I love the Vive, but I'm doing a prestige project at work with long hours, and a two-year old kid at home.. So I'm starting to think that the Vive may be a bit too expensive to just sit in its box most of the time..
However, I have no problem taking a 300-400 dollar "loss" if I could upgrade to a new HMD at a later stage and reuse the basestations and controllers. Does anyone have a guess what the chance is for the lighthouses and controllers being compatible with next generation HMDs?
TLDR; Is there any chance that the base stations and controllers will be re-used for a next- coming gen HMD?
You can power them with an external battery with an adapter, but I agree that it would be nice to have a battery compartment.Certainly hope not for the base station. I hope that for next gen htc vive setup, the base stations will include internal battery so we wouldnt need to plug them into the wall sockets to use them. Just charge them and then they can last for 8 hours of something
Its is big challenge for VR enthusiasts to find event plces to demostrate htc vive when you need so many wall plugs to use it and the PC
It doesn't run like "absolute garbage" for me (on a 5820k and OC'd 1080), but it's easily the most technically demanding VR game currently available. I run it with a mixture of high and low settings and 1.2 resolution multiplier in-game (with the default value in the SteamVR settings).Does Raw Data still run like absolute garbage for anyone else? The game is unplayable unless I turn reprojection on and put the settings to medium or lower.
I have an i5-6600K and a GTX 1080 SC
It doesn't run like "absolute garbage" for me (on a 5820k and OC'd 1080), but it's easily the most technically demanding VR game currently available. I run it with a mixture of high and low settings and 1.2 resolution multiplier in-game (with the default value in the SteamVR settings).
I hope they implement more of the VR-specific optimizations continuously coming to UE4. That said, the game is worth it.
I wasn't aware that DEXED used the UE4 forward renderer with MSAA, that makes me want to try it out ASAP.It'll never happen, but a switch to a forward renderer would be great. DEXED looks so much cleaner than any of the other UE4 games I've played.
I wasn't aware that DEXED used the UE4 forward renderer with MSAA, that makes me want to try it out ASAP.
(I guess I should also get off my ass and simply try it in-engine)
Not sure what you're saying. If I understand correctly, I don't follow your logic lol.The realisation that there is a possibility of a headset-only option has me more likely to keep my current one. I'd lose a few hundred selling it (although the brexit price hike helps a little), and a possible headset only model could be a couple hundred less expensive. Almost at the point where I might as well keep it for shits and giggles
Not sure what you're saying. If I understand correctly, I don't follow your logic lol.
Ohhhhhh, I don't know what I was thinking lol
I could sell my vive now, and then buy another one when vive 2 comes out. But I'd lose some money selling the vive, and I would have to buy a full vive 2 including lighthouses and controllers.
Alternatively I could keep my vive and then just replace the headset when vive 2 is out.
Overall cost might be fairly similar but I'd get to keep my vive in the meantime.
So I totally neeeeeeed to clean the foam on my vive cover (don't have the waterproof one yet) and I've read it can be submerged in hot water to remove the crap but Vive's instructions say not to... would doing so mess with the adhesive or something?
I don't think it would mess with the adhesive, since it's just velcro. I still probably wouldn't recommend it unless you're okay with the possibility of having to get a replacement.
my vive just came in! what are the best free games to check out tonight after work? already planning on grabbing rec room. hopefully my 970 is good enough!!
my vive just came in! what are the best free games to check out tonight after work? already planning on grabbing rec room. hopefully my 970 is good enough!!
my vive just came in! what are the best free games to check out tonight after work? already planning on grabbing rec room. hopefully my 970 is good enough!!
In addition to what everyone else said, Budget Cuts Demo, NVidia Funhouse, and Star Wars Trials on Tatooine are all worth playing. 970 is fine, I have one.my vive just came in! what are the best free games to check out tonight after work? already planning on grabbing rec room. hopefully my 970 is good enough!!
my vive just came in! what are the best free games to check out tonight after work? already planning on grabbing rec room. hopefully my 970 is good enough!!
!
The Foo Show
"This is a preview episode of The FOO Show. We'll be publishing weekly starting this summer" - that didn't happen.
"This is a preview episode of The FOO Show. We'll be publishing weekly starting this summer" - that didn't happen.
my vive just came in! what are the best free games to check out tonight after work? already planning on grabbing rec room. hopefully my 970 is good enough!!
Has there been any word on them making another?
my vive just came in! what are the best free games to check out tonight after work? already planning on grabbing rec room. hopefully my 970 is good enough!!
That's not at all normal. You can try to enable the performance tracking chart in the developer settings and see if there is anything unusual in that.Something I've noticed (that I'm pretty sure wasn't there when I first set it up) is a fairly regular tracking/framerate stutter. About once a second or maybe a little faster. It's most noticeable when turning my head quickly. Happens in all apps as far as I can tell. Anyone experience the same thing? Am running an i5 3570 and a geforce 1070.
thanks for the suggestions guys. Setup the vive last night and had so much fun. A friend and I could literally not stop laughing when we both tried it on just because of how GOOD it really was. crazy.
unfortunately... Two hours into the fun the headset stopped tracking. No idea what's wrong with it now, but the headset will not track. It just keeps saying 'Move headset so that it can be seen" or something similar. I want to try it on another PC, but not sure when I'm gonna have access to that. My PC actually says the USB does not deliver enough power. Updated headset firmware, no luck. I don't really know where to go from here. so upsetting :O
e: i should add that it does sometimes pick up the headset when the headset is like still for a second. It's variable.
