Tried disabling the onboard camera? That can cause issues for quite a few people. First thing I did was to turn it down to 30Hz
Thanks, that's another thing to try... the camera functionality itself is pretty sweet.
So we've been given a Vive review unit for the week... I thought I'd try running it on a GTX780, with an i7 920 and 8GB RAM to see just how hilariously bad my machine would be...
And it's phenomenal. There has been the odd framerate issue, but nothing that's caused me to be ill. I'm just absolutely amazed that my rig can run the damn thing! We're borrowing a higher spec machine to do some further testing, but... God damn, I've not been this impressed with a piece of tech since the first iPhone came along. Incredible stuff. The controllers are what make it, being able to reach out in the VR Space and grab the physical controllers is simply mind-bending!!
This is promising, or alternatively bad news, in that it doesn't sound like my jitter issue is really due to the strength of my rig.
I know just what you mean though. It's amazing how well the controllers are tracked, I can't get over how you can turn them over and watch the analog squeezing of the triggers in real-time- totally unnecessary but the kind of touch that really makes it work.
Most incredible to me is that I if set my controllers down on the futon in the room, something I will be doing often, which is outside my chaperone play area, they are just... there. They sit there, "floating" on the seat, still being tracked. I look around (with the headset on) when I want to pick them up and I just
see them, physical objects I left lying on a futon, represented in a virtual world. I reach out and pick them up and I'm doing so in both virtual and actual reality. It's really something.
I get that message sometimes and I have a 5820k and 980ti. I think it pops a little too aggressively.
Good to know. The actual performance itself now that you mention it, outside of this jitter stuff, has seemed pretty solid.
I got that in PCars the other day when I turned up the graphical details too much resulting in image artefacts, especially some weird black thingy above my head. I don't know, in my ignorant technical mind it could be the reprojection struggling because of low framerate.
Yeah, a weird black thingee above my head describes it really well, lol.
Lots to fiddle with tonight but hopefully I can solve it and try some actual games.