If that's true, that's HUGE to me.
I have a Rift CV1 and it's annoying to need to re-center it every now and then. Though, I wonder how that would work in Eve Valkyrie. I don't believe they take player height into account, so when I've let different people try it, each one has a different camera height which messes with the visuals since the camera is always supposed to be attached to the body (which is neat because the entire body has IK so you can lean and the in-game body leans as well). Every time I let someone new try the game, I always need to re-center it / re-orient so it gets in the correct position with the body. Though, I suppose that does highlight an issue with how to properly do full-body immersion in games. Future iterations might need to take into account player height on player meshes or something (but then how would that factor into jump height, collisions, etc without feeling too weird)