Fox Mulder
Member
Man, my initial impressions ended up being completely right. The gameplay really is a mess of stapled-on systems that don’t work well with the original gameplay.
I mean, they nerfed stealth and traps, but then they made ranged completely OP. Once you have braced shot and maxed out range master the game is essentially over. You can just use that in every fight and it becomes a cakewalk.
The legendary gear grind is terrible. I mean, the entire upgrade/crafting system is overdone and should have been removed entirely, but it’s especially bad for the top tier stuff. I’m talking about multiple machine parts from machines that barely exist out in the world.
Can we also talk about the number of annoying “puzzles” they put in the game to artificially extend its length? Having to pull fucking boxes is so 2005. I can’t believe they put it in the game.
Then there’s the grapple hook, which is basically useless outside of specific times they want you to use it. Why invest so much development time in something so pointless?
I loved using multiple weapons and tactics in the last game, but feels like they gave up with people complaining about the combat when they just used bows. So now bows are OP as fuck. All the elemental stuff or traps are pretty pointless.
I also never found gear that felt cool like the nano shield suit in the first game. Flying is cool but at the end game when you get it, you probably have access to most campfires to just fast travel around instead.
I still dug game and like the world and lore. It’ll be interesting to see if the zenith tech and 1000 years of knowledge in their database lets them introduce new weapons or gameplay stuff in the series.
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