CaLe said:Really debating also getting an oculus rift. Someone nearby is selling it at cost. Anyone here with both ? If so, do you find yourself using both or the Rift is collecting dust ?
Really debating also getting an oculus rift. Someone nearby is selling it at cost. Anyone here with both ? If so, do you find yourself using both or the Rift is collecting dust ?
If only there was an easy place to check if the games had SLI/Crossfire support as well.
I wanted to play Lucky's Tail on my Vive with the Steam Controller. Revive adds shortcuts to the Oculus Home games to your library while SteamVR is running but you cannot add/edit any config. So I added the Revive Injector as a non-Steam game and added the path to Lucky's Tail as a launch option, and now I could add a Steam Controller profile. Works flawlessly!
Really debating also getting an oculus rift. Someone nearby is selling it at cost. Anyone here with both ? If so, do you find yourself using both or the Rift is collecting dust ?
Hmm, did you try restarting the device and/or your system?
I've been using DP->miniDP for the Vive since day 1 without issues.
Oh, and silly question, but are you sure the cable is working?
I can't get my Xbox One controller to work through the Vive USBport, is this known? Is this a power-only port?
Im trying to hold off on giving my full personal review on the Vive until I get the 1080, but one thing I think I can talk about is comfort specifically. I have no issues with the Vive being uncomfortable at all, it's actually pretty comfy to me imo. Of course I havent tried the Rift or PSVR, so I cant compare comfort levels to them, but at least from the comparisons that were given between the two, I was expecting the Vive to be the most uncomfortable thing in the world, but that couldnt be further from the truth. The Rift and PSVR may be more comfortable but the Vive definitely isnt uncomfortable.
http://steamcommunity.com/sharedfiles/filedetails/?id=694165119
The general premise of procedurally generated sequences based on songs is the same as Audiosurf, as is the feel of how it does so. Speed-ups and pauses based on the tempo, "beat density" changes, etc. The interaction itself, however, is significantly different IMO. Kind of like how shooting in VR is different than shooting in a traditional FPS. Everything else can be the same, but the experience is quite different. The greater movements required for the VR interaction alone enhance the experience beyond Audiosurf. Perhaps its a release of endorphins from the exercise, or perhaps its due to the similarities to dance triggering some low level response, but I certainly feel more "into it" in Audioshield than I ever did tapping keys for Audiosurf.
I wont say the game is for everybody. It isn't. It's not a hand crafted experience, and the algorithm is very picky about what music works and what doesn't. More than Audiosurf even. I'm still trawling through my collection finding out which songs are the most enjoyable. Depending on a person's collection, it could very well be a bust. I'd say I get about a 2:3 ratio between passable and boring song interactions, with perhaps half of the passable being good, and a fraction of that being great. It favors upbeat songs in general, but being upbeat isn't any guarantee of it being good, and sometimes slower songs work surprisingly well. Lots of time needed with experimentation.
One thing is for certain though. Hardest is the only way to play. You can get your bearings on normal/hard modes, but the faster you move to hardest the better. The increased orb density and rate of hand crossovers are what makes the experience. Working up to a 10 technical score on a song where the orbs are coming from all directions and requiring you to cross your shields over constantly is where it's at.
Im trying to hold off on giving my full personal review on the Vive until I get the 1080, but one thing I think I can talk about is comfort specifically. I have no issues with the Vive being uncomfortable at all, it's actually pretty comfy to me imo. Of course I havent tried the Rift or PSVR, so I cant compare comfort levels to them, but at least from the comparisons that were given between the two, I was expecting the Vive to be the most uncomfortable thing in the world, but that couldnt be further from the truth. The Rift and PSVR may be more comfortable but the Vive definitely isnt uncomfortable.
Does anyone know whatever happened to Adrift vive patch that was supposed to come out in May?
Adr1ft is 50% of today it seems. Still no Vive support, but May isn't over yet I suppose.
Made a Gray Fox controller skin. This stuff is fun
http://steamcommunity.com/sharedfiles/filedetails/?id=694165119
It comes at a price though - there's the literal cost difference, the fact the the headset is not as good as the Rift from a comfort perspective and the controllers are, based on pretty much every impression I've read, not as good as the upcoming Touch controllers.
