Hyper Light Drifter |OT| We On A HyperLight Beam

I think East is the best way to start, not only is it the easiest area, you also get the
shotgun
which is an incredible weapon for later in the game.

It also has doors that only require 1 and 2 keys. And yeah that's the only weapon I've upgraded ammo for, so good.

For those who've beaten it, is there a point of no return? edit: More specifically, can I go back and go for 100% after beating it
 
It also has doors that only require 1 and 2 keys. And yeah that's the only weapon I've upgraded ammo for, so good.

For those who've beaten it, is there a point of no return?

Not that I could tell. I think you can still fast travel directly back to the village at any time. The last area is fairly obvious too so you will know when you are heading towards the end of the game.
 
It also has doors that only require 1 and 2 keys. And yeah that's the only weapon I've upgraded ammo for, so good.

For those who've beaten it, is there a point of no return? edit: More specifically, can I go back and go for 100% after beating it

Yes (to being able to go back and 100%)
 
Not that I could tell. I think you can still fast travel directly back to the village at any time. The last area is fairly obvious too so you will know when you are heading towards the end of the game.

Yes (to being able to go back and 100%)

Excellent, thanks guys. I just beat the 4 areas so I assume I'm really close.

That boss music in the south, god damn
 
Does anyone know how I open this door?

If somebody knows this please help me :P
I hit that switch and I killed all the enemies. Don't know what to do now.

I give up on finding the fragment for this dungeon. Could somebody just tell me what to do?


I accidentally glitched that but the "real" way is
After you first meet those crystal golem enemy you activate a switch to go up. Then go right and you'll find some cells with enemies in them (and some of those annoying turrets) in the upper right corner of the upper right cell is a secret tunnel.
In case you were wondering how I glitched it: I noticed the crystals on the bottom wall where you first meet the crystal golem and just kept walking there. I'm pretty sure it's a glitch cause those crushin-block traps hit me even though it was on the other side of the wall
 
While i do absolutely adore the way the game handles combat, i find myself wishing that the special move bar would recharge on enemy deaths, thus allowing one to say, skillfully spam XA's against enemies and the like. Endgame combat would end up looking like something not far removed from ps2 Shinobi.
 
Beat it. Fantastic game, best game I've played this year that isn't The Witness. Going back in for 100%. Completion time was around 9 hours with 6 keys, 20 pieces. As far as another collectible goes...
7 stone monoliths activated. Still no clue what they do.

Other than the Western area which I thought wasn't designed very well (at least it felt that way compared to the other areas) and some performance issues, I don't have any major complaints.
 
If somebody knows this please help me :P
I hit that switch and I killed all the enemies. Don't know what to do now.




I accidentally glitched that but the "real" way is
After you first meet those crystal golem enemy you activate a switch to go up. Then go left and you'll find some cells with enemies in them (and some of those annoying turrets) in the upper right corner of the upper right cell is a secret tunnel.
In case you were wondering how I glitched it: I noticed the crystals on the bottom wall where you first meet the crystal golem and just kept walking there. I'm pretty sure it's a glitch cause those crushin-block traps hit me even though it was on the other side of the wall

Thank you so much.
 
Beat it. Fantastic game, best game I've played this year that isn't The Witness. Going back in for 100%. Completion time was around 9 hours with 6 keys, 20 pieces. As far as another collectible goes...
7 stone monoliths activated. Still no clue what they do.

Other than the Western area which I thought wasn't designed very well (at least it felt that way compared to the other areas) and some performance issues, I don't have any major complaints.

I felt like I was playing an old school adventure game in the western area, I kept dragging my character around every corner looking for the exit as it was usually hidden by the trees/buildings/shadows. Felt a little harder to make it through from a visual perspective.

Outside of that area my only complaint was some of the cheap deaths from being knocked repeatedly while on the ground/getting up. It felt a little unfair sometimes to almost beat a boss then go from full health to no health due to being hit once then repeatedly hit after until you were dead with no way to get out of the loop.
The last boss especially did this when he would spaz out near the end of his health bar. Spamming the energy attack sequence or dash and breaking patterns when you took too much health from him to switch to the floating diamond grenades.
 
