Compsiox
Banned
My Vive is sitting here in town at the FedEx facility as of 7am this morning, but they aren't delivering it until Tuesday..
Call up and pick dat shit up
My Vive is sitting here in town at the FedEx facility as of 7am this morning, but they aren't delivering it until Tuesday..
This release adds Oculus Touch/Remote support and fixes issues in Farlands, Henry and Lucky's Tale.
Besides compatibility changes, the ReviveInjector has been improved and can now be used for any Oculus Home game.
New features
- Added support for Oculus Touch and Oculus Remote using the Vive controllers.
- ReviveInjector can now hook into any Oculus Home game.
- Switched to XInput 1.3 for Windows 7 support.
- Reduced flickering and latency.
Bug fixes
- Fixed controllers not working in Lucky's Tale and Technolust (#29).
- Fixed not being able to take snapshots in Farlands (#5).
- Fixed sepia colors in Henry (#3)
Call up and pick dat shit up
Any game? Elite Dangerous???
Any game? Elite Dangerous???
How much are those little puzzle piece foam pads? My set up is in an unfinished basement so I've been working on making it good for VR
Not for this purpose, but I bought some from Sam's Club for $20. Covered 33sq feet.
Not bad, will pick some up soon.
My Vive is sitting here in town at the FedEx facility as of 7am this morning, but they aren't delivering it until Tuesday..
I've only had my vive since thursday and one of my controller's trigger is having issues already. It only snaps back 100% of the way so things like releasing balloons in the lab doesn't work. I managed to recalibrate it by running through the roomscale setup again. My other trigger now has a grinding sound.
Kind of worries me since I haven't used it a lot yet to be already having these issues.
In a specific game it grinds?
I think I wore myself out.
I have no desire to use the Vive. I guess using it everyday for a month would do that.
I think I wore myself out.
I have no desire to use the Vive. I guess using it everyday for a month would do that.
Audioshield would be the best if it were like Osu where you download people's beatmaps and get scores on leaderboards.
We need more VR rhythm games.
i can give you my shipping address if you don't want it anymore
So has anyone been able to actually add a non-steam VR game shortcut into Steam without horrid judder? Whether it's the ReviveInjector Oculus stuff or non-Steam Vive games like the GiantCop demo or Sightline I get massive judder (which doesn't happen when running those executables outside of Steam). Does this just not work yet?
I tried the demo at the Microsoft store in Austin
Every demo should be the Budget Cuts demo. It really is that good.I don't know if it's been mentioned here, but for people wondering whether they want to get one of these or not, there are demos available at Microsoft stores and Gamestop locations
I tried the demo at the Microsoft store in Austin, and the demo routine was
- Intro room where you can see the controllers, make balloons, and bounce them around
- TheBlu, underwater "welcome to VR, look at the pretty stuff" demo, no interaction
- Tilt Brush, 3D painting
- Space Pirate Trainer, shoot at waves of attacking probe things with either two guns or gun+shield
I have an Oculus DK2 at home, but this was my first time trying the Vive. The room-scale setup immediately felt more natural and immersive than anything I've tried in the DK2. I noticed that the position mapping of the controllers was extremely accurate - if I touched them together, the VR representations touched perfectly too, with no weird gaps or overlap between the models.
The demos were pretty cool, but I was disappointed that they didn't have anything that involved object manipulation, other than being able to bat the balloons around in the intro. I really wanted to see how it felt to pick things up and throw them around
How was the wait? Is there a signup process/time reservation system or did you just go? Want to check it out but time is super limited!
I don't know if it's been mentioned here, but for people wondering whether they want to get one of these or not, there are demos available at Microsoft stores and Gamestop locations
I tried the demo at the Microsoft store in Austin, and the demo routine was
- Intro room where you can see the controllers, make balloons, and bounce them around
- TheBlu, underwater "welcome to VR, look at the pretty stuff" demo, no interaction
- Tilt Brush, 3D painting
- Space Pirate Trainer, shoot at waves of attacking probe things with either two guns or gun+shield
I have an Oculus DK2 at home, but this was my first time trying the Vive. The room-scale setup immediately felt more natural and immersive than anything I've tried in the DK2. I noticed that the position mapping of the controllers was extremely accurate - if I touched them together, the VR representations touched perfectly too, with no weird gaps or overlap between the models.