Have you remodeled the controller or used the model that comes with steam VR?
This is pirated software you are talking about since you are talking about a drm cracked game at this point.I wanted to play Lucky's Tail on my Vive with the Steam Controller. Revive adds shortcuts to the Oculus Home games to your library while SteamVR is running but you cannot add/edit any config. So I added the Revive Injector as a non-Steam game and added the path to Lucky's Tail as a launch option, and now I could add a Steam Controller profile. Works flawlessly!
Just using the default one. Don't have any modeling skills yet.
This is pirated software you are talking about since you are talking about a drm cracked game at this point.
This is pirated software you are talking about since you are talking about a drm cracked game at this point.
I've been buying VR games in anticipation of my Vive, so I'll have stuff ready to play.
Does The Witness support VR? I vaguely remember reading that it did, but I can't find any information on it now. When I search Google, I just find articles on how the PS4 version won't support VR, which isn't really relevant on PC.
Do you happen to remember the source(s) for this? I haven't been following VR news all that closely up until the past few days.
Debatable
What if he owns a Rift also (CV1, DK2, or DK1)
Pirated Software ≠ DRM cracked software. I can buy a game legitimately and then crack it. Under normal circumstances, it isn't worth the effort, but Oculus decided to be stupid.
Do you happen to remember the source(s) for this? I haven't been following VR news all that closely up until the past few days.
You can't buy Lucky's Tale it's meant for oculus owners, so if you don't have a rift you are pirating it since drm is used to break it.
Generally the comparisons say that Touch is lighter and more comfortable, the finger tracking is a nice addition and that overall they feel like a more natural extension of your hand.
You don't have to own a rift to purchase software on the oculus store.If he own a rift it could be more of a grey area.
You can't buy Lucky's Tale it's meant for oculus owners, so if you don't have a rift you are pirating it since drm is used to break it.
You can't buy Lucky's Tale it's meant for oculus owners, so if you don't have a rift you are pirating it since drm is used to break it.
If he own a rift it could be more of a grey area.
You can't buy Lucky's Tale it's meant for oculus owners, so if you don't have a rift you are pirating it since drm is used to break it.
Oh, I didn't realize the touch tracked fingers. That's really cool!
Breaking DRM is only illegal if it's done to subvert copyright law. There is nothing in copyright law that enforces how you use the copyright material as long as that material has been obtained legally.
Oh, I didn't realize the touch tracked fingers. That's really cool!
Oculus decided to make the game available for free. Oculus could have set up a code redemption system as they did for Eve Valkyrie, and as Valve has done for Job Simulator and Fantastic Contraption, but Oculus chose not to.
You don't have to own a rift to purchase software on the oculus store.
Your stance on this is bizarre and anticonsumer, do you work for facebook?
What do you guys think about Superhot VR being Oculus timed exclusive?
Take this argument to its logical conclusion. Is everyone who mods Skyrim a pirate now? Or does it somehow depend in the intent of the developer?Simple logic I am using here. You can try to spin it if you want but modding software to play for its unintended use is pirating.
I am perfectly aware that you can purchase items on the store without a rift. But Lucky's Tale (the game I was referring to) is on the store at this time and only playable IF you have a rift. You cannot buy it and it is locked out from playing nativley without a rift. Simple logic I am using here. You can try to spin it if you want but modding software to play for its unintended use is pirating.
Breaking DRM is only illegal if it's done to subvert copyright law. There is nothing in copyright law that enforces how you use the copyright material as long as that material has been obtained legally.
Dizzy from the spinning here? Bypassing protection isn't legal...
As long as you can't buy it separately, I think it's a gray area. Because otherwise playing it on DK2 would be also pirating, going by the simple logic that it's only "free" with the Rift.
Are emulators illegal?
What do you guys think about Superhot VR being Oculus timed exclusive?
Are emulators illegal?
Yes, actually. Hence how the DMCA is a stupid and unenforceable law.
Emulators don't break copy protection do they? The roms are generally cracked.
Well, you can still discuss about emulators on this forum, so until a mod states that Revive is breaking the rules I don't see why backseat moderating should apply.
No they're not.
And even if they were, it wouldn't change anything, since in order to play the game you'd still have to remove the protection at some point.