Dead Prince
Banned
Whwn aloy used her bow. But really who decided on this random comparison though lolI've been seeing a lot of Zelda vs Horizon lately. When did this happen? Because I didn't see it last year.
Whwn aloy used her bow. But really who decided on this random comparison though lolI've been seeing a lot of Zelda vs Horizon lately. When did this happen? Because I didn't see it last year.
I've been seeing a lot of Zelda vs Horizon lately. When did this happen? Because I didn't see it last year.
Want both and think both will be fantastic. The fact that Horizon is even in the same conversation with something like Zelda bodes well for it.Anyone able to point me to a good YT video of direct feed footage of this game? I don't mean from the conference. I'm talking an actual demo played by someone from the press.
Yeah I am starting to see this lol so odd.I've been seeing a lot of Zelda vs Horizon lately. When did this happen? Because I didn't see it last year.
Yes it was on the show floor.So, was this game not on the show floor at all?
So, was this game not on the show floor at all?
Yes it was on the show floor.
I've been seeing a lot of Zelda vs Horizon lately. When did this happen? Because I didn't see it last year.
It's going to be the new Witcher 3 vs Bloodborne lol
Horizon got robbed will be a meme and it will end up being GAF's GOTY confirmed!It's going to be the new Witcher 3 vs Bloodborne lol
Just a question since we have this whole Horizon vs Zelda thing going on. I haven't seen Zelda footage, so what do people mean when they say it looks empty and barren? As in, is the world devoid of plant and wildlife or just doesn't have towns for very large distances?
Guerrilla Games will show Horizon Demo played live :
Zelda and Horizon are my favorite games of E3 hands down, and honestly they are quite comparable. I was fortunate to have played Zelda yesterday and Horizon this morning. The obvious similarities are that they're open world third person adventure games with basic rpg elements. There's collecting items, equipment, upgrading ect. You can hunt in both, ride beasts and shoot arrows. They are definitely a lot alike.
The playable Horizon demo unfortunately locked me into a very small portion of the map. There was on screen text that would pop up saying if you kept walking out of the invisible border the demo would reset. Only the bull and raptor like enemies were available to play with in this section. Like Zelda, the animations of both the player and enemies are extremely well done. Both games world's look so good in their own way. I haven't felt as immersed in an open world game as I have with these in a long time. Everything looks and feels believable. Zelda one ups Horizon with its use of fire, electricity ect. One of the first things I did in Horizon was shoot the fire, ice and electric sling shot pellets into a river to see if or how it would react to water. None of them did anything different than when just shooting em in the dirt.
One of the biggest aspects i adore in both games is what the devs have done with the enemy AI. They react to what's around them very believably. In Horizon I used an electric tether to make a trap from one tree to another. I lured one of the raptor enemies into it and shocked it that way. The others seemed to keep away from the chaos but as soon as the smoke cleared they attacked again. Every hit is very visceral and when you either hit em with an arrow or with your melee they fall back accordingly.
Everything about both Zelda and Horizon make me super excited to play the final versions. But seriously they almost feel a little too similar. Even their stories revolve around the mystery of the world and how it came to be and who you are as a character. I don't think playing one will depreciate the value of the other but I hope they come out far enough apart so I don't get burnt out
Hmm, I would actually love vast open areas of nothing but wilderness. Well, it's a different story entirely if it is devoid of wildlife. But can you just imagine if there were vast open plains teaming with wildlife forming some sort of dynamic ecosystem? I wouldn't mind if a vast majority of the map consists of wilderness if so.Just a lot of empty looking spaces (plus, lack of grass rendering in the distance that gives it that feel).
It's not the biggest problem for me but the world feels less dense then games like TW3 despite Zelda having significantly more to actually do in said world.
https://twinfinite.net/2016/06/horizon-zero-dawn-e3-2016-preview/From my hands-on time with the game, one thing was abundantly clear: Horizon feels good. Shooting arrows – a rarely enjoyable mechanic – is smooth and reliable enough to be a primary attack. The Machines move with terrifyingly animalistic qualities, their wiring tensing and releasing like muscles, their lunges wild and fierce. A Watcher rushes past me as I hastily roll sideways, painstaking animations capture perfectly the intensity in both our movements, and after its defeat I eagerly anticipate my next encounter. In fact, it’s this very species, its coy movements and character, that first convinced the development team that convincing robot animals could be a reality.
Is footage embargoed or something?
Guerrilla Games will show Horizon Demo played live :
We weren't allowed to record. The presentation was mostly the same as the demo in the press conference, but we were allowed some time to play around in a small sandox that took place in the same area as the longhorns were.
It was a very difficult hand to get hands on with that's why. As well as no recording. There was a PlayStation App that Sony required you to download and book a time with the game. It was behind closed doors where nobody else could see. First , one of the devs would play the demo that we all saw in the conference but he'd do things a little differently in the Scorpian fight. Same outcome. Then the hands on happened in a second room. Fortunately the silly app wasn't updating properly so nobody could book a time with the game in the morning. Right when the show floor opened I made a B line for Where I knew Horizon was while everyone else mad rushed Zelda. I luckily was one of the first to play today!
