Hogwarts Legacy Switch 2 VS XSS comparison (Spoiler alert: They're basically the same)

I've been saying for a long time now that XSS is basically the best thing that could've happened for Nintendo and Switch 2. It ensures that Switch 2 will get current gen ports as long as XSS is supported.
 
Switch 2 does a couple things better than Series S, but Series S looks better overall.

Like Series S is missing some background geometry like a massive mountain (top left).
xKuEeoX.gif
You'd think after two years they'll have the time to fix that broken pointy roof.
 
XSS released 4.5 years before SW2…
One is also about as think as a mobile phone with a mobile chip inside whilst the other is a full blown console touted as a companion to the Series X meant to be able to play everything its powerful brother can play. A handheld matching the Series S AT LAUNCH is pretty fucking significant. I'm looking forward to seeing what the Switch 2 will achieve is a few years time.
 
But this one is the worst for Series S. So much so that I believe the uploader labeled the images wrong. Series S is missing shading, the shop window has less detail... the lack of shadows make the other screenshot look flat.
3u0AkcA.gif
Wow! The difference is day & night...
surprised you didn't point out the missing wooden plaque above the door
 
And the XSS is what like a decade old tech and still 50% off? Xbox just keeps winning
This will blow you mind, but XSS tech is a little more advanced than PS5's, but MS decided to fuck up memory configuration of Xbox Series
 
Last edited:
Is that Riky alt? More advanced than PS5 in what sense?
PS5 didn't have VRR until after the system came out, Xbox Series had it from the beginning, now DF confirmed that the PS implementation is subpar compare to the Xbox implementation... PS5 isn't even fully compatible with Freesync afaik, compared to Xbox Series which both are with Freesync Premium and Premium Pro

Also, Xbox Series have RDNA 2 features like geometry shaders, including XSS but PS5 don't, it has to rely on older mesh shader, you know the old "RDNA 1.5" meme... imo PS didn't require it at all anyway, but the fact that both Xbox series have more modern stuff at GPU architecture level is confirmed afaik.

BTW, I said what I said that because people here are mixing technology advancements with raw performance, just to give an example of how they don't have to have a 100% linear correlation.
 
Last edited:
And the disk drive, and the storage
Disk drive is meh for digital only gamers, storage is ok too
Now imagine if they had used Ada as a base and/or parts from Blackwell as NVIDIA wanted Nintendo to (fragmentation does not help nVIDIA)…
SoC wasn't ready, it's coming out in December as another poster said in another thread, Nintendo couldn't wait and took current latest chip, also they worked with Nvidia to add some Ada stuff and suit their needs better than with Switch.
 
Last edited:
Also, Xbox Series have RDNA 2 features like geometry shaders, including XSS but PS5 don't, it has to rely on older mesh shader, you know the old "RDNA 1.5" meme... imo PS didn't require it at all anyway, but the fact that both Xbox series have more modern stuff at GPU architecture level is confirmed afaik.
You might be thinking of VRS (Sony had their own different idea around HW accelerated multi resolution render targets that could fill that gap), but XSX|S had DX Mesh Shaders support while PS5 had primitive shaders which AMD confirmed is how even on "full" RDNA2 Mesh Shaders are processed as that is what they map to in HW.

Let's not reopen this can of worms mate, the market results so far speak for themselves.
 
Last edited:
Disk drive is meh for digital only gamers, storage is ok too

SoC want ready, it's coming out in December as another poster said in surgery thread, Nintendo couldn't wait and took current latest chip, also they worked with Nvidia to add some Ada stuff and suit their needs better than with Switch.
For a system coming out this year Ada was completely in the picture, it is Nintendo being averse to using latest technology before it is tried and tested in the market (and they hope… cheaper). XSX|S and PS5 were able to take RDNA2 to market at the same time (much earlier if you consider their lead time for launch) as PC and PS5 Pro had RDNA4 features (could have had more if they did not want to avoid elements which would require devs redoing more work to support PS5 Pro).

Even if they originally targeted a December launch, ADA would have been possible if Nintendo paid nVIDIA to do it. More likely option is that we are seeing Switch Pro HW re targeted with additional features in the console, a new screen, etc… so a chip nVIDIA had mostly finalised a long long time before ADA came out (based on the rumoured nVIDIA comments they were not too happy).

What are the confirmed ADA feature nVIDIA added? Will it result in another Switch 1 situation where lots of rumours abound and we find that the SoC is just the default Tegra SoC with at most some features disabled?
 
