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HTC Vive Launch Thread -- Computer, activate holodeck

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kinggroin

Banned
The wall textures in Budget Cuts look weak on the TV.

In game it's real life and perfect. Why?


Also, VR reminds me of how moving to HD, expectations increased to keep up with the move. Textures, image quality, character detail, etc

Except VR has more, uh, cognitive(?) expectations. Like, it's not so much about visual detail as much as it is about visual feedback. You now expect things to occur the way they do IRL.
 

Zalusithix

Member
It's a pole that extends from the floor to the ceiling, so yes, I would consider it a ceiling mounting option.

Any mounting options that have been discussed that do not require drilling into walls and or ceilings is welcome.

Those poles with a clamp mount, tripods, and mounting tape are your only real options that don't require holes. Mounting tape, however, is an iffy solution that really depends on the product being used. Adhesives not up to the task will eventually result in a lighthouse meeting the floor in a not so friendly manner.

Also worth mentioning is that if on the off chance that you have metal corner beads used in your drywall installation, a magnetic solution might work. The metal is very thin, so you'd need a lot of magnetic pull, but it would be possible if properly done.
 
Those poles with a clamp mount, tripods, and mounting tape are your only real options that don't require holes. Mounting tape, however, is an iffy solution that really depends on the product being used. Adhesives not up to the task will eventually result in a lighthouse meeting the floor in a not so friendly manner.

Also worth mentioning is that if on the off chance that you have metal corner beads used in your drywall installation, a magnetic solution might work. The metal is very thin, so you'd need a lot of magnetic pull, but it would be possible if properly done.

Do you know where people are buying these poles and what other parts are needed? Looking for posts referencing those items are damn near impossible to find.
 

Zalusithix

Member
Do you know where people are buying these poles and what other parts are needed? Looking for posts referencing those items are damn near impossible to find.

For poles, you have people using ones like this. There's plenty of options for the clamps that you can see in the "bought with this" section. Alternatively, if you want something a bit less neon, you have the more camera oriented options which look a bit more professional.
 

mrklaw

MrArseFace
Do you know where people are buying these poles and what other parts are needed? Looking for posts referencing those items are damn near impossible to find.

amazon or DIY Stores/builders merchants. They're designed to hold up ceilings etc to give you a spare pair of hands.
 

KingSnake

The Birthday Skeleton
I just discovered while playing with the eye relief that for me moving the lenses one step further makes the halo effect less visible for me while keeping the FOV.
 

Wallach

Member
Piece of advice as I resign myself to using my DK2 for another month or two - if you haven't already, put your order in for a VR cover for the Vive. I only got to use a Pre for a short while, but between that and what everyone else reports, you are going to want these. At least one set where you can wash one while using the other.
 
Piece of advice as I resign myself to using my DK2 for another month or two - if you haven't already, put your order in for a VR cover for the Vive. I only got to use a Pre for a short while, but between that and what everyone else reports, you are going to want these. At least one set where you can wash one while using the other.

I ordered one last week sadly they dont ship till may 5th.

Edit: I guess the arrival now for current orders is may 24th
 

IMACOMPUTA

Member
Tactical Haptics has a demo that works like this and it was supposed to work very well. Unfortunately they've been silent since Sixense stopped being a real option and their kickstarter died. I expect eventually we'll get such a solution on future controllers. Their haptics solution (independent piston-like servos running along the sides of a tube-shaped tracked controller that can move up and down) could simulate sword strike feelings, the shifting weight of a morning star, and other types of forces. It should be compatible with the design of the Vive controllers and PSVR (touch would need a major wand-like revision), but it would have to be built into the controller.
Could just program the AI to accommodate your actions. Say if you swung too far without a flesh hit, they get out of the way rather than block.
 
Piece of advice as I resign myself to using my DK2 for another month or two - if you haven't already, put your order in for a VR cover for the Vive. I only got to use a Pre for a short while, but between that and what everyone else reports, you are going to want these. At least one set where you can wash one while using the other.

Yeah, my VR cover came in early last week. I ordered just a couple days after my Vive preorder though. I got the leather ones. Easy to clean by just wiping it down and I've always liked the feel better. They tend to last longer as well.

Edit: They give you two btw. One for each foam size.
 

IMACOMPUTA

Member
Yeah, my VR cover came in early last week. I ordered just a couple days after my Vive preorder though. I got the leather ones. Easy to clean by just wiping it down and I've always liked the feel better. They tend to last longer as well.

I've hesitated ordering one with plans of having my wife try to make one.
It has to be pretty simple, right?

Maybe we can sell them and make HUNDREDS!
 
