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I've been saying for a long time now that XSS is basically the best thing that could've happened for Nintendo and Switch 2. It ensures that Switch 2 will get current gen ports as long as XSS is supported.
You'd think after two years they'll have the time to fix that broken pointy roof.Switch 2 does a couple things better than Series S, but Series S looks better overall.
Like Series S is missing some background geometry like a massive mountain (top left).
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Well, maybe it's the opposite...I've been saying for a long time now that XSS is basically the best thing that could've happened for Nintendo and Switch 2. It ensures that Switch 2 will get current gen ports as long as XSS is supported.
What about price? Even the most affordable Lenovo Legion Go S with Z2 processor costs $550.Comparisons will get much more interesting when the Z2 Extreme handhelds launch
Definitely not at the same price!In the same form factor?
One is also about as think as a mobile phone with a mobile chip inside whilst the other is a full blown console touted as a companion to the Series X meant to be able to play everything its powerful brother can play. A handheld matching the Series S AT LAUNCH is pretty fucking significant. I'm looking forward to seeing what the Switch 2 will achieve is a few years time.XSS released 4.5 years before SW2…
Wow! The difference is day & night...But this one is the worst for Series S. So much so that I believe the uploader labeled the images wrong. Series S is missing shading, the shop window has less detail... the lack of shadows make the other screenshot look flat.
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This will blow you mind, but XSS tech is a little more advanced than PS5's, but MS decided to fuck up memory configuration of Xbox SeriesAnd the XSS is what like a decade old tech and still 50% off? Xbox just keeps winning
This will blow you mind, but XSS tech is a little more advanced than PS5's, but MS decided to fuck up memory configuration of Xbox Series
XSS looks better
Is that Riky alt? More advanced than PS5 in what sense?This will blow you mind, but XSS tech is a little more advanced than PS5's, but MS decided to fuck up memory configuration of Xbox Series
PS5 didn't have VRR until after the system came out, Xbox Series had it from the beginning, now DF confirmed that the PS implementation is subpar compare to the Xbox implementation... PS5 isn't even fully compatible with Freesync afaik, compared to Xbox Series which both are with Freesync Premium and Premium ProIs that Riky alt? More advanced than PS5 in what sense?
Now imagine if they had used Ada as a base and/or parts from Blackwell as NVIDIA wanted Nintendo to (fragmentation does not help nVIDIA)…The Switch 2 is a massive leap over the Switch. I knew Nintendo x Nvidia would be a great hardware partnership.
Disk drive is meh for digital only gamers, storage is ok tooAnd the disk drive, and the storage
SoC wasn't ready, it's coming out in December as another poster said in another thread, Nintendo couldn't wait and took current latest chip, also they worked with Nvidia to add some Ada stuff and suit their needs better than with Switch.Now imagine if they had used Ada as a base and/or parts from Blackwell as NVIDIA wanted Nintendo to (fragmentation does not help nVIDIA)…
You might be thinking of VRS (Sony had their own different idea around HW accelerated multi resolution render targets that could fill that gap), but XSX|S had DX Mesh Shaders support while PS5 had primitive shaders which AMD confirmed is how even on "full" RDNA2 Mesh Shaders are processed as that is what they map to in HW.Also, Xbox Series have RDNA 2 features like geometry shaders, including XSS but PS5 don't, it has to rely on older mesh shader, you know the old "RDNA 1.5" meme... imo PS didn't require it at all anyway, but the fact that both Xbox series have more modern stuff at GPU architecture level is confirmed afaik.
Now imagine if they had used Ada as a base and/or parts from Blackwell as NVIDIA wanted Nintendo to (fragmentation does not help nVIDIA)…
For a system coming out this year Ada was completely in the picture, it is Nintendo being averse to using latest technology before it is tried and tested in the market (and they hope… cheaper). XSX|S and PS5 were able to take RDNA2 to market at the same time (much earlier if you consider their lead time for launch) as PC and PS5 Pro had RDNA4 features (could have had more if they did not want to avoid elements which would require devs redoing more work to support PS5 Pro).Disk drive is meh for digital only gamers, storage is ok too
SoC want ready, it's coming out in December as another poster said in surgery thread, Nintendo couldn't wait and took current latest chip, also they worked with Nvidia to add some Ada stuff and suit their needs better than with Switch.
We will see the battery life and actual image quality (including ghosting and other artefacts if we upscale to 4K from super low resolutions)… still 4.5 years is a huge amount of time and we are also talking about a higher MSRP.One is also about as think as a mobile phone with a mobile chip inside whilst the other is a full blown console touted as a companion to the Series X meant to be able to play everything its powerful brother can play. A handheld matching the Series S AT LAUNCH is pretty fucking significant. I'm looking forward to seeing what the Switch 2 will achieve is a few years time.
