So I played the demo tonight and thought it was pretty cool so dove in and grabbed the full game. Up to chapter 7 and really enjoying it. Impressions are below, most are reiterating what others have said...
Pros:
-Sense of tension. As mentioned this comes about from the stamina and combat systems and the way retries are handled. When you are doing the climbing segments there is often different branching climbable paths, each trying to lure you their way. Some may be valid routes, and others dead ends. Because your stamina is constantly draining you have to quickly assess the situation, where you want to go and possible paths you can take, all while the clock is ticking. Climbing becomes a mix of training yourself to scan and quickly analyse the climbable environment (the muted colour palette adds to the challenge), adapting to your choices (and mistakes), and lucking out at times.
-Combat and quick thinking. The way the combat situations play out draw on similar skills. Though each encounter has the same number and makeup (weapon type) of enemies, how you enter the situation and how they approach varies. If a group of aggressive guys are advancing toward you, you only have a couple of seconds to prepare yourself. You want to move back to give yourself more time, looking to see what enemies have guns, who you'll want to take out first. You may notice out of the corner of your eye a cliff or pit, and ensure your positioned so you can back an enemy toward it. You'll want to make sure your closest to a gun toting enemy to take them out instantly with your machete. If there are others left with guns after you've made your move you'll want to dispatch them first, and be sure to be there to grab their gun before another goon. If you can get there first you'll often save yourself a bullet.
Cons:
-Sound. Someone mentioned this earlier in the thread and I agree, it's as if the game shipped with half the sounds left out. They really needed a foley session to add more sounds for the navigating actions. Whenever you slide down a slope you'll here a sliding sound as you gain speed, and then nothing as your boots hit the ground. As a game that leaves you alone for long periods of time, the immersion is really broken when I slide down a giant cable in complete silence.
Also mentioned, the voice acting is pretty average.
-Controls. Also mentioned previously, definitely not the worst ever in a game but could be better. There is definite jank with the combat mechanics, with both drawing your gun (I had an encounter early on where I pulled LT to draw, I went into first person, but my gun didn't draw and I was killed) and with kicking people into holes (force enemy back, go for the kick, kick prompt either doesn't appear or appears for 1/2 a second before changing to struggle kill... which gets you killed). Thankfully these issues are relatively minor as you get a better understanding of how the mechanics work.
The demo also keeps locking up my xbox.. is the full version any better?
I played the demo to completion and just played the full unlocked game for about 2 hours - I've had no lockups.
I stopped and deleted the demo at the first parts where you have to fight...awful,awful controls...since I missed the first X button kick for the guy to fall in the hole,he took half my health,(nothing to heal)then 3 more guys to scare or fight,forced button press on someone after I stab him,that you can't cancel out of, while another besides you kills you in one shot...who knows where the checkpoint would of landed me after that death,and I didn't bother to find out...atmosphere wasn't bad and all but personnaly,I can't stand trial and error crap like this anymore.
If it was the first encounter teaching you about kicking dudes then the checkpoint would have put you back... at the start of that encounter -_-