Monster Hunter series?Yeah, the enemy AI and movesets was the most impressive part, I can't think of an RPG that's even half as good as we've seen so far.
I agree. They seem to be focusing on having actually good gameplay for this game.People thinking this will be on par with Witcher 3 will probably be in for a rude awakening or missed the point of W3 entirely.
I'm hoping for less human interactions.
More Bloodborne/Fallout/Elder-Scrolls uninterrupted gameplay than Witcher 3's (albeit excellently executed) bigger focus on people interaction.
Couldn't be more different. Hmm...would love to hear your reasoning there.
By Guerrila’s own admission though, the role-playing elements are fairly light and more focused towards crafting than stats.
There were clearly plenty of live animals in the last demo.
IIRC, there are some animals running around in the lastest trailer.
Monster Hunter series?
I think everyone who praises the Witcher 3's quests tends to focus only on the story elements and character stuff. Lets be honest, how many of the Witcher 3's quests, especially the side quests, were literally turning on Witcher Sense and just following a set of tracks, or a scent, or a trail of blood, for much of the quest line? Don't get me wrong I loved the game but I really do think people only look at the quests for their narrative value. The gameplay side of things, and this has little to do with how good or bad the combat might be, was pretty damned lackluster outside of some of the larger more interesting quest lines like the Bloody Baron.
Well, WRPGs to be more specific, I was actually being generous to them when I said "even half as good" lol, atrocious gameplay and janky animations is the standard for WRPGs. The standard is so bad that people didn't actually believe this game was an RPG when it was first revealed because the animations and combat was unprecedented in the genre.
Japan has Dragon's Dogma, Monster Hunter, and the Souls games.
Most were like that, but I personally like the witcher sense idea. Felt like a detective game almost.
So u don't level up your character at all??
From what I saw on psaccess u level up through your gear. Am I understanding this correctly
very much excited for this game! High hopes!
So u don't level up your character at all??
From what I saw on psaccess u level up through your gear. Am I understanding this correctly
very much excited for this game! High hopes!
So u don't level up your character at all??
From what I saw on psaccess u level up through your gear. Am I understanding this correctly
very much excited for this game! High hopes!
Well, Zelda will win on GAF; the whole Nintendo vote will be concentrated into one game lol.
My E3 game of the show as well. Now the question is how to play both P5 and Horizon in the same time period..
Main worry gone! Yay!
That's the crux of the issue for me. Game looks really appealing, but this is GG. I haven't enjoyed any of their games up to now, and several of them are outright bad, so it's hard to fully buy in at this stage just from what I've seen.
The combat and stuff looks amazing but my worry is that the game is going to have boring mission structure / sidequests etc. That's the reason I normally get burnt out on these kinds of games pretty quickly.
Please be good
Please be good
Please be good
You can't be the best game of the show two times in a row without being good, right? Right?
And they keep on coming. Why is it not February yetPolygon: Sony's new open-world action RPG left us quite impressed
http://www.polygon.com/e3/2016/6/15...wn-hands-on-impressions-video-e3-2016-preview
Will we actually be able to fight with a spear/sword in this game (despite the ambush attacks) or are we bound to the bow
Not that its a bad thing, im just curious
It's The Witcher 3 with a good gameplay. Day One.
6. How Expansive Is the Non-Linear Story?
"In addition to the main quest, every tribe has got its own story arc, and within each tribe you're going to meet a ton of people who have self-contained stories, but each one of those is a story," said Gonzalez. "The side quests are definitely not just throwaway content. Then in addition to that there will be just activities, smaller things that you can do that aren't as narratively intense, but they round out the experience. So there's a ton of content."
A big way that the lore feels natural within the story is the believable interactions between Aloy and NPCs, and I was impressed with how the acting and writing even with characters as result-oriented as merchants made them feel like real people within this world. "We've tried to make sure those interactions feel human," said Gonzalez. "We've tried to make sure that the quest that you're going to experience has actual dramatic arcs that really build and pay off, and there's some real emotion to it, and nothing that feels like, you know, FedEx, completely just busywork."
http://www.ign.com/articles/2016/06...ro-dawns-writer-answers-8-key-story-questions8. What Is the Coolest Element of the Story People Haven't Talked About Yet?
"One of the things we're not getting into yet but will certainly be part of the play experience is also exploring the ruins of the ancient world and finding out what you can uncover there," Gonzalez teased. "If you're a story junkie, then one of the things that is sort of tantalizing for you is that this focus device that allows Aloy to study the machines also allows her to recover data from the ancient past. So you're going to be unearthing a lot of secrets, things that other people can't even know. It's just like totally lost data out there that you'll be able to recover and start to piece together. So I think maybe the promise of discovering more about that is one of the things that people haven't had a chance to really react to."
You really expect it to be as deep as the Witcher?
Dragon's Dogma was janky as fuck, wtf is this post.
What the fuck? How does this sound so good?
That quest quote sounds awesome. Really glad that's their philosophy.
This was one of the more shocking games of the show because it looks like it plays exactly how I hoped it would.