I need time to THINK!
Lol, awful.
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Photomode ToD change. Also nice for watching the cloud-lighting change quickly and dramatically!
So true.This thread changed tone once the positive previews started to roll. And as I expected a lot of people stoped posting. Go figure.
Yes.Wow didn't know you had that much control in photo mode. Does that mean the game snaps back to the time of day you were at originally when starting photo mode once you exit?
Yup, noticed as well, lol.This thread changed tone once the positive previews started to roll. And as I expected a lot of people stoped posting. Go figure.
Maybe developing exclusively on PS4 hardware and a brand new engine to get the absolute nook and cranny most out of the hardware the past 3 - 4 years maybe that's whyHow the fuck are they doing this? It has to be the same kind of tricks Naughty Dog does to make a game look more expansive than it really is. Like the trees in the background might even be just a static image, and the clouds and mountains might just all be a flat skybox as well. You can't have a game that's drawing that many things in real time, with that kind of foliage, and looking that good running at 30fps on the current consoles.The trees aren't moving either, and they wouldn't stop moving in TW3.Youtbue compression made it hard to tell if it was just compression artifacts or if the trees were moving. Looks like quite a few of them are, but many aren't.
edit: looking at the clouds more closely, that seems to be exactly what's going on. So if that's what they are doing, I wonder how much of the game really will be more than just these tightly packed, "kind of wide" corridor or dead end valley areas that make the game look a lot more open than it actually is?
Yeah I'm so what?You're not exactly the poster child for non bias.
Time of day slider in photo mode:
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Edit: late.![]()
It's not just the Killzone team though, they got tons of people on board from other studios, including Bioware, Blizzard and CD Projekt RED.
The combat variety is what is going to set this apart, imo. Setting traps is novel and looks engaging.
This game... O: Who would've thunk an open world game would graphically eclipse Uncharted 4?
Yeah I'm so what?
But I stay in Sony threads.
Now some of you
I guess you missed the first 10 pages beeing mostly about this lol
Best part: no visual downgrades at all. Fuck off with your Ubisoft comparisons.
Yup, noticed as well, lol.
Sweating.YOOOO
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So does anyone else feel that this game graphically looks better than Uncharted 4 during gameplay?
I can't believe I'm saying this but GG are fudging wizards!
https://www.cnet.com/news/horizon-zero-dawn-ps4-extended-preview/Even after spending over 4 hours wandering the world of Horizon: Zero Dawn, it felt like I'd barely scratched the surface. And when you consider the story's sci-fi origins, it opens up vast possibilities for more locations. Most of what I saw were tribal cities and beautiful vistas full of nature in all forms, but I'm hoping we'll also get to visit locations the "old ones" once inhabited.
I found the leveling up and equipment systems easy to understand -- you'll find them familiar if you've played previous action RPGs. And buying equipment is consistent with the game's universe and themes. Traders won't just ask you for currency if you're eyeing a new piece of gear, they'll also require you to hand over components or materials you'll need to loot from a specific machine. It's a great way to get you to take risks to bring down larger, more dangerous machines.
This game... O: Who would've thunk an open world game would graphically eclipse Uncharted 4?
Owning multiple platforms doesn't mean you still can't be biased towards one more than the otherSome of us own multiple platforms and can be objective without letting bias cloud our vision.
Some of us own multiple platforms and can be objective without letting bias cloud our vision.
The comparisons aren't about the graphics, but the gameplay.
Agreed.Looks like the menu runs at 60fps, which is a really nice touch especially since it seems crafting and managing stuff is going to be done pretty often.
Looks like the menu runs at 60fps, which is a really nice touch especially since it seems crafting and managing stuff is going to be done pretty often.
Owning multiple platforms doesn't mean you still can't be biased towards one more than the other![]()
Photomode is one of my favourite features this gen.
That is to be proven. Having multiple systems doesn't necessarily have baring on whether you articulate a balanced opinion or not.
For a brand new IP their first open world RPG game this is impressive stuff!
Maybe developing exclusively on PS4 hardware and a brand new engine to get the absolute nook and cranny most out of the hardware the past 3 - 4 years maybe that's why
Also Guerilla Games tech wizards showing their stuff
This game... O: Who would've thunk an open world game would graphically eclipse Uncharted 4?
Some of the amazing new screens that were released:
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I have been looking forward to this game since it was announced, nothing would please me more than if it were amazing but from I've seen today I'm not sure it will be, I'm definitely less hyped for it now, I guess we'll see, but I think it's stupid to just assume anyone who doesn't think it looks like the best game ever made are some sort of hater. Some people get way too invested in games before they release, it's No Man's Sky all over again.
It looks fucking cool. Does it really need to go beyond that?
Man shut the hell up. It looks dope. Get over it.
It's not just the Killzone team though, they got tons of people on board from other studios, including Bioware, Blizzard and CD Projekt RED.
why do you keep doing this to yourselves?
I didn't take it as you were criticizing it I just stated the obvious of first party dev team developing and the time period etc and getting the most out of the hardware would get more than most other devs since I couldn't answer your question properly my badBelieve me when I say that I'm not necessarily criticizing the way the game looks. I think it looks fucking amazing. However, it's been said to be "open world", but even people who are very familiar with the system and might have one of the best engines for it aren't going to be able to do these kinds of graphics in real time with everything in an actual open world.
Another thing is that I have yet to see any footage that proves this actually is an open world game. If you look at the majority of gameplay footage, what do they all have in common? They look like they take place in very wide corridors. You're almost always surrounded by mountains on the left and right side, and not really distantly either. I'm technically fine with that though, and don't actually care about the game being truly "open world" (whether it is or not), and honestly prefer that it not be.
Well, the rule of cool can be enough up until a point, but it might need to go further than that in terms of gameplay too...
It's just the reactions (YOOOOO, WHAAAAA, etc) seemed pretty overexaggerated, amongst other things. It's nothing particularly impressive outside of the graphics, especially since it's part of a mission objective.
Calm down, people can criticize stuff without having to "shut the hell up".
The game looks gorgeous on most parts, gameplay can be arguable. Looking forward to seeing more non-cut gameplay from random players.
that ps4 pro video... wow
Believe me when I say that I'm not necessarily criticizing the way the game looks. I think it looks fucking amazing. However, it's been said to be "open world", but even people who are very familiar with the system and might have one of the best engines for it aren't going to be able to do these kinds of graphics in real time with everything in an actual open world.
Another thing is that I have yet to see any footage that proves this actually is an open world game. If you look at the majority of gameplay footage, what do they all have in common? They look like they take place in very wide corridors. You're almost always surrounded by mountains on the left and right side, and not really distantly either. I'm technically fine with that though, and don't actually care about the game being truly "open world" (whether it is or not), and honestly prefer that it not be.