Hell no. We are already paying More. Subs, dlc, season passes, microtransctions ... Etc!!
$60 o $70 is just an entry fee
^Exactly.
We've been lied to repeatedly by publishers/developers about "passing cost savings down to the player" when they first
introduced ads/sponserships in videogames. Instead of the price getting lowered for the end user aka player, we saw a steady
rise in price.
As
DonF
mentions, if you basically want the "full experience" for a game today, you pretty much gotta pony up for the "super deluxe"
version that can cost anywhere from $100 to $150 with season pass, skins, maps, characters and so on.
Then on top of that, we're getting a shit ton of unfinished, bug ridden, alpha state or worse games being passed off as "done" but then releasing
with a massive "day 1" patch that contains the other half of the damn game. Even then, many of these games are in a very sad state and still
need many fixes/patches after *that* to get the game we were originally shown/hyped up about.
If these developers and publishers want us to pay more, they better fucking give us a very good reason to part with our hard earned money.
Hint-it's not releasing alpha state games or bug filled, crash ridden, multiple gig patches.
If you give me quality, I'll reward you for the quality with my money. It's not a hard concept to grasp but with game development, it seems to be.