Found the level naming convention, as presented by the folders in the game installation directory, considerably amusing.

Other than the Western area which I thought wasn't designed very well (at least it felt that way compared to the other areas) and some performance issues, I don't have any major complaints.

West felt like the most story-related area so far. Plus the high hp enemies make me think that it was designed with charge slash in mind.
 
This game is so hard! I love it! The atmosphere, the combat, almost everything! About the only thing I don't like is that boss battles still have atmospheric music and just sound loud and annoying. Hearing it repeatedly start up and then lower in volume every time I die is annoying, and the music isn't memorable at all. I get that the game is trying to be atmospheric, but it'd be awesome if at least the boss battles had hype melodic music.
 
1) You don't have to aim. Just tap the shoot button to quick-fire in the direction you're facing
2) I've found it useful, especially against groups. Lure enemies in close, jump back, and fire, and you can defeat or severely damage entire groups of enemies with a single shot. Especially with the railgun or shotgun
3) Since slashing charges your shots, you can deliver a steady stream of damage. Slash, slash, slash, dodge attack, fire from a distance, close the distance and slash some, recharge your shots. Melee and ranged compliment eachother

Well, now that I've got a shotgun, shooting is indeed much more useful than before, heh.
 
This game is so hard! I love it! The atmosphere, the combat, almost everything! About the only thing I don't like is that boss battles still have atmospheric music and just sound loud and annoying. Hearing it repeatedly start up and then lower in volume every time I die is annoying, and the music isn't memorable at all. I get that the game is trying to be atmospheric, but it'd be awesome if at least the boss battles had hype melodic music.

What I like about this game is that it's both difficult and fast.
 
2 hours in, game is beautiful - and harder than I thought it would be.

Quick question : I've finished the first region/dungeon, and I remember at one point coming across a four-triangle door that I couldn't open at that time. I can't find it again, any pointer as to where I can find it please ?
 
Love the gameplay, art and music, but feel like a bit of an idiot for having trouble interpreting certain ui elements or what I should do in some situations. Lots of "wtf is the game trying to tell me?" moments. =/
 
2 hours in, game is beautiful - and harder than I thought it would be.

Quick question : I've finished the first region/dungeon, and I remember at one point coming across a four-triangle door that I couldn't open at that time. I can't find it again, any pointer as to where I can find it please ?

Are you talking about the northern, eastern or western area? You can go to any of them right at the start of the game.
 
Other than the Western area which I thought wasn't designed very well (at least it felt that way compared to the other areas) and some performance issues, I don't have any major complaints.

The West is where I am now, and it's definitely the trickiest so far in terms of working out where I need to go. I've got maybe four triangle pieces, but I can't for the life of me work out how to get to the ones
marked immediately above and below the West area warp pad
.
 
Love the gameplay, art and music, but feel like a bit of an idiot for having trouble interpreting certain ui elements or what I should do in some situations. Lots of "wtf is the game trying to tell me?" moments. =/
The devs liked Fez I'm sure. It's not nearly as cryptic as it seems at first though, don't worry too much about it.
 
Will the multi-dash upgrade allow me to bypass larger gaps? I'm doing the eastern area first and I've already noticed three or four upgrade boxes that are just out of reach.

If I had known this I never would have drafted you.

If it does, I sure haven't worked out how. As far as I can tell the only advantage it offers is the ability to rapidly chain dashes together (which is useful in getting through certain hazard-filled areas).
 
Love the gameplay, art and music, but feel like a bit of an idiot for having trouble interpreting certain ui elements or what I should do in some situations. Lots of "wtf is the game trying to tell me?" moments. =/

To be completely honest, I'm still confused over various aspects of the opening cutscene.
 
