I don't 100% agree with this but thought that was a funny comment!Ah the moment when you realize all other open world maps are just glorified menu’s for missions.
and botw truly is OPEN
Excuse me while I check myself into a retirement homeI remember my days playing through Twilight Princess as a kid
There is only one real problem with this game
You're too smart for us common folk!Damn no one got this joke
are you finally a member on gaf? yea sure whatever. do we actually want you here?Is it a great game? yea i guess so. Is it omg goty? nah
And yes, I did complete the game (in MASTER MODE as well), max upgrade the master sword, complete all the dlc, got the superbike or something like that.
well, excuuuuse me princesss, i was too late in this threadDamn no one got this joke
Have now played 12+ hours, if anything my love for this has only grown since.Play for 30-40 hours before reaching any conclusion buddy.
I only said that because for me the first 10-20 hours were the best, the game loss his steam after that.Have now played 12+ hours, if anything my love for this has only grown since.
This post was the conclusion I had come to out of my time in this game within my first 7 hours, that was made clear in the post. When I finish the game I will do an LTTP, but I don't see myself switching to dislike this game as I am adoring everything this game has to offer and I am happy to just do what I have been doing for my first 12 and a bit hours; exploring, fighting, discovering, experimenting etc.
I love catching those little fuckers! Don't know whether I have it in me to get all 900+ though lmao
unless discovering a shitty rock bowling minigame or some piece of armour with the same effects of food is something exciting for you...
I will have to try this!Hestu is bestu.
He’s even got a cool line if you talk to him wearing nothing but Link’s underpants.
It's an interesting approach to dealing with loot and it forces players to improvise but I think the negative reactions means few other games will try it.The game would be boring without the brittle weapons, I agree. Unfortunately some can't let go of the hoarder mentality that most other games have trained them to adopt.
In other words why isn't this game like the other 7 or so 3d Zelda games you've played over and over before?Worst Zelda ever. Excluding Skyward Sword and The Philips CDI series.
Barely any dungeons, trash and annoying as fuck durability and weather system and none of the incredible Zelda music we all know and love from the classics.
What a let down.
100%. It's so freeing to view the weapons as disposable and not worry about hoarding them. It's like the scene in The Matrix where they throw the guns away for new ones instead of reloading.It's an interesting approach to dealing with loot and it forces players to improvise but I think the negative reactions means few other games will try it.
What most people seem to want is a weapon system where you find the strongest weapon and then stick with that. Possibly upgrading or looking for a rare version of the weapon.
Theres no perfect solution but the loudest voices will usually be heard so I wouldn't expect them to have this system on BotW2.
It works for me personally because a thing I dislike about many other large games like this is that they will have a massive array of weapons and spells and all that but you end up picking just one or two and it's just not worth a replay to try out another one. Like if you beat Bloodborne with the Saw Cleaver but don't actually feel like doing it all again with the Hunter Axe. So you've got a game with 26 weapons but no real motivation to try them all so you just never know what you might be missing out on.
I liked the BotW system of just using the weapons you've got and then picking up more when you need more. They are kind of like ammo in that way.
Can't wait until they make Mario Kart into a platformer, you know 'something different'.In other words why isn't this game like the other 7 or so 3d Zelda games you've played over and over before?
Because they were trying to so something different. And it worked in my book.
A game in a new series doesn't have to have exactly what the previous games had and built upon it. Not every single thing.. what happens with that Philosophy is you end up with a Ubisoft style open world game which forces every machanic into the game to keep fans happy
In assassin's creed they're destined to have sailing and ship fights forever whether it makes sense or not.
No this did what it did extremely well and I know for a fact they're not going to do what you expect for the next game either.
Anyone expecting breath of the wild with more dungeons is gonna be in for a shock.
It runs on CemU at 8K 60fps with great texture work, and some form of Raytracing, it looks stunning, but even on my Wii U it looks and plays well.
Are you just proving my point or what?Can't wait until they make Mario Kart into a platformer, you know 'something different'.
