This is why I said that I would wait for the total package after the kickstarter. Not everyone has a 3D printer Bro. But if you want to print one for me and send it here for a couple bucks I won't argue.
I'm aware that not everybody has a 3D printer. Rather, very few people have one. I certainly don't begrudge anybody that does support the Kickstarter because of that.
It's just that I can't, in good conscious, support them when they're asking that much. If they were more reasonable, I would back them
despite having a 3D printer. Would save me time and effort, and I believe that bringing something to the masses should be rewarded. It's just when you start asking for that much for a simple mass produced product, all that goes out the window.
As for the printing out some spares and sending them out, I wouldn't mind. That's assuming I don't end up going the contact route to gain a few extra degrees of FoV. The effort is in designing, not printing. (At least with relatively simple shapes which this by all means should be.) Electricity and filament costs are negligible.
I think it gets more interesting if they actually start to offer the whole thing including prescription lenses post-kickstarter.
I use contact lenses for VR for now but for long sessions this would seem like a more comfortable solution.
I just hope they offer a discount for people buying both at that point.
On the contacts vs lenses, contacts certainly are the superior option for FoV, but l'm lazy when it comes to my vision. I'm still using glasses because I'm used to the convenience they provide. I'm not sure how long I'd be able to put in contacts solely for VR before it acted as a deterrent towards my desire to use it. We'll see. I plan on getting some contacts before my Vive arrives because I don't want to sacrifice the FoV that I would have to with glasses (and I don't want to chance scratching the Vive's lenses with my own glasses).
Edit:
I'm nearsighted and I'm totally fine in the Vive without glasses. The resolution isn't good enough for it to make a difference yet.
If you were farsighted I could see it being a problem.
It depends how nearsighted you are. If only slightly, it likely wont be a problem given the resolution limitations. If you're moderate to severe, you'll be just as blurred in VR as you are in real life. Farsighted people wouldn't need glasses at all.