Something I've noticed (that I'm pretty sure wasn't there when I first set it up) is a fairly regular tracking/framerate stutter. About once a second or maybe a little faster. It's most noticeable when turning my head quickly. Happens in all apps as far as I can tell. Anyone experience the same thing? Am running an i5 3570 and a geforce 1070.
Tried a different USB port? you're not running the USB through a hub or anything right?
just through the 3.0 on my PC. tried a different one too without luck. just not sure what happened as it was working great for the first two hours.
That seems like an issue several people have had with the last couple NVIDIA drivers. I had it myself and fixed it by reverting to 368.81. Worth a shot.Something I've noticed (that I'm pretty sure wasn't there when I first set it up) is a fairly regular tracking/framerate stutter. About once a second or maybe a little faster. It's most noticeable when turning my head quickly. Happens in all apps as far as I can tell. Anyone experience the same thing? Am running an i5 3570 and a geforce 1070.
There are quite a few free games and experiences (and demos) on Steam to test out the Vive with, plus the current bundle offer of Zombie Training Simulator, Tilt Brush and Call of the Starseed.So I had a psvr pre-ordered forever and I have been back and forth about wanting to keep it or not. Even on gaf I have been saying i'll keep the psvr, try it and see if I want to keep it.
I ordered a Vive lol. My biggest concern living in Canada was ordering the Vive from the U.S. and if it didn't work well or made me sick returning it would be a hassle. It turns out that the MS store are selling them now through their Canadian portal AND if there are issues then I can bring it to a store to return it. So that means I have a good 30 or so days test it.
I think the psvr will be a sufficient vr device but I have a good pc so I might as well get the best one. I still think that later psvr titles will probably benefit from the pro despite the pr and that is another $400 so might as well pay an extra $500 now and get the Vive(my efforts to justify the purchase haha.)
Question:
Is there a current bundle of free software with it to get a feel for the device?
The Lab is free on Steam and is a great showcase of what it can do. Don't know if you still get codes for Job Simulator and Tilt Brush with new Vives but if so they are also great. Rec Room is a free social space VR app and might just be the best thing in VR too.So I had a psvr pre-ordered forever and I have been back and forth about wanting to keep it or not. Even on gaf I have been saying i'll keep the psvr, try it and see if I want to keep it.
I ordered a Vive lol. My biggest concern living in Canada was ordering the Vive from the U.S. and if it didn't work well or made me sick returning it would be a hassle. It turns out that the MS store are selling them now through their Canadian portal AND if there are issues then I can bring it to a store to return it. So that means I have a good 30 or so days test it.
I think the psvr will be a sufficient vr device but I have a good pc so I might as well get the best one. I still think that later psvr titles will probably benefit from the pro despite the pr and that is another $400 so might as well pay an extra $500 now and get the Vive(my efforts to justify the purchase haha.)
Question:
Is there a current bundle of free software with it to get a feel for the device?
Ok been reading up and it seems there is some free software to get me going. I'm pretty excited!
Question:
Is there a current bundle of free software with it to get a feel for the device?
Ok been reading up and it seems there is some free software to get me going. I'm pretty excited!
That seems like an issue several people have had with the last couple NVIDIA drivers. I had it myself and fixed it by reverting to 368.81. Worth a shot.
Thanks guys I'm downloading some of the freebies now. I pray to god this thing doesn't make me puke. I had no issues with rift and the psvr when I tried them at fan expo this year but I guess it all depends on what you are playing.
Just speaking statistically, Vive games are generally less likely to make you sick than PSVR and Rift games, since they are less likely to feature artificial movement.Thanks guys I'm downloading some of the freebies now. I pray to god this thing doesn't make me puke. I had no issues with rift and the psvr when I tried them at fan expo this year but I guess it all depends on what you are playing.
So this sucks. Turned on my Vive yesterday and was getting a lot of glitchy static in one eye. After messing around with stuff I figured out the issue is the HDMI connection in the headset. Everything is fine if I push on it at a certain angle, but it's not something I can even feasibly jerry rig. The worst part is I don't know if it's the actual headset connection or just the 3in1 cable. I was going to order a new cable online but they're out of stock right now so I guess I'll have to deal with the notoriously terrible HTC support.
I've been thinking of getting of a Vive but I would be completely starting from scratch hardware-wise which makes this about a $2500 investment for me (I want a 1080 cause I want the next PC I get to last me awhile). I do have a new-ish Asus gaming laptop with a 980m in it that I could sell to help fund this venture, but I haven't decided what way to go with this yet. BTW are Vive demos still a thing? I have no idea where to even look for that stuff.