One is also about as think as a mobile phone with a mobile chip inside whilst the other is a full blown console touted as a companion to the Series X meant to be able to play everything its powerful brother can play. A handheld matching the Series S AT LAUNCH is pretty fucking significant. I'm looking forward to seeing what the Switch 2 will achieve is a few years time.
We will see the battery life and actual image quality (including ghosting and other artefacts if we upscale to 4K from super low resolutions)… still 4.5 years is a huge amount of time and we are also talking about a higher MSRP.
 
Anyone who think Switch 2 is more powerful than the Series S is delusional, dock mode is 3TF "best scenario" and ram bandwidth is just only 100 gb/s
In portable mode i doubt it could even match the PS4
 
Last edited:
We will see the battery life and actual image quality (including ghosting and other artefacts if we upscale to 4K from super low resolutions)… still 4.5 years is a huge amount of time and we are also talking about a higher MSRP.

Kepler said 4K upscaling is off the table for the switch 2
 
Kepler said 4K upscaling is off the table for the switch 2
Link?

So it would be upscaling to say 1440p with DLSS and then the console does standard upscaling to 4K when sending the data to the TV or the TV does the final upscaling (unless you render at 4K natively)?
 
You might be thinking of VRS (Sony had their own slightly different implementation multi resolution render targets that could fill that gap), but XSX|S had DX Mesh Shaders support while PS5 had primitive shaders which AMD confirmed is how even on "full" RDNA2 Mesh Shaders are processed as that is what they map to in HW.

Let's not reopen this can of worms mate, the market results so far speak for themselves.

Yup, I was confused by his geometry shaders comment. But yeah like you said lets not deviate from the topic at hand and the results speak for themselves indeed.
 
Impressive tbh, but I am far more interested in what Nintendo can do with the new hardware in a couple of years.

I do wonder if Nintendo has beaten MS to the punch with this level of hardware in a handheld console.
 
I've already said that despite the positive feelings I felt after the SF6 comparison, I personally prefer to wait for the final results when the games are released on the console, or for a DF analysis with direct material... I'm even more convinced that this is the wisest decision before jumping to conclusions.

If you look at this comparison, XSS is clearly superior. SF6 was a miserable XSS port compared to MK1 and Tekken 8, which were brilliant XSS ports and were more demanding games.
 
Haters will always find a way to make themselves disappointed, but Switch 2 seems to be better than everyone expectations from an hardware side.

I remember basically everyone being sure it would have ended be worst than a Steam Deck before the reveal, and it ended to be on par/better than XSS, considering this is probably a low effort upgrade of a Switch game. And the price it get sold looks totally worth.
 
Let's not kid ourselves, Hogwarts Legacy on the Switch 2 is a technical miracle for a handheld, but when stacked up against the Xbox Series S, the cracks start to show pretty quickly. The Series S might be the entry point into current-gen consoles, but it still runs circles around the Switch 2 when it comes to raw image fidelity. Native rendering gives the Series S a cleaner, more stable picture, while the Switch 2 leans heavily on DLSS 3.5 just to keep up, and while that magic trick works most of the time, it's not without its side effects: ghosting, temporal shimmer, and occasional softness are the price you pay for squeezing this game onto portable silicon.

Textures on Series S are clearly in another league, surfaces look sharper, more detailed, and less compressed. On Switch 2, you can see where the bandwidth ceiling hits: materials lose some richness, and you're occasionally reminded you're playing on hardware that's still battling with memory limitations. Lighting's another battlefield. On Series S, dynamic shadows and ambient occlusion add a solid layer of depth and realism, while the Switch 2 settles for simpler lighting passes and fewer shadow cascades, enough to look good on a smaller screen, but noticeably flatter on a big one.

As for effects? The Series S throws around volumetrics, particles, and alpha transparencies with confidence. The Switch 2 does its best to keep up, but you'll spot reduced particle density and trimmed-down fog effects. The atmosphere is still there, it's just been through a few rounds of optimization boot camp.

All in all, the Switch 2 version is shockingly close to the "real" thing, especially considering the disaster that was the OG Switch port, but make no mistake: when it comes to consistent visual quality, stable resolution, and overall polish, the Xbox Series S is still holding the wand.
 
For a system coming out this year Ada was completely in the picture, it is Nintendo being averse to using latest technology before it is tried and tested in the market (and they hope… cheaper). XSX|S and PS5 were able to take RDNA2 to market at the same time (much earlier if you consider their lead time for launch) as PC and PS5 Pro had RDNA4 features (could have had more if they did not want to avoid elements which would require devs redoing more work to support PS5 Pro).

