patdowns and metal detectors.
Apparently a day one patch is coming, hope it fixes some of the weird issues like getting SA when you clearly didn't achieve it.
EDIT: Here.
The rating is ONLY for the LAST segment/loaded area of the level. This only seems to have a significant effect on a few levels (King of Chinatown probably won't suffer because it's a one segment level, and other levels of similar design won't either)
So in this context, the only part of the level "graded" was essentially 'The Arena' - when he was all dressed up and preparing to/fighting Sanchez. It's why when the level finished there wasn't all the marks deducted for kills and the title/score in the top reset when he loaded that area.
Graphics comparison on this video, it looks stunning: http://www.youtube.com/watch?v=Lw-EajsObOo&feature=g-all-u
The bad news keeps rolling in as I read impressions from people on other forums who got it early:
- You can holster rifles. That's right. You can just hide a sniper rifle or machine gun under your suit.
- You can't drop weapons or place them in containers. Why would they remove this?!
- Killed targets and guards all respawn at a checkpoint if you die, and oftentimes the checkpoint places you back right next to the target that you previously killed. WHAT?!
And I've been staying away from the spoilery videos that everyone is groaning about on here. I still want to get this game to support the series, but color me worried.
"It's at it's best, in other words, when it's simply being Hitman. But Absolution spends a great deal of time not being Hitman at all, at least not as we know it.
More importantly, only a precious few of Absolution's stages take the form of typical hits. There's a couple of stand out non-hit levels [...] but the rest are guard-filled stealth sections with snappy action sequences, or quasi-traditional levels that do have targets but drop 47 in hostile environments from the start. [...] they seem eager to nudge you towards conflict.
Absolution would rather players adapt to mistakes than reload, too; the inability to save whenever you wish can lead to punitive restarts."
They loved the contracts multi player mode and say it even saves some of the game's weaker levels by allowing you to create your own missions.
YOU GOT TO BE SHITTING ME.
FUCK THIS GAME.