...conversations with a number of industry analysts have convinced me that 2024 is the year we finally start seeing Xbox's grand ecosystem strategy - and all it entails for exclusivity, multiplatform play, and cloud gaming - finally start to take shape.
Which brings us back to all those rumors of Hi-Fi Rush and Sea of Thieves coming to Switch or PlayStation. McWhirter says that, despite what naysayers online might suggest, Xbox bringing these current-exclusives to its competitors actually benefits Xbox more than Nintendo or PlayStation. "There are signs that Hi-Fi Rush underperformed relative to Microsoft's expectations in terms of its impact on Game Pass subscriptions growth and engagement and full game downloads. Releasing a late port to, say, the Switch, makes continued development of titles like it more sustainable while securing timed exclusivity on Xbox while adding value to Game Pass.
Ampere Analysis' Piers Harding-Rolls notes that it's also uniquely positioned to suggest an ecosystem strategy thanks to its "history in the PC gaming space, its key role with Windows and its long list of B2B services targeting the games sector, including Azure and developer tools," But he acknowledges too that Xbox's move seems to have been born, at least in part, out of necessity, as Xbox has fallen behind in the so-called "console wars" since the heyday of the Xbox 360.
The Series X and S have not helped it gain much ground. Omdia's console forecast suggests that Xbox Series X and S hardware sales dropped by 12.7% year over year in 2023, despite it being at phase in its lifecycle that would traditionally be considered a "growth phase" and releasing what should have been a blockbuster exclusive in Starfield.
"To make matters worse, we're expecting the seven-year-old Switch to have outsold Xbox Series X/S by almost a factor of two in 2023," says Omdia senior games analyst James McWhirter.
The analysts I spoke to agree that a strategy of curated, timed releases of former-exclusives on Nintendo and PlayStation consoles makes a lot of sense for Xbox, and further bolsters its own philosophy of putting its games wherever players happen to be. And no, vocally pro-exclusive audiences on social media likely won't deter them if there's a significant advantage to be had, especially if that audience has already enjoyed a period of exclusivity.
But the real growth Xbox seems to be banking on remains its gaming ecosystem, centered around Game Pass and xCloud, reaching as many devices as possible. Xbox is dreaming of a future in which the "Xbox audience" isn't just the people who own Xbox consoles, but contains Switch owners, PlayStation owners, mobile gamers, and more — all of them playing Xbox games. In the coming year and beyond, we can be on the lookout for mobile Game Pass, Game Pass on smart TVs, a curated selection of former Xbox exclusive games on rival consoles, and several more strands spun into the encompassing gaming web that Xbox has been steadily crafting for nearly a decade now.
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I guess this is the same thing everyone has been saying, which is that Xbox will become a multiplatform publishing business with the console business either becoming a small part of the overall strategy, or being gradually phased out (I assume the former, and the console is still kept as a flagshipSurface style thing)
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