I really need some Pool Nation VR in my life, keep rewatching that trailer. Saw on reddit the dev says they're tracking for a launch this month, fingers crossed they make it. Can't say I ever thought one of my most anticipated VR titles would end up being a pool game but that's the powah of room scale for ya :p
 

taco543

Member
I still haven't been charged and haven't gotten an email yet either. My sadness continues to grow. I'm glad everyone's enjoying their vives though.
 
I've hesitated ordering one with plans of having my wife try to make one.
It has to be pretty simple, right?

Maybe we can sell them and make HUNDREDS!

This guy made his own.


wHQsCs3.jpg


Seems Like it was pretty easy. You could ask him for the dimensions. If that fails I could try to talk my wife into copying the pattern of my VR covers and post them here. She is a pretty good seamstress.
 

Zalusithix

Member
Seems Like it was pretty easy. You could ask him for the dimensions. If that fails I could try to talk my wife into copying the pattern of my VR covers and post them here. She is a pretty good seamstress.

Yeah, all you need is patterns and a bit of sewing knowledge (and skill). As far as DIY stuff for VR goes, making some home made covers is probably the easiest of the lot.
 

Yoritomo

Member
Holy shit I had a crazy moment.

It was one of those psychological moments in VR that you weren't expecting.

I pulled our ottoman (tiny couch like chair/footrest with no back or armrests) into the play space and traced it with tilt brush.

I then sat on the ottoman until I was totally convinced my tracing was roughly accurate. I looked at the image in tilt brush while sort of feeling it with my actual hands.

It was real... but I didn't realize how real my brain believed it to be until I moved it with the headset on but looking at what I saw in tilt brush.

My body went in to one of those instant panic reactions that something was TERRIBLY wrong with my environment. When I felt the ottoman move but didn't see corresponding movement in the headset my brain freaked the hell out for about a second and a half.

It felt like that moment when you're not paying as much attention as you should while driving and you realize almost too late the car in front of you has stopped.

It was that panic feeling without the danger. That shit was completely real to my brain and my brain actively fought me when I showed it differently by pushing the ottoman back out of the way.
 
Yeah, my VR cover came in early last week. I ordered just a couple days after my Vive preorder though. I got the leather ones. Easy to clean by just wiping it down and I've always liked the feel better. They tend to last longer as well.

Edit: They give you two btw. One for each foam size.

I ordered Pre covers for my consumer, as it's the only ones I could order, plus it's taken a month for them to ship. I'm assuming they are identical to consumer Vive foams?
 

Noogy

Member
Holy shit I had a crazy moment.

It was one of those psychological moments in VR that you weren't expecting.

I pulled our ottoman (tiny couch like chair/footrest with no back or armrests) into the play space and traced it with tilt brush.

I then sat on the ottoman until I was totally convinced my tracing was roughly accurate. I looked at the image in tilt brush while sort of feeling it with my actual hands.

It was real... but I didn't realize how real my brain believed it to be until I moved it with the headset on but looking at what I saw in tilt brush.

My body went in to one of those instant panic reactions that something was TERRIBLY wrong with my environment. When I felt the ottoman move but didn't see corresponding movement in the headset my brain freaked the hell out for about a second and a half.

It felt like that moment when you're not paying as much attention as you should while driving and you realize almost too late the car in front of you has stopped.

It was that panic feeling without the danger. That shit was completely real to my brain and my brain actively fought me when I showed it differently by pushing the ottoman back out of the way.

Man this sounds quite clever, tracing real world items with tiltbrush. Bravo!
 

Dracil

Member
hmmmmmmmmmm.

I'll give it another try. there were times when I navigated to floating junk so close that it was literally floating in my ship and I couldn't grab it. It seemed like it wanted to be grabbed, but nope. I didn't see any of those sorts of boxes so I'll keep an eye out for them next time. The junk I saw was just sort of in the middle of a given map, spinning around at about the height of the ships. Maybe shoulder height. I also didn't notice the small bar filling that you mentioned. I'll try a private lobby or something.

I've encountered the exact same thing. I think it might be a bug.
 
Someone a few miles from me listed theirs on craigslist, but $1500. Kind of want to be the worst and claim that I need to try it before I'm willing to commit.
 

Compsiox

Banned
Happened to me 2 times. After that i removed all the cables from all parts (HMD, CenterBox and the PC) cleaned all cables and put everything back. No problems ever since.

Also, check for EMI sources nearby the CenterBox and the PC.

Every cable in the system is pushed to the limits of signal strenght and distance, so better not take chances.
I'm going to try sorting this all out as soon as I can. Thanks a bunch!
 
Someone a few miles from me listed theirs on craigslist, but $1500. Kind of want to be the worst and claim that I need to try it before I'm willing to commit.

Daytona? ;) I saw that one, tempted, but used (whatever I want to be the first to break open that package), and I have a feeling the price is going to drop in the next week or so once a lot more people start to get theirs.
 

Tadie

Member
@ reddit

So I tried VR porn last night...

