is it worth buying? i was thinking of grabbing a couple of copies so me and my friend could play
It's absolutely amazing, but it *is* very much a WIP.
My thoughts:
Gameplay is fun as hell, and is very much counterstrike based -- Two teams, one defense one offense, two objectives, and a "bomb" (A virus ball in this case). One life per round, spend money on weapons and armor.
Controls are also really nice, and do very well at allowing you to do what you want. One problem I had with Onward is that it's essentially a pain in the ass to play left handed -- No such issue in AoF. Controls are completely identical from hand to hand.
Controls also let you do a lot of things that are missing in other games, I feel. You can climb over obstacles by placing one hand on top of something and "lifting" yourself over them. It's a bit awkward at the moment, because somethings that you think you need to lift over, you don't, and some things you don't think you do, you do, but other than that it works well. Dual wielding is also in and very natural, or at least as natural as you can expect when trying to reload two weapons.
Probably the best game as far as tossing your weapon goes. The touchpad is divided up into a Dpad and one of the directions simply lets go of the weapon, allowing you to drop it or toss it.
The walking works well, though it's definitely an actual skill -- you can see people who've mastered it, and they run like cheetahs. I don't get nauseous at all in this game... Not one bit. Maybe part of that is the comfort capsule though.
But there are a few niggles -- The corpses are left not only between rounds but even between matches, and after a whole match (or even just some really heavy rounds), the corpses all over the place bog down your framerate. I feel like it just needs a good "Clear bodies" button in the lobby. My framerate is silky smooth entering a fresh lobby, but after a match it's very noticeably performing worse.
Weapon models are a bit difficult for aiming. A few weapons the sights are just off... A few others don't have rear sight posts. The AK's front sight post is small enough as to be invisible. Pistols and sniper work great though!
Recoil feedback is a bit weird. Some guns it seems like it behaves like counterstrike, where your aim stays in place but the bullets go everywhere, and some it seems will move the weapon with the recoil.
Map design is a bit weird, at least on the Rooftops. Sightlines seem to favor defense a lot. Haven't played a lot of the office map because everyone plays Rooftops.
But these are pretty small issues, and I can easily see these being taken care of as it develops. Absolutely worth it IMO even as is.