The demos were pretty cool, but I was disappointed that they didn't have anything that involved object manipulation, other than being able to bat the balloons around in the intro. I really wanted to see how it felt to pick things up and throw them around
Every demo should be the Budget Cuts demo. It really is that good.
How was the wait? Is there a signup process/time reservation system or did you just go? Want to check it out but time is super limited!
How much are opened vive's going for ?
going to sell mine
The demos were pretty cool, but I was disappointed that they didn't have anything that involved object manipulation, other than being able to bat the balloons around in the intro. I really wanted to see how it felt to pick things up and throw them around
How much are opened vive's going for ?
going to sell mine
Wait, I thought reprojection was for weaker GPU's? I have an R9 390, 32 GB of ram and an i5 6600k. Thing is the other day everything was working fine.
Hmm, I know this probably isn't it but I just looked in my system window on control panel and it's saying I only have 16.0 GB of ram installed. But I installed 2 sticks of 16 GB ram when I built my computer... Does this mean I am only utilizing 16 GB? How do I fix that?
We went right after lunch, waited ~45 minutes for 4 people ahead of us to go through it. I don't think there's any way to sign up other than in person, no reservations. They actually recommend not leaving the store while waiting, because they'll just skip right over you if you aren't there for your turn.
Does anyone get a bit of VR brain after use? I don't know how to describe it but it's a bit surreal and sometimes I think a grid comes into view when I blink. Yesterday I was talking to my parents and when I went to leave the room and tried teleporting out and found myself pressing my thumb into where the circle pad would be.
Hopefully this is just me being weird.
That kind of thing happens to me with regular games, but I imagine it would be stronger after VR.
If I drive after playing a bunch of Mario Kart, I have an urge in the back of my head to start drifting and shit. Just Cause 3 gives me a strong urge to blow up cell towers.
Does anyone get a bit of VR brain after use? I don't know how to describe it but it's a bit surreal and sometimes I think a grid comes into view when I blink. Yesterday I was talking to my parents and when I went to leave the room and tried teleporting out and found myself pressing my thumb into where the circle pad would be.
Hopefully this is just me being weird.
Does anyone get a bit of VR brain after use? I don't know how to describe it but it's a bit surreal and sometimes I think a grid comes into view when I blink. Yesterday I was talking to my parents and when I went to leave the room and tried teleporting out and found myself pressing my thumb into where the circle pad would be.
Hopefully this is just me being weird.
I got a couple times a VR vision of the reality, I can't really explain how it is exactly, but it was like seeing what's in front of me through the HMD.
But it happened to me in the past with some regular games that I played a lot. Like after Lego City Undercover I was imagining demolishing some real things for bricks.
I had something like that after I stopped playing, although not exactly as you described. I had "phantom cord" (i.e. it felt like I still had the cord running down my back) and certain things (like opening cabinets and drawers) felt "strange" after doing it in VR for a while. It definitely changed my perception for a good hour or so after I stopped playing.
I can see how cool Budget Cuts can be, but I'm really, REALLY bad at throwing the blades. Like, absolutely awful. I need a gun. (though i guess technically there is one, I didn't use it yet though!)
I can see how cool Budget Cuts can be, but I'm really, REALLY bad at throwing the blades. Like, absolutely awful. I need a gun. (though i guess technically there is one, I didn't use it yet though!)
All of the sensations went away in about an hour for me. I wouldn't classify any of them as "bad" (certainly not anything even close to Oculus-level nausea, which lasted for a day and a half) so I wasn't overly concerned. It's definitely weird, though.Yeah I got the phantom cord too but that went away. There seems to be quite a few different sensations that stay behind. Some lasting longer than others.