We will see the battery life and actual image quality (including ghosting and other artefacts if we upscale to 4K from super low resolutions)… still 4.5 years is a huge amount of time and we are also talking about a higher MSRP.
And the XSS is what like a decade old tech and still 50% off? Xbox just keeps winning
Switch 2 version is pretty good looking.
Is it comparable to Steam Deck or ROG Ally? In handheld mode.
Link?Kepler said 4K upscaling is off the table for the switch 2
.Link?
So it would be upscaling to say 1440p with DLSS and then the console does standard upscaling to 4K when sending the data to the TV or the TV does the final upscaling (unless you render at 4K natively)?
DLSS upscale to 4K on Switch 2 HW is around 15ms, you would need a potato looking 30 FPS game to make it viable.
You might be thinking of VRS (Sony had their own slightly different implementation multi resolution render targets that could fill that gap), but XSX|S had DX Mesh Shaders support while PS5 had primitive shaders which AMD confirmed is how even on "full" RDNA2 Mesh Shaders are processed as that is what they map to in HW.
Let's not reopen this can of worms mate, the market results so far speak for themselves.
I think they were never confirmed but were rumored to be DLSS 3.5 like a couple years ago or so, iirc, so it must be the related hardware components, to that was never confirmed, what I think is confirmed is that it has Ada features migratedFor a system coming out this year Ada was completely in the picture, it is Nintendo being averse to using latest technology before it is tried and tested in the market (and they hope… cheaper). XSX|S and PS5 were able to take RDNA2 to market at the same time (much earlier if you consider their lead time for launch) as PC and PS5 Pro had RDNA4 features (could have had more if they did not want to avoid elements which would require devs redoing more work to support PS5 Pro).
Even if they originally targeted a December launch, ADA would have been possible if Nintendo paid nVIDIA to do it. More likely option is that we are seeing Switch Pro HW re targeted with additional features in the console, a new screen, etc… so a chip nVIDIA had mostly finalised a long long time before ADA came out (based on the rumoured nVIDIA comments they were not too happy).
What are the confirmed ADA feature nVIDIA added? Will it result in another Switch 1 situation where lots of rumours abound and we find that the SoC is just the default Tegra SoC with at most some features disabled?
Official screenshots, trailers and in the case of SF6 Treehouse 4K direct footageWhere does this YT channel get its Switch content from?
What even funnier is Xbox die hards hyping Switch 2 vs Xbox because Xbox is a lost cause lolYou know Switch fans have been annoying the forum when known Sony die hards are defending the Series S lol.
Uhmm… dunno… Kepler's comments about upscaling costs somehow make me think there is nothing from Ada here. That would be semi custom work and I feel that Nintendo did not want to pay a cent of semicustom work to nVIDIA.I think they were never confirmed but were rumored to be DLSS 3.5 like a couple years ago or so, iirc, so it must be the related hardware components, to that was never confirmed, what I think is confirmed is that it has Ada features migrated
You know Switch fans have been annoying the forum when known Sony die hards are defending the Series S lol.
In portable mode i doubt it could even match the PS4
I also dont really like comparing a new port of a game, coming years later, to a version of the game that launched years ago and at a time when the devs were scrapping over geting multiple versions of the game ready for launch.The Series S version is still noticeably better and it'd probably be even more pronounced without Youtube compression. The Switch 2 is a large step up from the Switch 1 version which is a repulsive version of the game graphically-speaking.
It's a custom chip based on T234 but that's as far as my knowledge gets since I'm not very versed in this and been learning reading other people likeUhmm… dunno… Kepler's comments about upscaling costs somehow make me think there is nothing from Ada here. That would be semi custom work and I feel that Nintendo did not want to pay a cent of semicustom work to nVIDIA.
If they had take Ada as a base we would also have better power consumption as they would already be on a newer node compared to the heavily rumoured 8nm one. Imagine Switch 2 on a 4-5 nm node at the same clockspeed…
I do get that and I understand why Nintendo did what it did, but you do not have to count the date from when the PC or mobile part is out to start integrating it. We have plenty of evidence of the contrary.It's a custom chip based on T234 but that's as far as my knowledge gets since I'm not very versed in this and been learning reading other people likeBuggy Loop , it makes sense because Switch is a success and for Nintendo would make sense to invest in a custom chip, specially with other competitors trying to step on their heels.
Problem with Ada afaik is that it would take like a couple years now minimum to get the console ready, I base that on the fact that they took from 2023 that T239 was ready to release the console. Same for Mariko on Switch 1, released in 2019 but clearly being worked from 2018 or 2017.