Is anyone experiencing a glitch with the Kill all Recon Robots trophy?
I'm positive I've killed all types of robots and this one isn't showing, im only a few more off the platinum too
I don't like Far Cry at all and I love Horizon. Engaging story with great lore. Good characters and stories. Side quest are good but no The Witcher III level (some are really close tho), spectacular combat and enemy designs.
The tower thing, there's only 5 of them, and are much more interesting to face than any tower ever in any other game (that I've played).
The game is a mix between Far Cry and The Witcher III (in a reductive way of course, it has its own appeal too) but the rpg aspect is really friendly.
Usually if I'm in jam and in need of wires and blazes I'd summon a mount and whack it till it's dead : Pthat feeling when you have to put down your trusty steed after a tough battle.
the feeling of satisfaction when you loot that wire or blaze from the corpse though
Thanks, that about sells it for me! Soon as I start seeing Witcher 3 comparisons, I'm pretty much in lol.
Haha cool but again, you won't have systems as complex as The Witcher III, Horizon is like The Witcher III lite edition but if you liked that game, Horizon is the next best similar thing.
I'd agree with that, but I find Horizon a ton more fun that TW3.
Heh, that's just plain wrong. I can never bring myself to kill a machine I've overridden. I hate killing foxes too. They make the most pathetic noise when they die.Usually if I'm in jam and in need of wires and blazes I'd summon a mount and whack it till it's dead : P
Usually if I'm in jam and in need of wires and blazes I'd summon a mount and whack it till it's dead : P
I'm level 23, what outfits should I aim for now?
Heh, that's just plain wrong. I can never bring myself to kill a machine I've overridden. I hate killing foxes too. They make the most pathetic noise when they die.
My only gripe with this method is that the overriden machine takes more hits than usual : DYou monster.
I have completed 21 main quests, 20 side quests and 14 errands.
Did I miss anything?
The one thing I don't like is that I have so much money and nothing to spend it on. Got the outfits I want and nothing really to spend my dollar on! Got like 9k!
I didn't even spend much time grabbing material or shards either!
I've completed the game now and mopping up sidequests but pretty much through most of my playthrough I just wish there had been more things to buy with my copious amounts of cash.
Two side quests.
Whatever you think looks good. For the most part I'm just in fashion souls mode these days. Running around in the desert? Carja Blaze light, snowy mountaintop? Banuk Heavy. Sometimes walk around in Carja Silks heavy, currently rocking the Shadow Carja Light set, usually running around in the medium Nora stealth set though cause I like not alerting stuff. I usually get annoyed watching a Lets Play and seeing people not in stealth gear and they just get randomly spotted.I'm level 23, what outfits should I aim for now?
Try to get the best very rare coils.
The ones with almost 50% of the main perk, around 20% of the secondary perk and 10% of a third perk.
They are really rare and the boxes are 1350 shards a piece.
I'm so full of very rare coils that I'm selling them, but I still only have a hand full of those best very rare coils.
"
Thanks. BUt goddamn, how am I going to find them?
Thanks. BUt goddamn, how am I going to find them?
I
The pacing of the story early on up until and after the Proving was fantastic, but since then it has dipped hard for me.
Absolutely.
Story was great until the Proving, since that it's huge disappointment. No interesting characters and bland missions with too many audio and text logs.
I'm about 17 hours in, just cleared the Maker's End quest and then spent some time exploring.
I don't know, it's pretty good, but... It's not quite as good as I was expecting. When Gravity Rush 2 went on sale (EU) this morning my instinctive reaction was 'maybe I'll buy that and drop Horizon', which surprised me, as by and large I'm having a lot of fun with the game.
I mean, I'm glad I bought it. The combat feels great, enemy designs are fantastic, and the world is utterly stunning digital art. But a lot of the complaints people have with Ubiworld games that typically don't bother me too much actually bother me in this game. Some of my biggest issues would be:
The Quest markers - Constantly following a marker on the screen that never goes away, even if you turn the whole hub off. It means you never feel like you're freely exploring, that marker is always spinning away on the screen somewhere. Arrive at a new town? Expect to see 2 to 3 green arrows cluttering your screen, pretty much forcing you to go pick up those quests to get rid of that annoyance even if you're not interested in doing the quests right now. The idea that you'd find people to talk to naturally and pick up quests that way is alien to this game.
Then when you do decide that it's time to go do a quest, that unavoidable marker will make it a case of simply navigating from A to B in a rote fashion. It's the opposite of exciting. At least give me the option of using my map to navigate to my destination. Speaking of which...
The map - The map is cluttered with so many icons that it's an absolute eyesore, and makes you feel like you're not exploring the wild at all. In most open world games turning all of these icons off is the very first thing I do but you can't here. It's just a cluttered mess of warp points, activities and quest objectives, and boils them all down to points on a map. Why is the map telling me what creatures are in a location I haven't quite discovered yet? Why can't I discover that those machines are there on my own first? I really hate the way the map robs the game of a feeling of organic exploration. For example, I have never stumbled upon a cauldron without seeing it on the map first. That's really, really lame.