Yeah it's really amazing how Nintendo made such an amazing game is a such shitty and outdated hardware, i remember Xeno on Wii was so good it was my favorite jrpg of the gen and in my top 5 games of the generation of ps360wii. While i loved other Jrpgs on ps3 and 360 but Xenoblade Wii was just too good and the best jrpg out there in that generation, despite being released in a much shittier and weaker hardware.
i mean sure specs are cool and it's always great to have the best specs, but in the end it will always be about games, more precisely quality and great games.
You're so wrong if you think better hardware doesn't help to make better games, the fact that botw is so awesome doesn't prove the opposite, but instead it prove on how much the devs behind botw are talented. Of course you can also say that a hardware that uses old technology (so like Switch) can hugely help the devs in development cost and time gain, but better specs always help devs to achieve things they couldn't do before, but i'm speaking about the most obvious and well know thing in the world, if you don't realize that then HUH!!! , this what make the difference between genius devs and meh devs, the genius devs will always add things and features in the new game in the new powerful hardware that other never though about, meanwhile the meh devs will only think about improvement of graphics and resolution.Specs have nothing to do with the ability to make a good game. Nintendo has been making good games on weak hardware since the Gameboy.
You seem to believe that what the devs want = a better game. Not true at all.You're so wrong if you think better hardware doesn't help to make better games, the fact that botw is so awesome doesn't prove the opposite, but instead it prove on how much the devs behind botw are talented. Of course you can also say that a hardware that uses old technology (so like Switch) can hugely help the devs in development cost and time gain, but better specs always help devs to achieve things they couldn't do before, but i'm speaking about the most obvious and well know thing in the world, if you don't realize that then HUH!!! , this what make the difference between genius devs and meh devs, the genius devs will always add things and features in the new game in the new powerful hardware that other never though about, meanwhile the meh devs will only think about improvement of graphics and resolution.
And actually one of the things that helped BOTW is that it was a Wii U game originally, and this game could never been achieve in a Wii Hardware for example, and while it was still running on WiiU but Switch helped the game to run in a more stable way.
You seems the one that believe the devs since you're quoting me that Miyamoto shit.You seem to believe that what the devs want = a better game. Not true at all.
I once read (I think it was Miyamoto) that you have to drop features that just don't work well or aren't fun no matter how much you want them in the game. Sometimes what devs WANT doesn't make a better game.
I think Nintendo's library shows that they are good at making games, whether it be on superior hardware or weaker hardware. It's not about the hardware.
I am not really one to defend Nintendo but something I have learned over the years is the better hardware has little to do with the quality of games. We'll just have to agree to disagree.You seems the one that believe the devs since you're quoting me that Miyamoto shit.
Better hardware is always better for games, and you're the one that is believing the Nintendo PR shit they're feeding so like better hardware doesn't matter, the only reason Nintendo doesn't go full on power is because of cost, also because it's way easier to make a console based on old tech on pretty much all areas, and they want to have large margin of gain of each console sold, they can't do that if they do much powerful hardware. If it doesn't matter there is no reason to ever release a new hardware for any company. Also that's the reason you'll never see most new 3rd party games in Switch, outside of few cases like TW3 or MK11 where the games are downgraded to hell. 3rd party devs would want to put their games on Switch if possible but the hardware just can't handle it, and it goes much above res and fps.
You seems the one that believe the devs since you're quoting me that Miyamoto shit.
Better hardware is always better for games, and you're the one that is believing the Nintendo PR shit they're feeding so like better hardware doesn't matter, the only reason Nintendo doesn't go full on power is because of cost, also because it's way easier to make a console based on old tech on pretty much all areas, and they want to have large margin of gain of each console sold, they can't do that if they do much powerful hardware. If it doesn't matter there is no reason to ever release a new hardware for any company. Also that's the reason you'll never see most new 3rd party games in Switch, outside of few cases like TW3 or MK11 where the games are downgraded to hell. 3rd party devs would want to put their games on Switch if possible but the hardware just can't handle it, and it goes much above res and fps.