Don't worry, I will not go graphic whatsoever, but I will share my first experience with VR porn. Also, I tried to use a bunch of different software to watch VR video, and the best by far was Virtual Desktop FYI.

Right away, I will say it's more awkward than sexy and that it kind of requires a learning curve (no pun intended).

1) How do you even watch VR porn?

I found a site that had VR porn, but when I subscribed and downloaded the first video, I was like "Oh, shit. Now what?"

I downloaded a few apps that the site recommended, and NONE of them worked. One was even sold through Steam and was made for VR video called Whirligig, but it didn't work. It would open on some weird green row of boxes which looked like a super blurry menu, and I couldn't select or do anything.

Meanwhile I had already downloaded Virtual Desktop. I went to the video tab, opened the VR video, and it worked flawlessly!

2) Filesizes are ENORMOUS

Guys, if you want to watch a 20 minute high res VR video, that's like anywhere between 3-4 GB large. I have a super fast connection, so I was able to download a bunch of videos fairly quickly, but this is no joke. They're massive files.

3) So, the experience! ...it's awkward...

The weird thing is that the actor has to interact with YOU and not another actor (although sometimes there's a group scene, naturally). To do so, an actor is placed in as your avatar. Your avatar tends to stay still while an actor does stuff to you.

Where the awkwardness comes in is, in normal 2D porn, the actors tend to react to each other, so there's a natural scene that plays out that feels sincere and hence feels sexy to watch. However, since your avatar doesn't do anything, the actor has to kind of overcompensate. They overcompensate with how much they talk ("Ya, I want you so hard. You want me too. I'm gonna touch you now. I'm touching you. You feel me touching you? Because I am. I am touching you. So much.") After a while you're just like "OMG I GET IT!"

They also overcompensate with their actions. Since they're literally doing all the work because your avatar stays still, it can seem almost unfair lol. This poor person just keeps almost trying to make you like them, and you're just standing there. I'm such a terrible lay!

4) It requires a learning curve

With normal 2D porn, you see all the action taking place at once. However, with VR porn (I watched 180 degree porn), you gotta really look around a lot. That has moments where it's kind of hot because let's say they're "on top of you" and you get to look up at their faces which can feel pretty cool. However, sometimes you're not sure where to look and maybe you're missing out on something happening down below lol.

Not only that, looking around with a headset can also feel a bit laborious. It's not exactly light as a feather, so looking up and down and around can get annoying.

5) So am I supposed to stand or lay down?

So far, the avatar that acts as you either lays down or stands up while looking down or up at their "partner" (the actor). It's a little weird just sitting on a couch or chair experiencing all that. So I ended up sitting on the floor. However, given how the actors couldn't really convey a real connection to my avatar nor could their acting convince me that they were truly into the situation, I wasn't turned on at all. Meanwhile I'm sitting on the floor with my pants down wearing a bulky headset. I felt like a total moron.

6) "So did you...ya know...finish?" I hear you ask.

No. Unfortunately the experiences I had weren't very sexy. The biggest reason was really the chemistry of the actor and "myself." I never felt like they were into me and they never could convince me that they were really that turned on by the situation.

It really comes down to the fact that this is so new, no one really knows how to make it look or feel sexy yet. The actors are probably staring at some weird contraption over the shoulder of the person they have to have sex with while also talking to it like they're turned on. I mean even some professional actors have trouble seeming sincere talking to inanimate objects standing in front of a green screen. They also need to learn when to talk, how to talk, what to say and when to just let their actions speak for the situation. You can just tell this whole thing is new for them too. Porn actors have a lot to learn.

There's also the teledildonics stuff you can buy that's extra hardware that can do stuff to you that's in reaction to what's happening on screen, but I don't own any of that. If anyone else has, please let us know if it's worth it :D

However, it's not dire. There were some tiny flashes of something special (like when you look up at your partner doing stuff to you), but it'll take time for VR porn to mature. I really think, even with the bulky headsets, once the actors and directors know how to make it more convincing, it'll work. But, right now, I haven't found any videos that do it for me...that's not to say I won't keep looking. I'm not a monster!

https://www.reddit.com/r/Vive/comments/4eicky/so_i_tried_vr_porn_last_night/

So epic! :D
 
VR porn isn't really viable for a married man such as myself. I could be doing my thing and without me knowing it my wife could have come into the computer room, witnessing me in my helmet playing with myself. I could always wait for her to go away or something, but for now I'll stick to the old way.

Could always do sex stuff like tracing her in Tiltbrush i suppose.
 

kinggroin

Banned
VR porn isn't really viable for a married man such as myself. I could be doing my thing and without me knowing it my wife could have come into the computer room, witnessing me in my helmet playing with myself. I could always wait for her to go away or something, but for now I'll stick to the old way.

