I really wanted this game but E C's posts have made me change my mind. Metacritic has a high score for this.
How does it compare to Blood Money? That was my favorite Hitman so far.
It's a pretty solid stealth game and I can see why people really like it. The best way I can explain my indifference to what we ended up with is...um...
So, for me, Hitman has always felt like a puzzle stealth game, where from the get go the designers built levels as intricate webs of disguises and NPC types. Like, this was the foundation of the game: the placement of NPCs, their patrols, their clothing, and the location of the target. Then a system of mechanics was built to interact with this environment, such as your weapons and your movement and whatever. But primarily the game was about disguises and puzzle/maze like level design tied to those disguises. That was the priority of the design, and why you spent so much of your time
in disguises and trying to plan which disguises you needed and how to get them.
Absolution feels a bit like the other way around. Like they built a stealth game with guards and mechanics for taking down opponents, and built levels around these mechanics, including placement of NPCs, railings/barriers to hide behind, placement of items/weapons in the map for you to use, alternate paths, and so on. Then they wove in a disguise system on top of these stealth mechanics. Disguises acting more like another tool that you may or may not use depending on the context. The new detection system also changes the way disguises are used, and their involvement in level progression.
So the end result is something I liken more to a traditional Splinter Cell-esque stealth game, with a bigger social/NPC focus in the skills, but still that Splinter Cell-like level design, encounter design, enemy placement, and flow of levels. Disguises are there. Social mingling is there. Strategic kills are there. But they feel more like an assortment of tools to the core stealth system rather than the very foundation of the entire game's design.
And that's why I'm not over the moon about. I think there's some real dud levels there, but there's also some really good ones, even if I don't feel any of them play like a proper Hitman game. It's like a weird hybrid of Splinter Cell and Hitman to me, a pretty solid one, but...Splinter Cell has no place in Hitman as far as I'm concerned. And as nice as it is to really flesh out and buff the degree of stealth, sneaking and environment mechanics, none of those are integral to the core philosophy that the Hitman series was built on. So when the game leans that way, it tends to lean in the wrong direction.
But some people here
are Hitman fans and are also really, really enjoying it. As they say, your mileage may vary.