The inventory / crafting systems - Nothing you pick up ever feels of any real value. It feels as if the game wants getting the requisite items to trade to be as easy as possible - so easy you won't need to notice it or pay attention, you'll have picked up plenty of resources along the way. But in that case, why include it? Why force me to loot all these guys when I've never had a single 'aha, yes, one of those items' moments? It's also totally unclear what I should be selling as most of the items indicate that they are used for trading with merchants and yet I never see a use for them at merchants. As for crafting, I always have more than enough to craft almost infinite ammo and items. Yet plenty of time is spent dealing with this busywork system. Why not just give me infinite items and save me from dealing with this meaningless system?
Not only that, but the constant foraging for wood and medicine feels like busy work that just interrupts my passage through the world. Once I have enough, the intrusive markers for this stuff should disappear. Even the marker for rocks doesn't disappear when your inventory is full, you now just have red markers to contend with. Turning all of this off would be such a huge improvement.
So far almost all of my problems with the game have been UI related, honestly, but...
The story / characters - I'm just not invested in this world very much, I'm afraid. Aloy is nice but dull, and her interesting backstory has given way to a bland superhero type character whose sense of being an outsider rarely seems to matter emotionally, and whose defining trait appears to me to be her ability to tell people she's sorry for their loss and sound like she means it.
The voice acting of characters other than Aloy is mixed and the facial animations are very strange, with most characters not having natural 'resting' animations for their faces. The datalogs aren't particularly interesting, and are used instead of a more natural environmental storytelling (the vantages, on the other hand, are pretty great for this and I wish there was more of this kind of thing). I'm interested in finding out about Aloy's provenance but everything else about the world? I'm afraid I just don't care. The tribal nature of the Nora is hokey and lame, imo, and the lack of an engaging villain also hurts the plot significantly - it feels like Aloy has no foil.
The pacing of the story early on up until and after the Proving was fantastic, but since then it has dipped hard for me.
Anyway, the game is pretty good, I'm just surprised at how many of the open world pitfalls it has fell into, how derivative of other games it feels. It's good enough to see me to the end, though, so hopefully the game makes it worth it.
Absolutely.
Story was great until the Proving, since that it's huge disappointment. No interesting characters and bland missions with too many audio and text logs.
You can deactivate de quest markers, just deactivate your active quest and it will go away. I agree with filtering the map, though, most icons (the machine ones) aren't that relevant, imo.
Ah, fuck, don't tell me it's that simple. Just click on it again and it goes away? FUCK. I assumed you had to have at least one quest selected, or that it auto-selected. Seriously upset that I've played the last 17 hours like this. Fuck fuck fuck.
Ah, fuck, don't tell me it's that simple. Just click on it again and it goes away? FUCK. I assumed you had to have at least one quest selected, or that it auto-selected. Seriously upset that I've played the last 17 hours like this. Fuck fuck fuck.
It is still an annoyance since every time you pickup a new quest it automatically becomes active, so you have to go deactivate it again. Easy enough to do but definitely should be a HUD option.Not your fault, IMO. They should've added an option in the hud options. It also took me a while to realize that.
Well... one of them is probably Acquired Taste.
The other... have you finished the Hunting Lodge? or the Armor? Sunstone Rock? Free Heap?
Stealth is so OP that half the time I'm not fighting something unless I want to. I think my rating is like 128, walked in front of a Long Leg 3ft away, ducked into some bushes afterwards and he didn't even know what happened.I also really highly recommend to deactivate enemy awareness icons. It should be an easy-mode option only, IMO lol
I cant believe that eh did that come on man lol.I got spoiled and now I feel sad. someone put a huge end game spoiler as a title.
I got spoiled and now I feel sad. someone put a huge end game spoiler as a title.
I got spoiled and now I feel sad. someone put a huge end game spoiler as a title.
No of course not. I will discover that myself. But the title? As soon as I read it, it was too late.Did you read the content? You got spoiled yeah but the content is hugely more important than what you know.
No of course not. I will discover that myself. But the title? As soon as I read it, it was too late.
Yeah, same here. Who the fuck puts a spoiler in the title?I got spoiled and now I feel sad. someone put a huge end game spoiler as a title.
Did they nerf the stealth outfits a bit? My heavy Nora Silent Hunter with 15% and 16% mods has a rating of 77 now. I could've sworn it used to be higher. Maybe over 100.Stealth is so OP that half the time I'm not fighting something unless I want to. I think my rating is like 128, walked in front of a Long Leg 3ft away, ducked into some bushes afterwards and he didn't even know what happened.
Maybe, the last time I played was before the most recent patch and I think that was my exact combination, which I'm going to miss if that's the case cause I loved sneaking past Stalkers in their jungle area.Did they nerf the stealth outfits a bit? My heavy Nora Silent Hunter with 15% and 16% mods has a rating of 77 now. I could've sworn it used to be higher. Maybe over 100.
Stealth is so OP that half the time I'm not fighting something unless I want to. I think my rating is like 128, walked in front of a Long Leg 3ft away, ducked into some bushes afterwards and he didn't even know what happened.