I have EGttR in my PSN library. I was putting it off for a rainy day, but I might not touch it now. I did play Gone Home and it was meh. I see why people love it, but it's a lot of audio with "examine" item gameplay elements thrown into the mix. I guess the genre hasn't really gotten me to sing praises about it. Amnesia, I own both, were compelling, but the shocks and scares didn't hook me long enough. Mainly because I'm use to shooters or similar aspects of examining items being part of the game versus being the entire game. I had Dear Easter many years ago, probably around its launch. I'm actually enjoying text based adventures like Zork and Wishbringer.
I find games like this intriguing, but I'm still not compelled to play them. After 20+ years of playing games I don't get overly excited unless the game is compelling enough for the journey. Life is Strange was one game I tried to get into, like Gone Home, but I felt like journalists and other gamers/players enjoyed it far more than I did.
I did talk to an AI programmer here in town, who worked on Guild Wars 2 and he said that calling it a "walking simulator" is a bad thing. I mentioned the term and he called me out on it, so I have an impression that it's a bad thing to call it that.
I was interested in this, but over time I didn't take the initiative to actually play it.