Thanks for the impressions! I don't understand why I can't find any Horizon footage from the E3 showfloor, but your impressions are nice alternative to that.
It says right on the picture.
Edit: you edited.
Your ranged options include a bow with three ammo types (normal, piercing, and explosive), and a slingshot (with three elemental options, including frost, fire and lightning. Complementing that is your crossbow, which can pin enemies to the ground, or set up electrical tripwires. The amount of options sounds overwhelming, but swapping between your options is intuitive and becomes second nature.
Melee options are a bit more limited, as taking on your robo-dinosaur overlords in a close-quarters context is dangerous. Theres light and heavy attacks with your spear, which are nice to make some space, but the lack of a lock-on means the majority of your swings will hit nothing but air. There are stealth attacks too, but they dont instantly kill instead inflicting a large chunk of damage.
http://nzgamer.com/previews/1281/horizon-zero-dawn-hands-on.htmlTrade mostly gives Aloy access to new outfits (which provide stat bonuses, like elemental damage immunity) and gear with slots that is, gear you can shove mods in to increase a range of parameters: from arrow distance, to armour piercing. Buying all of these is handled through Shards a resource with two uses. The first is obviously for trade, the other is ammo for your bow. It creates a nice push-pull between wanting to survive, and wanting some fresh new kit.
I like talkative characters - keep you engaged (sort of adds life and personality to the character instead of totally passive experience - like say the Dark Souls of the world). It's one of the main reasons I love Uncharted so much and TLOU by extension...they also have good banter. The voice actress has nailed Aloy I think - it doesn't feel too pushy like Lara with that accent.
Guerrila should stick with it... people will complain about anything. Sometimes you just have to push things through.
I don't think it's them compromising their vision based on complaints. They just added extra dialogue in to narrate the gameplay demos.
yeah the part with the robot turtles was probably added but I think a shorter take could easily be contextually done - starting the moment the player chooses to analyze the bots. To avoid such thing getting stale they'll either have to keep the lines extremely short or develop multiple lines.
None of that dialogue explaining her actions is part of the game. Guerrilla said there will be no tutorials and that dialogue is basically a tutorial explanation of what to do. I don't expect of any of the voice work to make into the final.game. That would would not work for an RPG.
Trade mostly gives Aloy access to new outfits (which provide stat bonuses, like elemental damage immunity) and gear with slots that is, gear you can shove mods in to increase a range of parameters: from arrow distance, to armour piercing. Buying all of these is handled through Shards a resource with two uses. The first is obviously for trade, the other is ammo for your bow. It creates a nice push-pull between wanting to survive, and wanting some fresh new kit.
Was wondering where all the Witcher/latest, hottest open world RPG comparisons were coming from. I always thought it looked more akin to something like Far Cry 3 or 4 in terms of genre. Ie action with light RPG mechanics. I think GG themselves advertised it similarly themselves (the light rpg stuff that is).
Then I read
Ok, so even that sort of stuff is getting more RPG then I thought it was going to be, which is great. Like others though I'm still a little concerned about how well told the story will be. I love me some Killzone 2, but I can't remember a thing about the story other then it existed to give me an excuse to cut through swathes of Helghast.
Either way, Day 1 for the robo-dinoes
Was wondering where all the Witcher/latest, hottest open world RPG comparisons were coming from. I always thought it looked more akin to something like Far Cry 3 or 4 in terms of genre. Ie action with light RPG mechanics. I think GG themselves advertised it similarly themselves (the light rpg stuff that is).
Then I read
Ok, so even that sort of stuff is getting more RPG then I thought it was going to be, which is great. Like others though I'm still a little concerned about how well told the story will be. I love me some Killzone 2, but I can't remember a thing about the story other then it existed to give me an excuse to cut through swathes of Helghast.
Either way, Day 1 for the robo-dinoes
I don't think it's them compromising their vision based on complaints. They just added extra dialogue in to narrate the gameplay demos.
Killzone had interesting lore and backstory, but the actual game/mission plot is really not that interesting.
at the very least, the main narrative of Horizon is to find out more about the lore/backstory, stuff like where the old ones go, who make these robots, Aloy's past and her ear device used to scan robots etc
I'm optimistic it will be good, unless the truth behind the mystery is really bad.
Killzone had interesting lore and backstory, but the actual game/mission plot is really not that interesting.
at the very least, the main narrative of Horizon is to find out more about the lore/backstory, stuff like where the old ones go, who make these robots, Aloy's past and her ear device used to scan robots etc
I'm optimistic it will be good, unless the truth behind the mystery is really bad.
I've been seeing a lot of Zelda vs Horizon lately. When did this happen? Because I didn't see it last year.
I could be wrong, but was it not confirmed GG hired the guy who wrote some of the great side quests in Witcher 3?