Could always do sex stuff like tracing her in Tiltbrush i suppose.

Married here too.


Old way is the only way meng.
 

Metal B

Member
I was thinking about this and my idea of a solution to try would be letting the "real" sword stop where it needs to but the outline, like a ghost swords is your controller so you can see the disconnect. I don't know maybe it'd make the player feel more like a ghost controlling a real sword and that's why the ghost sword keeps going but the real one stops.

edit: but the real sword follows the ghost hand trying to be 1:1 with it. So say your sword is stuck at the right from a shield and your real ghost sword is to the left. You can move your ghost sword up and down and see the real sword move the same while trying to magnetize back to where it needs to be. But the only way it will is if either the obstacle moves away or you move your ghost hand back to it yourself.

I'm not sure though since I don't have VR yet.
I also thought about the problem and my idea is similar. Since we will not have real physical feedback system for a very long time, the only solution i though of is acting.

The player as to react a given movement to not get a failure state.
Let's say the player tries to hit an opponent with a sword. He swing the weapon, but the enemy block the attack with the shield. The spirit hand will follow the motion 1:1, but the virtual hand will be pushed back. Now the player has a short time to follow the motion back to the position of the sword, reunite with his virtual hand and therefore react the blocking animation. If he fails to notice the block, misses the position or isn't fast enough, he got get disarmed. Imagine how children play with swords.

If this mechanic would work, developers could great interesting fighting systems:
  • An opponent player can change the direction and range of the block, by choosing the angle of the the shield, right timing and using more force.
  • If you parry with a weapon, you can chose more direction and surprise your opponent.
  • Characters with weak stats have a shorter time to react and have to be more precise.
  • etc.
 

Zalusithix

Member
The very definition of a gimmick like most 360 video. In terms of over-hyped experiences with VR this is it. A lot of people will be underwhelmed due to the video nature of it.

I wonder how feasible room scale porn would be on a technological level. Rig the entire room with cameras and reconstruct the scene for any given vantage point. Walk around the performers as you will. Virtual voyeurism! =P

It'd require a crap ton of data, but it should be theoretically possible.
 

Wallach

Member
I wonder how feasible room scale porn would be on a technological level. Rig the entire room with cameras and reconstruct the scene for any given vantage point. Walk around the performers as you will. Virtual voyeurism! =P

It'd require a crap ton of data, but it should be theoretically possible.

Already in the works.
 

Barryman

Member
Also, VR reminds me of how moving to HD, expectations increased to keep up with the move. Textures, image quality, character detail, etc

Except VR has more, uh, cognitive(?) expectations. Like, it's not so much about visual detail as much as it is about visual feedback. You now expect things to occur the way they do IRL.

This is definitely true. Getting to examine things super up-close in stereo breaks a lot of games graphics tricks. One thing we did with theBlu was put parallax maps on everything because up close, normal maps look terrible in VR.
 

Dracil

Member
I also thought about the problem and my idea is similar. Since we will not have real physical feedback system for a very long time, the only solution i though of is acting.

The player as to react a given movement to not get a failure state.
Let's say the player tries to hit an opponent with a sword. He swing the weapon, but the enemy block the attack with the shield. The spirit hand will follow the motion 1:1, but the virtual hand will be pushed back. Now the player has a short time to follow the motion back to the position of the sword, reunite with his virtual hand and therefore react the blocking animation. If he fails to notice the block, misses the position or isn't fast enough, he got get disarmed. Imagine how children play with swords.

If this mechanic would work, developers could great interesting fighting systems:
  • An opponent player can change the direction and range of the block, by choosing the angle of the the shield, right timing and using more force.
  • If you parry with a weapon, you can chose more direction and surprise your opponent.
  • Characters with weak stats have a shorter time to react and have to be more precise.
  • etc.

Suddenly I want Dragon's Lair VR. The game would essentially be quicktime events of being in the right place at the right time with both your body (headset) and your motion controllers. Failure = death and you get to try that section again.

Designed well it'd be great exercise with the right number of turns each way so people don't end up spinning their cables into a knot to trip over.
 

Compsiox

Banned
Yeah, that's about as far as I've got so far. I wish there was a less fiddly way to switch between gun and shield.

You could make it not require the grip buttons to switch. If you are doing that already try with the buttons. The game doesn't seem to respond quickly/accurately to the grip buttons for switching to/from the shield though.
 
For poles, you have people using ones like this. There's plenty of options for the clamps that you can see in the "bought with this" section. Alternatively, if you want something a bit less neon, you have the more camera oriented options which look a bit more professional.

Thanks. I am going with the cheaper ceiling support rods. The manfrotto floor to ceiling camera rods are way more expensive.
 
I found an exploit in SPT and I don't know what to do with it. Keep it for myself? Get Reddit fame with a thread? Email the game company to fix it?
 
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