Deciding between this upgrade, the charge attack, or reflect projectiles
Superhot's cutting bullets was rad but here you can cut rockets!
hyper_light_drifter_cut_rockets_by_digi_matrix-d9xh3kg.gif
 
I absolutely love the game. The art probably even more than the game itself. It's so gorgeous and atmospheric. It's a bit harder than I'd prefer, but it's definitely fair. I went straight north for my first area and died what felt like a thousand times, mostly because of my impatient attitude. Always dashing and slashing, like a total idiot. Then I calmed down a little, realized that most enemies aren't that quick or bright and started to take them down, one by one. It felt good. Really good. I'd still died here and there, because I wasn't prepared for some enemy waves, but it was more than manageable.

Then I reached by first boss.

Boy, did I rage. Calmly, because I'm not 15 anymore and don't scream at video games, but it was really getting to me. I was basically squeezing my controller while trying to fight the boss, with no upgrades, new weapons or special moves. Just me, my sword and my pistol. And I kept dying and dying. I usually got at least two thirds of his hit points down, but the birds and/or magic attacks would get me eventually. I tried few things here and there, but nope, I kept dying. The reanimation animation was so slow, it felt like it was taunting me. God, I wish I could speed it up.

I was getting mad and that feeling was starting to feel familiar.

Not because I thought the game was hard and not fair, but because I knew it was 100% my fault. I was simply making the same mistakes I did early in the game, over and over again. Trying to rush it and ignoring the patterns. I definitely knew that the boss was beatable, even for someone who isn't that good at video games. And yes, of course, after I had calmed down a little, took a short break, I went back and beat that guy. It felt great. Just really good and satisfying. I had to beat the impatient, sleep deprived idiot inside myself first, but it was worth it.

Of course I learned nothing and almost rage-quitted in that really dark dungeon in the area, because I was getting squished left and right and the checkpoint felt badly placed, but even that I managed to do.

tl;dr: get good.
 
The patch got my ps4 controller working.

This game is godlike. I have no words.

And Disasterpiece is consistently sublime.

Now I have all three! Can't wait to do NG+

Does anyone know if there's a NG++ and so on like Dark Souls?

How long would you say first playthrough is, if I aim for 100%?
 
I can't say. I've beaten two bosses, haven't found many secrets, and I've been playing for 8 hours. But I'm slower than most

You sound like you're going my kind of pace. It took me 31 hours and 30 minutes to beat Salt and Sanctuary the first time, and I average 80 hours on first playthroughs of Souls games.

Sounds great, then.
 
So right now, I'm at the point where I want to collect everything, but I don't want to completely stop making progress. The problem is, I'm not sure where the point of no return is, if there is one.

So...
does the game end after you beat the boss of the southern zone (the one that's actually behind the boss door)?
 
So right now, I'm at the point where I want to collect everything, but I don't want to completely stop making progress. The problem is, I'm not sure where the point of no return is, if there is one.

So...
does the game end after you beat the boss of the southern zone (the one that's actually behind the boss door)?

No,
the end game is when you go into the diamond in the town square.
 
You sound like you're going my kind of pace. It took me 31 hours and 30 minutes to beat Salt and Sanctuary the first time, and I average 80 hours on first playthroughs of Souls games.

Sounds great, then.

Just wrapped it up. A little over 12 hours for me, but I found every purple shard on my own.

I didn't find all of the yellow pieces though. I said fuck it at the end trying to find ways into spots where I am almost positive they are in.

Neat little
black cape
in NG+ though. Also, I have no idea what the story is on about. I have some vague ideas, but the ending didn't answer much for me personally.
 
Just wrapped it up. A little over 12 hours for me, but I found every purple shard on my own.

I didn't find all of the yellow pieces though. I said fuck it at the end trying to find ways into spots where I am almost positive they are in.

Neat little
black cape
in NG+ though. Also, I have no idea what the story is on about. I have some vague ideas, but the ending didn't answer much for me personally.

Do me a favour, if you do end up playing NG+, and let me know if you're able to change capes. I've found a natty rainbow one but the cape console in NG+ is inactive for me, though I can change bot/sword. A small thing, but many of the rewards for finding keys are ultimately costumes, and I want them!
 
I think East is the best way to start, not only is it the easiest area, you also get the
shotgun
which is an incredible weapon for later in the game.