Even if they originally targeted a December launch, ADA would have been possible if Nintendo paid nVIDIA to do it. More likely option is that we are seeing Switch Pro HW re targeted with additional features in the console, a new screen, etc… so a chip nVIDIA had mostly finalised a long long time before ADA came out (based on the rumoured nVIDIA comments they were not too happy).

What are the confirmed ADA feature nVIDIA added? Will it result in another Switch 1 situation where lots of rumours abound and we find that the SoC is just the default Tegra SoC with at most some features disabled?
I think they were never confirmed but were rumored to be DLSS 3.5 like a couple years ago or so, iirc, so it must be the related hardware components, to that was never confirmed, what I think is confirmed is that it has Ada features migrated
 
People here are basing their enthusiasm on unverified shots from random YT channel will be hugely disappointed when real data comes in.

Calm down a little
 
Switch 2 is really holding its own it seems. Super happy that it is almost keeping up with the series S. I think with some considerable well thought out development that we will see great ports on switch 2 for third party games. First party games will be amazing.
 
The Series S version is still noticeably better and it'd probably be even more pronounced without Youtube compression. The Switch 2 is a huge step up from the Switch 1 version which is a repulsive version of the game graphically-speaking.
 
Last edited:
I think they were never confirmed but were rumored to be DLSS 3.5 like a couple years ago or so, iirc, so it must be the related hardware components, to that was never confirmed, what I think is confirmed is that it has Ada features migrated
Uhmm… dunno… Kepler's comments about upscaling costs somehow make me think there is nothing from Ada here. That would be semi custom work and I feel that Nintendo did not want to pay a cent of semicustom work to nVIDIA.

If they had taken Ada as a base we would also have better power consumption as they would already be on a newer node compared to the heavily rumoured 8nm one. Imagine Switch 2 on a 4-5 nm node at the same clockspeed…
 
Last edited:
You know Switch fans have been annoying the forum when known Sony die hards are defending the Series S lol.

Yep, I think this might be the first positive thread I've ever seen about the SS. All thanks to the NeoGAF Playstation contingent's collective insecurity and bitterness towards Nintendo.
 
Last edited:
The Series S version is still noticeably better and it'd probably be even more pronounced without Youtube compression. The Switch 2 is a large step up from the Switch 1 version which is a repulsive version of the game graphically-speaking.
I also dont really like comparing a new port of a game, coming years later, to a version of the game that launched years ago and at a time when the devs were scrapping over geting multiple versions of the game ready for launch.
Devs could be changing things, adding stuff they wanted in the orig version etc. And basically have the time and resources on their side concentrating on one version.

Lets see of Switch 2 ports are as close a couple of years from now.
 
Uhmm… dunno… Kepler's comments about upscaling costs somehow make me think there is nothing from Ada here. That would be semi custom work and I feel that Nintendo did not want to pay a cent of semicustom work to nVIDIA.

If they had take Ada as a base we would also have better power consumption as they would already be on a newer node compared to the heavily rumoured 8nm one. Imagine Switch 2 on a 4-5 nm node at the same clockspeed…
It's a custom chip based on T234 but that's as far as my knowledge gets since I'm not very versed in this and been learning reading other people like Buggy Loop Buggy Loop , it makes sense because Switch is a success and for Nintendo would make sense to invest in a custom chip, specially with other competitors trying to step on their heels.

Problem with Ada afaik is that it would take like a couple years now minimum to get the console ready, I base that on the fact that they took from 2023 that T239 was ready to release the console. Same for Mariko on Switch 1, released in 2019 but clearly being worked from 2018 or 2017.
 
It's a custom chip based on T234 but that's as far as my knowledge gets since I'm not very versed in this and been learning reading other people like Buggy Loop Buggy Loop , it makes sense because Switch is a success and for Nintendo would make sense to invest in a custom chip, specially with other competitors trying to step on their heels.

Problem with Ada afaik is that it would take like a couple years now minimum to get the console ready, I base that on the fact that they took from 2023 that T239 was ready to release the console. Same for Mariko on Switch 1, released in 2019 but clearly being worked from 2018 or 2017.
I do get that and I understand why Nintendo did what it did, but you do not have to count the date from when the PC or mobile part is out to start integrating it. We have plenty of evidence of the contrary.
 
Series S version does look much better overall. I am really not looking forward to ports like these, that will have a poor image quality, poor framerate etc... This is going to be Witcher 3/Doom/Doom Eternal "miracle" Switch 1 ports all over again.

Pick games that can run at 1080@60fps without resorting to stupid AI algorithms to reach said resolution. Something sharp, clean, that looks good.
 
Top Bottom