Chuck Berry
Gold Member
I think this is exactly what's going to happen!
Swan song late gen release or PS6 launch title
I think this is exactly what's going to happen!
Nail on the head, especially the latter! Sales wise, what are we thinking? Bigger than Demons?Swan song late gen release or PS6 launch title
Nail on the head, especially the latter! Sales wise, what are we thinking? Bigger than Demons?
Ah, yeah. I forgot how effective that stuff used to be. Modern visuals can make you forget what once was.I wasn't referring to cubemaps + SSR as seen in recent ND games though (planar mirrors aside). Those can look good but never perfect, and SSR especially is something I hate and reason I welcome RT reflections so gladily. I referred to planar reflections and similar techniques that have been used for decades.
Thanks for the kind words by the way.
This is a pretty big fucking upgrade.
I wasn't expecting all this.
But you can. We had perfect reflections on PS2 games for both bodies of water and even diffuse borders puddles, probably even earlier. God of War games (and Max Payne 2) were also filled with absolutely perfect reflections on marble and ice, with particularly impressive results in GoW III. Similar stuff also appeared in the original RE4 on GC. These are just some examples, the same goes for mirror reflections (with better results than RT reflections we got in some games), as far back as Max Payne 2 and probably even earlier, but also Dead Rising on 360, Batman: Arkham Asylum and many, many others.the latter of which cannot be replicated with any other technique.
The lighting with prebaked GI can look amazing (TLOU2 or remake), but I just cannot stand screen space reflections because they constantly fade as you move the camera (especially vertically). When implemented well, RT reflections are not that expensive. I played RE3 Remake with RT in 4K native at 120-180fps. Even the base PS5 has some impressive looking RT reflections (Spiderman for example).RT is a waste of time and resources.
If you think Sony is done with Bloodborne think again. But it will be a remake like Demon's Souls tbh.
Planar Reflections can sometimes give off reflections that look almost as nice as path tracing, but there are clear limitations. The most obvious one is that they don't really work for complex and dynamic scenes and only reflect a 2D "plane" along one axis, hence the name. They also render the scene twice, so if you had a huge mirror/building that reflected a wide/large area, you'd lose A LOT of performance. More than with ray tracing. They are great for simple scenes in older games, though. Also, last I checked, they worked with forward rendering, and this isn't used much anymore. I think Id still used it in DOOM 2016 and DOOM Eternal. We didn't stop using Planar Reflections because we just forgot, they're just not viable for complex geometry.But you can. We had perfect reflections on PS2 games for both bodies of water and even diffuse borders puddles, probably even earlier. God of War games (and Max Payne 2) were also filled with absolutely perfect reflections on marble and ice, with particularly impressive results in GoW III. Similar stuff also appeared in the original RE4 on GC. These are just some examples, the same goes for mirror reflections (with better results than RT reflections we got in some games), as far back as Max Payne 2 and probably even earlier, but also Dead Rising on 360, Batman: Arkham Asylum and many, many others.
Yeah, they are obviously demanding. Just an example of an alternative.Planar Reflections can sometimes give off reflections that look almost as nice as path tracing, but there are clear limitations. The most obvious one is that they don't really work for complex and dynamic scenes and only reflect a 2D "plane" along one axis, hence the name. They also render the scene twice, so if you had a huge mirror/building that reflected a wide/large area, you'd lose A LOT of performance. More than with ray tracing. They are great for simple scenes in older games, though.
Also, last I checked, they worked with forward rendering, and this isn't used much anymore. I think Id still used it in DOOM 2016 and DOOM Eternal. We didn't stop using Planar Reflections because we just forgot, they're just not viable for complex geometry.
Oh, I know it's available on UE as well. Just saying it's only used with forward renderers. Interestingly, the documentation also mentions the following: Planar Reflections cause your entire scene to be rendered twice, so you'll want to budget half your frame time for it on the Rendering thread and GPU!Yeah, they are obviously demanding. Just an example of an alternative.
But RT reflections are not only relatively cheap and much more versatile, they also don't have the side effects and artifacts still present in some other RT techniques. They are effectively virtually perfect already.
Half of the frame time...yeah.
Like Demon's Souls? That one didnt exactly light the charts on fire.It was just an example. Could be any other game that didn't sold well but still managed to grab it's niche audience. Make some improvements, give it some marketing and you might have your next best seller.
In the same way Horizon is using Decima RT.
RT is just being used as a catch-all term to describe a lighting system.
That one is rumoured to be happening and could be announced very soon (even a remaster at this point would be considered a remake most likely as they would have to remake everything)Uncharted 2 and God of War 2005 remake you cowards!
That one is rumoured to be happening and could be announced very soon (even a remaster at this point would be considered a remake most likely as they would have to remake everything)
This is a pretty big fucking upgrade.
I wasn't expecting all this.
Holy crap, what a huge waste of time and resources.
To be fair it wasn't that long ago that this would have been an acceptable render is a Pixar movie. Amazing that this can be generated in real time.
Maybe you meant from unchy 3 to unchy 4, lost legacy doesn't really look much better than 4, it was just a dlc in the same console.This is exciting to me. It'll be a jump in graphics like Uncharted 4 to Lost Legacy. This game will look better than Forbidden West which will be really cool we also get to see Guerilla's newest rendering technology on display, giving us hints at the quality of their next title.
Does this have its own trophies?
Cool, I'll replay it as long as I can earn trophies.Yup. The list is exactly the same as the original release.
Horizon Zero Dawn Remastered platinum trophy brings all the DLC to PS5
Ahead of release, the Horizon Zero Dawn Remastered's PS5 platinum trophy has been revealed. Bringing the DLC with it, Guerrilla Games has given us everything!www.truetrophies.com
Because it's using their newest new mo-cap and lighting techniques that they have learned while making HFW. The DLC for that game already looked better.How so? Isn’t it just bringing it in like with FW?
Yes that's the quality I mean, but now it'll be across a whole game rather than just a DLC.Eyyyyyyy, I don't know about that, but good on them if it does! Then again, you could be right, as it should look at least as good as Burning Shores which did look better than FW.
"hobo ps5"Btw, @VFXVetaran is finally vindicated, now we have a pc version of zero dawn that is probably gonna look better than fw on hobo ps5, dude's prediction is finally true
Do you know how does that work with save file import? Does it mean trophies auto unlock any of them?Yup. The list is exactly the same as the original release.
Horizon Zero Dawn Remastered platinum trophy brings all the DLC to PS5
Ahead of release, the Horizon Zero Dawn Remastered's PS5 platinum trophy has been revealed. Bringing the DLC with it, Guerrilla Games has given us everything!www.truetrophies.com
Do you know how does that work with save file import? Does it mean trophies auto unlock any of them?
Thanks. Yeah I'm a bit confused as its already been confirmed that PS4 save files will work with the PS5 remaster...Im going to go ahead and assume that there's gonna be no importing and auto unlocking. This seems like it's going to be its own separate thing.