I started east because of the dog lol

Bummed I couldnt play more today, but hopefully I can dive in fully tomorrow
 
My guess with the story.

I think it's basically the FFX. Warrior was summoned/created (by the dog?) when some evil arrives (the explosion) and causes different areas to become terrorized. He is infected/dying from the evil and becomes more and more sick as he completes each area. Then he finally reaches the final boss, the evil itself, and kills it. He's cured (maybe?) and since the evil is defeated, he is no longer needed and leaves with the dog.

No idea what the fragments have to do with the story outside of them opening doors.

Do me a favour, if you do end up playing NG+, and let me know if you're able to change capes. I've found a natty rainbow one but the cape console in NG+ is inactive for me, though I can change bot/sword. A small thing, but many of the rewards for finding keys are ultimately costumes, and I want them!

I was able to change outfits when I picked one up from (area 4 spoilers)
the other warrior that dies. Not sure if that's the alternate drifter outfit or what.
The whole cosmetic portion of this game is really wonky and needs some fixing. Pretty bad.
 
I was able to change outfits when I picked one up from (area 4 spoilers)
the other warrior that dies. Not sure if that's the alternate drifter outfit or what.
The whole cosmetic portion of this game is really wonky and needs some fixing. Pretty bad.

Hmm, ok thanks for that... Maybe I need to find another cape, then hopefully the console will activate.
 
My guess with the story.

I think it's basically the FFX. Warrior was summoned/created (by the dog?) when some evil arrives (the explosion) and causes different areas to become terrorized. He is infected/dying from the evil and becomes more and more sick as he completes each area. Then he finally reaches the final boss, the evil itself, and kills it. He's cured (maybe?) and since the evil is defeated, he is no longer needed and leaves with the dog.

No idea what the fragments have to do with the story outside of them opening doors.

What about
the wound on the player character's stomach when he's standing in the water after the dog closes the doors and leave? Drifter didn't looks so good.
 
Where do you change costume? I picked one up in the
east zone
 
Yeah, this "improved" dash mechanic is terrible.

I'm sitting in this practice room wasting time trying to figure it out. Harder than the first boss I beat.

No way will this be useful in combat, you have to have 5 different timings down.

I hope it's patched.
 
No way well this be useful in combat, you have to have 5 different timings down.

Two.

There is one tempo for the first 3 dashes, and another, far more generous tempo for the rest.

Two and Three-dashing will come quite naturally with time. No real need for more than that during combat.

Ain't no shame in putting something that requires a little bit of getting used to in the game.
 
Two.

There is one tempo for the first 3 dashes, and another, far more generous tempo for the rest.

Two and Three-dashing will come quite naturally with time. No real need for more than that during combat.

Ain't no shame in putting something that requires a little bit of getting used to in the game.

Maybe I wouldn't be so upset with it if I didn't waste my first upgrade on it. It's like I threw 3 coins away.
 
Yeah, this "improved" dash mechanic is terrible.

I'm sitting in this practice room wasting time trying to figure it out. Harder than the first boss I beat.

No way will this be useful in combat, you have to have 5 different timings down.

I hope it's patched.
You only really need to double dash. That's very useful in combat and escaping from groups to get some breathing room
 
Maybe I wouldn't be so upset with it if I didn't waste my first upgrade on it. It's like I threw 3 coins away.

Believe me man, I felt the same way at first. But once you get the hang of it, it makes combat feel even more badass -- particularly when combined with the dash+sword stab, which allows you to fade out of range or to the side and then lunge straight back in.
 
DLC
Golden DLC - comes as a DLC key, and redeemable on Steam (or ps4/xbox/vita/wii u if you chose one of those as your first platform). Simply enter the code, and they will be activated from the start.

Alt Drifter - You must redeem the DLC on Steam (and play your copy there) in order to activate her. Once you beat the game as the main drifter, there will be a message that you unlocked the character, and you will get a new menu option. This is not a simple reskin, as the character has several key differences.

Huh. Gonna try this out now.
 
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